Aerodactyl Lv 47
There seems to be a definite trend as far as Aerodactyl
in the TCG is concerned: they have wonderful PokePowers,
balanced by the fact that it is extremely difficult to
get one on to the Field in the first place.
That really is the main drawback with this card. Fossils
are hard enough to get in play anyway (no Call Energy,
no Roseanne, no Great Ball, and watch out for
Trainer-lock!), but Aerodactyl is even MORE of a
problem. This is because the Basic, Old Amber, doesn’t
have the word ‘Fossil’ in its name, so it can’t even be
searched out using Fossil Excavator, which more or less
leaves you relying on top decks and straight draw. Not
good for consistency . . . not good at all.
So, is it worth all the bother? Well, we should skip
over the low HP (80), and the fairly useless attack, and
look at that PokePower. Unearth allows you to search
your deck for any Fossil Basic (including Old Amber!)
once per turn. How ironic. A Power which solves a lot of
the problems Fossil decks have . . . but to use it you
need to get in play the one Fossil that suffers most
from those problems!
There are cards that can help out a bit. Kabuto MD also
has a (flippy) Fossil search Power, and you could always
run Poke Drawer or even use Farfetch’d SF’s
Trainer-search attack. The trouble is, that those cards
would then be doing Aerodactyl’s job anyway so, why
would you even need it? The answer is that once it is
out, it will add consistency to a Fossil-based deck. It
is also essential in any deck built around Kabutops AR,
which needs a constant supply of Fossils to discard for
its attack.
Outside of the Kabutops deck, though, it is difficult to
see this Aerodactyl being worth the effort, which is a
shame . . . Fossils need all the help they can get in a
format based on speed and locking.
Rating
Modified: 2 (Great power, but very hard to use, just
like Aerodactyl MD)
Limited: 2.25 (nice if you pull a lot of Fossils, I
suppose)
|