Jigglypuff13 |
8/18 Electivire FB Lv.X (SV)
Hello and welcome to the final card that was revealed
from the new set Supreme Victors before it's release
that we haven't reviewed, yes, it's Electivire FB Lv.X!
I'll start with the basics of the card, and first off,
it has 120 HP, with for an SP Lv.X, is the tied most so
far, so everything is brilliant on that front. x2
Fighting Weakness is annoying with Machamp (SF) and
Toxicroak (Promo) still running about like no man's
business, it's going to hurt. -20 Metal Resistance is
nice, with Dialga G and it's Lv.X (PL) still running
about, and Metagross (SV) probably seeing some play
(though, admittedly, not for it's attack). 3 Retreat
Cost is very high, so make sure you run enough Warp
Points and Switches to help out there. And, finally,
it's an SP Pokémon, so has access to all that lovely
support SP's have.
Abilities now, and these really make me wonder why no
one has hyped the card, and if it will actually be
playable. They seem contradictory, but I think you'll
see where I'm coming from in a sec. It's Poké-Power
first, and if you played during the EX series, you may
remember Swampert EX (CG), and it's Energy Recycle Poké-Power.
Well, it's back on Electivire FB Lv.X. For those who
haven't read the card, it grabs 3 Energy Cards (they
don't have to be basic, which is very nice), and places
them on your Pokémon in any way you like, all for the
cost of ending your turn. When Swampert EX was released,
people didn't really like that much, but I think it made
a couple of rogues at least. Now, that card had 2 main
differences from Electivire FB Lv.X. The first was Holon
Circle, a Stadium that would block an attack for 1 turn.
Basically, unless your opponent countered it with
another Stadium or other cards, you got a 3 energies
back from the Discard Pile and attached to your Pokémon
for no cost at all. Electivire FB Lv.X doesn't have the
cushion, so you'll get attacked, and you won't get a
free turn. You'll still powered up though. Unless you
face the other difference: Power Spray. Swampert EX
didn't have to face SP's and Power Spray, so it always
worked. Electivire FB Lv.X does, and if sprayed, your
turn ends without anything happening at all. That's one
of the things that's holding this card back, and one of
the reason why it may have been dismissed. Still, Power
Spray is one card, and not every deck runs it, so
there's always that chance (and good chance as well)
that you'll get 3 energies from your Discard Pile and
attached to your Pokémon.
Now, there are 2 ways of using this Power. The first is
to power up some energy heavy Pokémon that then discards
loads of energies, or to fuel Electivire FB Lv.X's own
attack. Powerful Spark can become just that. For LCC it
does a base 30 damage, which is hideous. However, it
does 10 extra damage for each Energy you have attached
to all of your Pokémon. Essentially, unless you have for
some strange reason attached Energy Gain to Electvire FB
Lv.X at which point, you should review how you are
playing the card, you are doing 60 for LCC. Not great,
but Energy Recycle adds 30 damage each time. You just
need something active to bait their attacks while you
power up Electivire FB Lv.X. All you really need is a
way of getting energies in the Discard Pile.
And to be fair, there are numerous combos to be able to
that with. There are plenty of discarding cards.
Felicity's Drawing, Volkner's Philosophy, Lunatone (GE),
Regice/steel (LA) and probably many more besides will
happily dump energies. Bronzong (SF) can constantly get
energies from the deck, or you could just hope you draw
into the them Felicity's, Volkner's or Claydol (GE).
Anyway, you dump loads of energies into the Discard
Pile, and then use Electivire FB Lv.X to put them on
your Pokémon, be it a heavy energy using main attacker,
or even just Electivire FB Lv.X. Of course, too many
discard Pokémon will fill your bench, but it's still a
nice idea. Energy hording main attackers you may want to
think about include Charizard G Lv.X (SV), Rayquaza C
Lv.X (SV) or, well, you don't need me to think of loads
of energy intensive attacks for you now, do you you (and
the fact that I can't remember anymore has nothing to
with not wanting to list anymore). Of course, you do
need something to absorb the attacks coming your way
while you set up, but any starter can do that.
Counters, there is one big one, and that is, of course,
Power Spray. It stops the power and ends your turn. It
hurts alot, but it's something you'll have to deal with
and just carry on. You could use Cyrus's Intiative, Team
Galactic's Wager or Looker's Investigation to shuffle
your opponents hand/Power Sprays back into their deck
before you use energy Recycle to hopefully allow you to
use it without you facing a Spray, but they are all
slightly risky. Luxray GL Lv.X (RR) can be annoying as
well for if you have something you want to protect on
the bench, and then forcing it up with Bright Look, and
then hitting it with some powerful attack from,
anything, really. Snipers cause roughly the same
problem, only then target your Pokémon on the bench
rather than forcing it active. Also, Electivire FB Lv.X
doesn't like Machamp (SF) whilst un-Unown G'd (GE), but
that could be said for any SP Pokémon not named
Toxicroak G (PL). However, Electivire FB Lv.X doubly
hates it due to Weakness, thus Hurrican Punch only need
2 heads to OHKO, or just Rage for a certain OHKO no
matter how many damage counters are on Machamp.
Ratings:
Modified: Power Spray wrecks the card. Energy Recycle is
the main reason to play Electivire FB Lv.X, and a single
Power Spray will wreck your game, giving you one turn of
sitting there doing nothing, which will hurt alot.
However, when not against SP's, Energy Recycle gives you
3 energies in a single turn, which no other Pokémon in
the format can do for certain and whenever they want. It
also gets Special Energies back, which is nice. The
attack, whilst the minor part of the card, is still
quite nice, being able to reach some quite high numbers
if you get lucky. Still, more a secondary attack that
something to base your deck around. 3.5/5
Limited: Lots of energies will get discarded here as you
constantly retreat, so if you finally manage to get this
guy out, you'll be able to pick essentially any energy
you like to attach to any Pokémon you like, so you need
never run out of energies. 120 HP is enough to survive
all but the hardest of attacks, so it can act as it's
own buffer while you recycle energies. It can also be a
heavy hitter if you get enough energies out, and might
just sweep everything you come across out of the way.
Still, it's a Lv.X with a holo normal form. If you get
more than a 1-1 line of this, I'll be shocked, so it'll
be hard to get out, especially with the limited draw and
search in this format. 2.5/5
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