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					Pojo's Pokemon Card of the Day 
					
					
                        
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							Sableye Lv. 31 
							Stormfront 
							
							Date Reviewed: 
                            01.22.09 
                            
							
							Ratings
                            & Reviews Summary 
							 
							Modified: 4.00 
							Limited: 2.75 
							
							Ratings are based
                            on a 1 to 5 scale.  
                            1 being the worst.   
							3 ... average.   
							5 is the highest rating. 
							
							
							Back to the main COTD 
							Page 
							   | 
                         
                        
					
 
            
              | 
          Jigglypuff13 | 
              
						1/22 Sableye Lv.31 (SF) 
						 
						Ah, Thursday, and how have we not reviewed this card 
						before? Oh well, means I can review this brilliant card 
						today. Sableye here is really good, but before I get 
						onto why, the basics of the card. 60HP on a non-evolving 
						basic isn't too bad, but being what this card is, this 
						value is important. I'll explain why later. No Weakness 
						is brilliant, perfect, even. -20 Colorless Resistance is 
						pretty pointless. The only Colorless Pokémon played 
						right now is Regigigas Lv.X, and that will always OHKO 
						Sableye, even with Resistance (though the normal 
						Regigigas (LA rare) will need a flip). 1 Retreat Cost is 
						average, and there isn't much to say. 
						 
						Now, abilities, and this is where the card shines. First 
						of all, it's Poké-Body, and Overeager changes the way we 
						start the game. If this is your active Pokémon when you 
						start the game, you will go first. If both people have 
						this Sableye active, then it does nothing, but if only 
						one person does, then you will always go first. 
						Sometimes, this is good, others, bad. However, for this 
						card, no matter when attack you use from this card, it's 
						brilliant, though there is a chance you will be donked 
						by your opponent's Stage 2 (Machamp (SF) or Kingdra (LA) 
						are the obvious examples here). However, rather than 
						allow yourself to be donked, why not donk them first? 
						Overconfident will happily do this for you. The attack 
						does 10 for D, which sounds pathetic really. However, if 
						your opponents active has less HP remaining than Sableye 
						does, then it does 40 instead. Nice, but there aren't a 
						lot of 40 HP Basics around at the moment. However, 50 HP 
						Basics are running rampant. Step in Special Dark Energy. 
						Attach this, and first turn of the game, you will KO 
						every 50 HP Basic in the game. Donk or be donked I 
						suppose is the case here. Admittedly, if you find 
						yourself against a 60 HP Basic, you won't have quite so 
						much luck, needing a Plus Pow... Oh, right, you can't 
						use it. Zapdos (MD) might work I suppose, or better yet, 
						when Platinum comes out, Crobat G (find the spoiler 
						yourself please), to put them into the 50 HP remaining 
						range. However, if that's impossible to donk them for 
						one reason or another (I'm not going to list them all), 
						then it does have another attack. Impersonate is a great 
						little attack. For no cost, you search your deck for a 
						Supporter, discard it, and use it's effect. How 
						brilliant is that. Search for a Roseanne's Research, and 
						you end up with 2 basics you can play next turn. Might 
						be too late then, but you never know, might survive. 
						Actually, all I've done there is say one of the possible 
						uses. There are loads of effects that make the attack a 
						great set up attack. However, there is one thing I don't 
						like too much, and that is it's quite easily countered. 
						Since all of the cards you get end up in your hand, a 
						TGW or a soon-to-be-released Handsome's Investigation 
						(again, look it up yourself) could get rid of everything 
						useful you just got, meaning you wasted a supporter and 
						an attack. Good, very good, but easily countered. 
						 
						Combos, and, well, use it as a starter, It may be 
						slightly slower than some others, which give immediate 
						effects, but it's still useful. Also works as a donker 
						in decks that already include Special Dark Energies. 
						 
						Ratings: 
						 
						Modified: This is such a great card. It can always make 
						you start the game, it can help set your deck up and it 
						can donk. However, if you end up starting the game, you 
						make yourself more vulnerable to donks if you can't donk, 
						you generally need a Special Dark to donk, and even 
						then, you can only donk against a 50 HP or less Basic, 
						and it's setting up attack is easily countered. Mind 
						you, every card has faults, so while this one does, it's 
						still worth playing. 4/5 
						 
						Limited: No Special Darks here is annoying, so your 
						donking opportunities are limited. There aren't a lot of 
						supporters here, so Impersonate becomes next to useless. 
						To be honest, there isn't much reason to use it here, 
						since everything that makes it brilliant is lacked here. 
						1.25/5  
  | 
             
            
              
            
          Meganium45 | 
              
						OK, it is getting LONELY doing these Cards of the Day 
						every day…but ON WE GO!!! 
						 
						This is a really good card from Stormfront, whose power 
						is just being discovered. 
						 
						The Pokebody allows the Sableye player to go first every 
						game. This is really helpful. It allows you to gain the 
						first energy attachment, and have the first (non rare 
						candy) opportunity for evolution. 
						 
						Having HP of 60 is just enough for Kingdra to take you 
						out on the first turn donk, but most of the time, if it 
						happens, it happens. For those REALLY worried about 
						that, Pachirisu is your starter of choice with 70 HP 
						(but with Buck’s and Pluspower, you are in trouble even 
						then) 
						 
						The other really interesting play with Sableye involves 
						its second attack, Overconfident, where for 1 dark, if 
						Sableye has more HP, then it does 40 damage instead of 
						just 10. This kills any start with a Gastly, or a 
						non-shining Duskull, and I think has contributed to 
						those decks being played less.  
						 
						The only thing in this WHOLE GAME worse than a turn 1 
						Kindgra loss is a first turn Sableye loss where you 
						don’t even get to pick a card!!!! The donker dream!! You 
						auto win the flip, you get to go first, and POW! RIGHT 
						IN THE KISSER!! 
						 
						The more common use of this card is for the 1st turn 
						Bebe or Roseanne’s to get the cards needed for a very 
						powerful second turn. If this card (and Honchkrow G we 
						did yesterday) get too powerful, then expect a “Wager” 
						to be the play of choice to DESTROY the hand you so 
						carefully create. (or maybe a certain scheme card that 
						is coming out in the next set). 
						 
						Resistance to Colorless, helps, but not a lot. 
						 
						On to the ratings… 
						 
						Modified…4/5 A good setup card. Not the best, but 
						certainly well above average (3). Keeps the Gastly 
						down!!! 
						 
						Limited…4/5…A lack of a lot of supporters here hurt this 
						card. Going first and donking are fun things to do 
						though! 
						 
						See you all soon! Only 8 saving days until the 
						Prereleases!!! | 
             
             
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