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Pojo's Pokemon Card of the Day

 

Magnezone
Lv 53

Promo

Date Reviewed: 09.03.09

Ratings & Reviews Summary

Modified: 2.75
Limited: promo

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
Top 4 UK Nats

Magnezone LV 53

 

Do you know what the biggest headache is when building a Magnezone deck?

 

Working out which of the many, many Magnezones to include in it.

 

You have Magnezone DP with it’s Free Retreat Power and decent attack. Two Magnezones from SF, one with Energy acceleration and one with searching ability. Two promo Magnezones, both with big attacks. And, of course, Magnezone LV X, an very powerful Pokémon in its own right, and the cornerstone of any Magnezone deck.

 

The promo Magnezone we are reviewing today is an Electric type and therefore has a Weakness to Fighting. This in itself gives it a slight advantage over Metal Magnezones which are weak to Fire, the downside being that it can’t benefit from Special Metal Energy. It has a nice 130 HP, a semi-useful Metal Resistance, and a retreat cost of two, which can be eliminated by pairing it with the DP Magnezone.

 

Magnezone has a useful one Energy attack which does a more than decent 30 damage and provides Energy acceleration from the discard. The second attack seems expensive at [L][M][C][C] for just 60, but discarding a [L] and [M] Energy bump up the damage to a massive 120. The discard is a pain, but that too can be worked around by using the Magnezone SF with Super Connectivity.

 

Magnezone definitely has a couple of nice attacks, but is it going to be worth a slot as the heavy –hitter in a Magnezone deck? That’s a tough call. The other promo Magnezone can also act as a heavy hitter and do 100 for a discard that can be limited to one Energy. What’s more, the other promo Magnezone is a Metal type, and can take advantage of the protection offered by Metal Energy. In the end though, with slots limited to 3 Magnezone, plus the LV X, it may be that both promos fail to make the cut in favour of the useful abilities offered by the others. It really is a case of experimenting and seeing what works for you. Personally, I would play Magnezone DP and the SF one with Super Connectivity over either of the promos..

 

Rating

 

Modified: 2.5 (nice card, but competition amongst Magnezones is fierce)

Limited: n/a

Steel_Winger Welcome back to the Pokemon COTD!

Today we have what I deel is a decent promo: Magnezone LV. 53! Let's take a closer look: 130 HP on a Stage 2 is great, right up there with Kingdra and Machamp. The Lightning-type give it an advantage against the former (and company). The +30 Weakness to Fighting gives it trouble against the latter (and company). The -20 Resistance to Metal helps against Dialga G (LV. X) and... well, not many Metal-types are played as main attackers as of now. 2 Retreat Cost isn't good, but better than some other Stage 2s.

Magnezone's first attack, Charge Beam, does 30 damage for 1 Lightning Energy. After that's done, you search your discard pile for an energy and attach it to Magnezone. Note that it doesn't say that you have to attack a BASIC energy, meaning any energy card is fair game. So go on ahead; attach that Special Metal, or Call, or even Upper. The last one is a good way to power up Magnezone for it's next attack.

That attack is called Metallic Bolt. For 1 Lightning, 1 Metal, and 2 more energies of choice, you do 60 damage. What!? That's WAY underpowered! WAAAAYYY under-- oh, wait, there's more. By discarding a Lightning and a Metal, the attack's power is doubled to 120! Now that's an attack! It OHKOs Kingdra and every SP out there, even the LV. Xs. Everyone else is usually 10-20 HP away from KO, and that can be handled with Crobat G/Poke Turn before or after the fact.

Combos? Try using it with Conductive Quarry. You know, that Stadium that gets you a Lightning or Metal Energy from the discard pile on a successful flip. It can get Special Metal energies from there too, just like this Magnezone can, which is great if you plan on using the LV. X. Or if not, there's always Sunyshore City Gym to negate its Weakness and its worries about Resistance.

Not a bad promo. I might get a couple of these.

Ratings:
Modified: 3/5 Naturally, it's a mid/late game card, and it's preferable to charge it up on the bench. Even though it has no Powers or Bodies, it sets itself up for a big blow. That's valuable.
Limited: Just how do you rate a card in Limited if it's a Promo? To my knowledge, I don't think there are any Magnemites or Magnetons that are promos. If there were, this card would get a 4.5/5 here. To me, it's one of the very few promos that deserve to see some play.

This is Steel_Winger, until next time!


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