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Pojo's Pokemon Card of the Day

 

Cynthia's Feelings

Legends Awakened

Date Reviewed: 09.17.08

Ratings & Reviews Summary

Modified: 4.00
Limited: 4.80

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Arbok14

Today we have Cynthia's Feelings: 

 

Name:   Cynthia's Feelings 

Set:   Legends Awakened 

Rarity:   Uncommon 

 

Analysis: This is clearly one of the best and probably the msot valuable supporter out there right now. Every deck should have at least two of these in it. This card is good because, if your opponent is able to set up early and get an early knockout, you can play this and swing the momentum your way. To be able to draw into 8 new cards is great. The only downside is that you have to shuffle back your hand, but it is not that bad. Even late-game, this could be a game breaker and allow you to get all that you need to potentially win a game. This card may swing people away from getting those early KO's, because this could come back and bite you. 

 

Modified: If you play a couple of these in your deck, you should hopefully be able to play this after your opponent's first kill. Pack some Poke-Radars or other trainers to help out, and this should be a decent draw engine. By all means, get yourself at least 2 of these. (4.5/5)

 

Limited: (5/5) Enough said.

Mario
DaBroke
Scrub


Chicago, IL

Cynthia's Feelings

 

Another short one.

 

"Man, I don't care about Cynthia's Feelings."

 

WOO! One of my and probably your favorite cards from this set. It is the replacement for Steven's Advice pretty much. When played, shuffle you hand back into your deck and draw 4 cards. But if one of your Pokemon was knocked out last turn (not in between), draw 4 more cards.

So that is a total of 8 cards. That's just insane. In any TCG, drawing

8 cards is so broken. But if you think about it, 8 cards would not be enough. Most likely you would draw about 2-5 energies and pokemon/ supporters/ trainers. Some people would prefer just to pick the cards they want instead. Some people do not want to shufle their hand back and draw 4 or 8 when you have a great hand that you can not utilize until later. This card needs to be timed right when played.

 

This card will see a lot of play amongst most decks. Some people rather play Rowans than this card since they get to save one card. I think this has the potential to be a staple supporter. Time will tell...

 

Modified: 4.5/5. It's a great card but the only problem I see is that if you do not use this card to its fullest potential and not timing this card right.

 

Limited: 4.75/5. Drawing is always great here. Especially this card that nets 8 cards. This would be a 5/5 but decking out is always a factor when you are drawing that many cards with anything to put more cards bac into your deck except for having a bigger hand before playing this.

Jigglypuff13 9/17 Cynthia's Feelings (LA)
 
So, Cynthia's Feelings, one of the many hyped trainers/supporters/stadiums from LA, and from a single glance, it's easy to see why. It's a shuffle-draw card, drawing 4 cards normally, which isn't too bad on it's own after shuffling your hand into your deck (1 worse than the old Professor Oaks Research), but if you had a Pokémon KOed in your opponents last turn, then you draw 8 cards instead. Now, that sounds brilliant, doesn't it? Immediate hand refreshment after one of your Pokémon have been KOed, and for a large number as well. So, how many do you run? 3 and 4 are way too many, it's a situation card, and running that many means they are either going to stay in your hand and you wait for a KO, or you use it to get the 4 cards instead. So, the best number to use is either 0, 1 or 2. However, even with a small amount like that, chances are, you will get it at a time that you don't need it, meaning it's going to be stuck in your hand, just waiting for a Pokémon to be KOed.
 
That doesn't sound too great at the moment, and it gets worse knowing there are 2 other good shuffle-draw cards in the format. First, Professor Rowan (DP). It has 2 advantages over Cynthia's (1 over every other shuffle-draw card as well), the first being it allows you to keep 1 card from your hand that you really need. That ability should not be underestimated, since it gives you a chance of getting the other part(s) you need for your combo/evolution/whatever after you draw the 4 cards. That's the other advantage over Cynthia's, the fact you end up with a larger hand size in a non-KO situation, which is always nice. The other good shuffle-draw is Team Galactic's Wager (MT). The reasons for this is because a) you can draw 2 more cards than Cynthia's in a non-KO situation, and b) can disrupt your opponent's hand, which is brilliant. There is one more advantage to both of these over Cynthia's, and that is the fact that they aren't situational. That is important, because instead of timing to when something on the field happens, you can time it to when you want it, giving you much more flexibility to your plan (unless you want to draw 4 from Cynthia's).
 
Ratings:
 
Modified: You have a choice between this, Rowan and TGW for shuffle-draw here. Cynthia's looks brilliant, but it's way too situational to really be good enough to surpass the other 2 cards. People are going to say to use this over the other 2, but Cynthia's doesn't work as well in practice as it does in theory. Still, can be nice, drawing 8 cards and all. 2/5
 
Limited: It's draw power. It's still a bit situational, but you have to use it. 5/5
The
Masked
Scizor
 San Bernardino,
CA

oWELCOME ONE and ALL!!!! Today, we will be playing with people's feelings! MWAHAHAHAHAHAHAHA!!!!! Well actually just Cynthia's, and techically she's "supporting" us with them. And lemme tell you, she GOES CRAZY when you lose that Pachi! Wanna know why? THEN onto the card!!!!

 

Supporter: Cynthia's is a supporter, so she's going to need a commitment of one turn to do her thang. This isn't Too bad, since the most popular supporters these days (Buck's Training, Roseanne's Research, Bebe's Search) are kind of situational, so when you have that free turn where you don't need a specific basic, evolution, or plus 10, play this! The good thing though is that this card can be situational or just basic.

 

Effect: I'm betting you already know what I mean by situational or basic. Obviously, the best time to play this is after losing a Pokemon. This will net you pretty great card advantage, much higher than any other supporter can get you, even a winning TG Wager. But, the good thing is that even without the knoced out poke, it's only ONE CARD less than Professor Rowan. So, it's still an acceptable play.

 

Combos: As this is a trainer, it fits into alot of decks. But, decks SPECIFICALLY tuned for multiple copies of this card include: AMU, any deck with a four-of starter, and any of those new rogue haymaker type builds. AMU fits the build because in the beginning you are going to start with a sacrificial Lake Trio guy who's poke-power you don't need at the time. Obviously, playing this right after your starter takes the dive is going to give you a fresh attacker in the active and a nine card hand when it comes back to your turn. Also, those rogue decks tend to have many Medium to Low HP pokemon. But, really I think every deck SHOULD run at least one Cynthia's Feelings.

 

Ratings:

Modified: 4/5 a great supporter that deserves to be played.

 

Limited: 5/5 once again snatch up any trainer (ESPECIALLY supporter) that you can lay your hands on in this format.

 

If I don't get enough feedback, I can't guarantee the life of all your LV. X cards. To keep it from coming to that, send all thoughts and questions for me to Summonerofillusions@yahoo.com

Ghost
pokemon
master

Ghost pokemon master here with the card of the day Cynthia's feelings. This supporter card lets you shuffle your hand back into your deck and draw but if one o your pokemon was KOed during the last turn you draw eight. What a great card.  You can use this card in almost any deck and get great results. I run this card in my Machamp/Lucario deck it works well in this deck because it works with machamp's revenge attack if one of your pokemon got KOed last turn it does 70 damage and you get an eight card hand. To bad this card was not around when we had scramble energy. Overall it is quite a balanced card and it can be used in a number of decks to maximize draw power.

Modified:4.5 out of 5

Limited: 4 out of 5

Art: 3.5 out of 5


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