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Pojo's Pokemon Card of the Day
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Mightyena LV.47
Platinum
Date Reviewed:
04.20.09
Ratings
& Reviews Summary
Modified: 3.00
Limited: 3.10
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Jigglypuff13 |
4/20 Mightyena Lv.47 (PL)
Hello, and welcome to the new week of Pokémon COTD's and
another week where we review yet more Platinum cards.
With today's card being an Uncommon, you can tell that
we are really scrapping the bottom of the barrel as to
what we can review now, but enough of that, on to todays
card, the new Mightyena! First, the basics of the card,
and it has a respectable 90 HP. It's about average for a
fully evolved Stage 1 at the moment, so isn't too bad.
+20 Fighting Weakness is annoying with Machamp (SF) and
Rampardos (PL) running around, so you need to watch out
for them (especially Machamp, who is being played a
lot). -20 Psychic Resistance is very nice, countering
Toxicroak G (PL), AMU, any random Gardevoir deck that
pops up, Gengar (SF), Dusknoir (SF), and any other
random Psychic deck that pop up. However, much it helps
really depends on the combo you use, which I'll get onto
in a bit. Free Retreat Cost is perfect, obviously, so
there isn't much to say about that.
The abilities are where this card starts to shine
though. First of all, it's that awesome Poké-Body, Cold
Feet. When effected by a Special Condition, you don't
need any energies for Mightyena's attacks. OK, you need
to inflict a Special Condition where Mightyena can
attack first, but still, it's awesome, allowing for the
potential of powerful first turn attacks from a Stage 1,
all for no energy. OK, so it has obvious counters, and
all Special Conditions that you can inflict upon
Mightyena have at least the possibility of doing damage
to Mightyena, but still, it's nice to have.
As a back up attack, Collude isn't too bad I suppose. DC
(or nothing) for 20 is rather horrible, and only getting
an extra 20 if you play a Supporter doesn't make it too
much better. If you don't have to pay the energy cost
thanks to Cold Feet, then you should never use this
attack. If, however, you are still powering Mightyena
up, then it'll have to do.
Desperate Attack is where this card gets interesting.
DDC for 50 is horrible, but if you have less energies
attached to Mightyena than the Defending Pokémon, you do
80 instead. That's better, but how many Pokémon use 4 or
more energies for their attacks at the moment? Very few.
However, you don't need to rely on that for this card
due to Cold Feet. If Mightyena is inflicted by a Special
Condition, then you are doing 50 for nothing. Even
better, if they have even 1 energy attached (which is
very likely, you have to admit), then you are doing 80
instead. Frankly, I think that's amazing. You could use
Dark (special) energies to increase the damage further,
but then you also need your opponent to attach more
energies to their active to do the extra damage, and you
can't always count on that.
So, combos, and there is one main one that has been
dubbed "MightyTank". Imaginative, I know. Anyway, it
involves Mightyena, obviously, and Skuntank G (PL). It
involves, getting a Stadium in play (preferably
Broken-Time Space for a possible first turn Mightyena),
then Poisoning Mightyena using Poison Structure,
Skuntank G's Poké-Power, then attacking for no energies,
preferably from Desperate Attack and almost certainly
doing 80 damage for no energies. Now, there is a
downside, which is that your Mightyena will now be
Poisoned, and thus will keep taking 10 damage away from
it's 90 HP inbetween turns. This means that, providing
your opponent doesn't attack it first, it will have
taken 20 damage after one Desperate Attack, Essentially,
you have to deduct 20 HP from Mightyena every turn to
figure out how survive it might be. You can mitigate it
slightly using Leftovers, but I feel as though it's more
likely to be the waste of a slot that actually be a
useful card.
Counters next, and there are 2 that I can think of off
the top of my head. The first if every Pokémon who has a
nasty attack that needs no energies. With no energies
attached, Desperate attack will only do 50, and they get
to attack you back with some mean and nasty attack. Not
nice. Secondly, we have Dialga G Lv.X (PL), who shuts
off all non-SP Poké-Bodies, meaning you'll have to
attack energies in order to attack. This then means
you'll probably never do the nice 80 damage from
Desperate Attack whilst Dialga G Lv.X is in play, and
that messes up the strategy of the combo entirely.
Ratings:
Modified: It's a great little card this. I mean, who
wouldn't love doing 80 damage for no energy? You sap
your own HP in doing so, but it's a small price to pay
for a simply brilliant combo. I just wish it had a
little more HP or access to something that could heal it
every turn to stop the Poison damage building up, I wish
it had a good other attack, and most of all, I wish
Dialga G Lv.X wasn't so popular, otherwise this puppy
may have been a force to be reckoned with. However, it
is, so this puppy will never quite live up to it's
potential. 3/5
Limited: The combo is viable here, but you need a lot of
luck in being able to get the cards for it, both in
games and from your boosters. If you can, however, you
will probably get your prizes before Mightyena even
seems as though it might get KOed. If you can't get the
combo, don't bother with it. You won't have enough
supporters for Collude, and Desperate Attack needs too
many energies and does too little damage to be worth it.
