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Pojo's Pokemon Card of the Day
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Cynthia's
Feelings
Legends Awakened
Date Reviewed:
09.17.08
Ratings
& Reviews Summary
Modified: 4.00
Limited: 4.80
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Arbok14 |
Today we have Cynthia's Feelings:
Name:
Cynthia's Feelings
Set:
Legends Awakened
Rarity:
Uncommon
Analysis: This is clearly one of the
best and probably the msot valuable supporter out there
right now. Every deck should have at least two of these
in it. This card is good because, if your opponent is
able to set up early and get an early knockout, you can
play this and swing the momentum your way. To be able to
draw into 8 new cards is great. The only downside is
that you have to shuffle back your hand, but it is not
that bad. Even late-game, this could be a game breaker
and allow you to get all that you need to potentially
win a game. This card may swing people away from getting
those early KO's, because this could come back and bite
you.
Modified: If you play a couple of
these in your deck, you should hopefully be able to play
this after your opponent's first kill. Pack some
Poke-Radars or other trainers to help out, and this
should be a decent draw engine. By all means, get
yourself at least 2 of these. (4.5/5)
Limited: (5/5) Enough said.
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Mario
DaBroke
Scrub
Chicago, IL |
Cynthia's Feelings
Another short one.
"Man, I don't care about Cynthia's
Feelings."
WOO! One of my and probably your
favorite cards from this set. It is the replacement for
Steven's Advice pretty much. When played, shuffle you
hand back into your deck and draw 4 cards. But if one of
your Pokemon was knocked out last turn (not in between),
draw 4 more cards.
So that is a total of 8 cards. That's
just insane. In any TCG, drawing
8 cards is so broken. But if you
think about it, 8 cards would not be enough. Most likely
you would draw about 2-5 energies and pokemon/
supporters/ trainers. Some people would prefer just to
pick the cards they want instead. Some people do not
want to shufle their hand back and draw 4 or 8 when you
have a great hand that you can not utilize until later.
This card needs to be timed right when played.
This card will see a lot of play
amongst most decks. Some people rather play Rowans than
this card since they get to save one card. I think this
has the potential to be a staple supporter. Time will
tell...
Modified: 4.5/5. It's a great card
but the only problem I see is that if you do not use
this card to its fullest potential and not timing this
card right.
Limited: 4.75/5. Drawing is always
great here. Especially this card that nets 8 cards. This
would be a 5/5 but decking out is always a factor when
you are drawing that many cards with anything to put
more cards bac into your deck except for having a bigger
hand before playing this.
|
Jigglypuff13 |
9/17 Cynthia's Feelings (LA)
So, Cynthia's Feelings, one of the many hyped
trainers/supporters/stadiums from LA, and from a single
glance, it's easy to see why. It's a shuffle-draw card,
drawing 4 cards normally, which isn't too bad on it's
own after shuffling your hand into your deck (1 worse
than the old Professor Oaks Research), but if you had a
Pokémon KOed in your opponents last turn, then you draw
8 cards instead. Now, that sounds brilliant, doesn't it?
Immediate hand refreshment after one of your Pokémon
have been KOed, and for a large number as well. So, how
many do you run? 3 and 4 are way too many, it's a
situation card, and running that many means they are
either going to stay in your hand and you wait for a KO,
or you use it to get the 4 cards instead. So, the best
number to use is either 0, 1 or 2. However, even with a
small amount like that, chances are, you will get it at
a time that you don't need it, meaning it's going to be
stuck in your hand, just waiting for a Pokémon to be
KOed.
That doesn't sound too great at the moment, and it gets
worse knowing there are 2 other good shuffle-draw cards
in the format. First, Professor Rowan (DP). It has 2
advantages over Cynthia's (1 over every other
shuffle-draw card as well), the first being it allows
you to keep 1 card from your hand that you really need.