3/5 |
Little
Duck
Drew
2006 National
Champion |
Littleduckdrew here! Now that Regionals is over
(finally) now what we have to focus on is Nationals and
Card of the Day.
Todays card is Mightyena from Platinum.
Poke-Body: The Pokebody on this card is less amazing
while playing it then it is at first sight. Sure your
attacks cost no energy, but if your poisoned you get
damaged, and burn is incredibly hard to get on your
Pokemon, and with Dialga G levelX shutting off your
Poke-Bodies… it’s a Honchkrow conundrum, it’s amazing in
your head….but its not really going to win
competitively.
Attacks: the first attack is unneeded with the Poke-Body
making the first attack so much worse then 80 for 0
energy…but lets face it, a 70 for 1 with Toxicroak G is
better and faster then an evolved Pokemon that goes with
nothing (that I see viable that is).
Weakness: fighting+20. Horrible. In this format with
Machamp going crazy and praying on weak Pokemon, This
one is no exception. With poison + Take out comes to a
grand total of 80 damage for 1 energy and then next turn
poison K.O’s you.
Resistance: I give it to you….you’ll survive 2 turns
against a Toxicroak G.
Retreat cost: an amazing 0 energy retreat cost is never
bad, but your not going to use it much.
Ratings:
Modified: 2\5...I feel generous, but in real life
tournaments this card will never be good.
Limited: 2/5 your not going to be effected by a special
condition that much, and a 3 for 50...you can do better.
Prereleases are soon! Then Nats ^^ see you there |
Eevee
PSC Online
TCG League |
Hey eveyone! Eevee here once again for COTD! Yikes...
Two weeks straight and then I miss all of last week. Oh
well. ^^ I was really busy but at least I got a couple
of deck fixes done! ^^ Anyway, today we'll be reviewing
Mightyena (PL-54/127) so let's get started!
Poké-BODY: Cold Feet - If Mightyena is affected by a
Special Condition, ignore all Energy necessary to use
Mightyena's attacks.
Attacks:
(D)(C) Collude - 20+ damage - If you played any
Supporter card from your hand during this turn, this
attack does 20 damage plus 20 more damage.
(D)(D)(C) - Desperate Attack - 50+ Damage - If Mightyena
has less Energy attached to it than the Defending
Pokémon, this attack does 50 damage plus 30 more damage.
Stats:
Type: Dark
HP: 90
Stage: 1
Weakness: +20 to fighting
Resistance: -20 to psychic
Retreat: None
Ok! Let's look at the Body first. Which is one of the
things that really makes this card stand out. It's
called Cold Feet and can let Mightyena use all of it's
attacks for FREE (=O) if it's effected by a special
condition. Considering that applying special conditions
is how most of the Galactic Pokemon work we're more then
likely going to see this card put to major use. And I
wouldn't blame them! It has the possibility to do 80
damage for free! Yikes. It would definitely make an
opponent think twice about putting a condition on this
guy!
Well, now that we've seen what it's BODY can do let's
look at the attacks that works with it. It's first
attack is Collude. 20 damage per turn but add another 20
if you played a supporter. This is pretty good
considering 8/10 turns you do play a supporter.
Especially with deck that rely on supporters. Normally
this attack is a bit pricey for the damage but if you
can get Mightyena' BODY in play then you're good to go!
;D
It's second attack, Desperate Attack, is the real hitter
here. With a base of 50 and the chance to add 30 it's
could OHKO quite a few basics and at the very least make
the next attack an extremely easy KO. Considering in
needs 3 energy to use you'll probably need to get it's
BODY in play to get the extra damage. Although, you may
not. It all depends if your opponent plays a lower or
higher energy deck.
Overall I'd say this is an awesome card to compete
against the G-decks! It could make easy work of most of
the G-Pokemon; Especially if you've got a couple of Plus
Power hidden in your deck! You may have to watch out for
it's fighting weakness tho. I've heard that some of the
fossil decks have been used. It's resistance and retreat
are both awesome as well! A lower HP may cause some
problems so this is definitely an early game card. But,
with all of that aside I think you should look into
adding this card to your dark decks! ^^
Modified: 4/5
Limited: 3.5/5
Catch'ya Later! ;D ~Eevee |
Mew2 Master
Oconomowoc,
Wisconsin |
Hey there one and all mew2 master here and today its
mightyena lv 47. Okay well I’m not super happy with this
card. Especially its attacks. Its Collude is a little
weak unless you play a supporter that round. Then it’s a
pretty good attack. We also have despite attack. Ok 3
energies for a 50 damage attack not cool. Unless you
have less energies attached to it then it dose 80
damage. However an up on the card is its Poke-body if
you have a special condition ignore all energy stuff.
That is awesome in my book now (unless its asleep or
paralyzed.) Its strengths and weakness seem to be okay
not the best though. Now having no retreat is great.
Pretty cool but still not happy enough.
Modified-3.25
Limited- 4 |
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