That ability should not be underestimated, since it
gives you a chance of getting the other part(s) you need
for your combo/evolution/whatever after you draw the 4
cards. That's the other advantage over Cynthia's, the
fact you end up with a larger hand size in a non-KO
situation, which is always nice. The other good
shuffle-draw is Team Galactic's Wager (MT). The reasons
for this is because a) you can draw 2 more cards than
Cynthia's in a non-KO situation, and b) can disrupt your
opponent's hand, which is brilliant. There is one more
advantage to both of these over Cynthia's, and that is
the fact that they aren't situational. That is
important, because instead of timing to when something
on the field happens, you can time it to when you want
it, giving you much more flexibility to your plan
(unless you want to draw 4 from Cynthia's).
Ratings:
Modified: You have a choice between this, Rowan and TGW
for shuffle-draw here. Cynthia's looks brilliant, but
it's way too situational to really be good enough to
surpass the other 2 cards. People are going to say to
use this over the other 2, but Cynthia's doesn't work as
well in practice as it does in theory. Still, can be
nice, drawing 8 cards and all. 2/5
Limited: It's draw power. It's still a bit situational,
but you have to use it. 5/5 |
The
Masked
Scizor
San Bernardino,
CA |
oWELCOME ONE and ALL!!!! Today, we
will be playing with people's feelings!
MWAHAHAHAHAHAHAHA!!!!! Well actually just Cynthia's, and
techically she's "supporting" us with them. And lemme
tell you, she GOES CRAZY when you lose that Pachi! Wanna
know why? THEN onto the card!!!!
Supporter: Cynthia's is a supporter,
so she's going to need a commitment of one turn to do
her thang. This isn't Too bad, since the most popular
supporters these days (Buck's Training, Roseanne's
Research, Bebe's Search) are kind of situational, so
when you have that free turn where you don't need a
specific basic, evolution, or plus 10, play this! The
good thing though is that this card can be situational
or just basic.
Effect: I'm betting you already know
what I mean by situational or basic. Obviously, the best
time to play this is after losing a Pokemon. This will
net you pretty great card advantage, much higher than
any other supporter can get you, even a winning
TG Wager. But, the good thing is that even without the
knoced out poke, it's only ONE CARD less than Professor
Rowan. So, it's still an acceptable play.
Combos: As this is a trainer, it fits
into alot of decks. But, decks SPECIFICALLY tuned
for multiple copies of this card include: AMU, any deck
with a four-of starter, and any of those new rogue
haymaker type builds. AMU fits the build because in the
beginning you are going to start with a sacrificial Lake
Trio guy who's poke-power you don't need at the time.
Obviously, playing this right after your starter takes
the dive is going to give you a fresh attacker in the
active and a nine card hand when it comes back to your
turn. Also, those rogue decks tend to have many Medium
to Low HP pokemon. But, really I think every deck SHOULD
run at least one Cynthia's Feelings.
Ratings:
Modified: 4/5 a great supporter that
deserves to be played.
Limited: 5/5 once again snatch up any
trainer (ESPECIALLY supporter) that you can lay your
hands on in this format.
If I don't get enough feedback, I
can't guarantee the life of all your LV. X cards. To
keep it from coming to that, send all thoughts and
questions for me to
Summonerofillusions@yahoo.com
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Ghost
pokemon
master
|
Ghost pokemon master here with the
card of the day Cynthia's feelings. This supporter card
lets you shuffle your hand back into your deck and draw
but if one o your pokemon was KOed during the last turn
you draw eight. What a great card. You can use
this card in almost any deck and get great results. I
run this card in my Machamp/Lucario deck it works well
in this deck because it works with machamp's revenge
attack if one of your pokemon got KOed last turn it does
70 damage and you get an eight card hand. To bad this
card was not around when we had scramble energy. Overall
it is quite a balanced card and it can be used in a
number of decks to maximize draw power.
Modified:4.5 out of 5
Limited: 4 out of 5
Art: 3.5 out of 5
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