140 HP, with an
evolutionary power that allows you to instantly energize
Walrein and get him attacking.
70 for 4 with a dual
removal would normally seem bad, but with this rapid
evolution, this could really be good.
This power also works
while Walrein is on the bench, so the 4 retreat cost
doesn’t get you “stuck” if this power is hit by a power
spray.
Weakness to metal…wow,
at least it is not lightning in this envio. No major
metal players sneaking around yet…except Dialga G, so
this could be OK.
I would have to meditate
to find a good low energy combo hitter for Walrein…like
Kingdra…to get going while you are getting the BIG
Walrus ready.
I prefer stage 1s or
basics for this type of set-up Pokemon though.
With fire getting set to
run starting next set, look for Kingdra and this guy to
step up!
Ratings…Modified 3/5
This could be played WITHOUT being ridiculed.
Limited…3/5 Cool power,
but stage 2s are SOOO tough! Get it out, and you can
ROCK the board with it!
Vince
Baby Mario Top 4 UK Nats
Walrein
Hi and welcome to another week of CotD, where this week
we will be looking at some of the less hyped cards from
Rising Rivals.
I have always thought Walrein looked pretty cool. Some
people may say he’s just too similar to Dewgong, but not
me ;-)
The RR version has a massive 140 HP, which is pretty
impressive for a Stage 2, even these days. The Metal
Weakness makes a nice change for a Water Pokémon, and is
probably better than Lightning Weakness at the moment
seeing as Luxray GL is everywhere and Dialga G sees more
play as a tech than as a main attacker these days. A
Retreat cost of 4 means that Switches and Warp Points
will need to be run in any Walrein deck.
Walrein has just the one attack, costing a hefty [W][W][C][C].
For that, you get to do 70 damage (significantly below
average nowadays), discard an Energy from Walrein (not
great, but we can live with it), AND discard an Energy
from the defending Pokémon (very nice . . . unless they
have an Unown G attached). Normally, having a single
attack that expensive would make Walrein unplayable, but
he has a PokePower, Gather Ice, to help him out. When
you play Walrein from your hand, you can attach as many
Water Energy to him as you like. Obviously, this would
combine well with a card that gives you a constant
supply of Energy when you need it, so Bronzong SF seems
to be the obvious combo with Walrein.
Unfortunately, even with his built-in acceleration, 70
damage really falls short of what you need from a Stage
2 Pokémon, and there is always the risk that Gather Ice
will get Power Sprayed, leaving you with a Pokémon that
can’t attack for several turns. You could fix that with
a Memory Berry and use the cheaper attacks of Walrein’s
pre-evolutions but, to be honest, they are not that
great.
I want to like him, but unfortunately, Walrein is just
too slow and too underpowered to be competitive in this
format.
Rating
Modified: 2.25 (needed another, cheaper attack to be
playable)
Limited: 3.5 (I actually used this in Prerelease.
Limited decks run loads of Energy, and its Power can’t
be blocked)
Steel_Winger
Welcome back to the Pokemon COTD!
Today's card is one that hasn't gotten a lot of
attention as far as I can tell. So I present to you...
Walrein from Rising Rivals. Let's check out the basics:
it has 140 HP, which is great on a Stage 2. I honestly
doubt it'll be OHKOed by anything even counting the +30
Weakness to Metal, a Type that's not played much except
for those using Dialga G and Bronzong G, and people
don't even use the latter to attack. There's no
Resistance, as is expected from most Pokemon in the TCG.
A Retreat Cost of 4 is expected on a big Pokemon like
Walrein, and can be made easier by the use of Warp
Point/Switch/Warp Energy/Weavile (SW) + Moonlight
Stadium.
Walrein has a Power called Gather Ice. You would think
it would be building an igloo or something, but it lets
you attach as many Water energies as you like from your
hand to Walrein the turn that you evolve it. I suppose
it's not too bad, you can always use Roseanne's Research
to search for 2 Water energies before attaching them to
Walrein using the Power. It's a good Power to power up
it's expensive attack...
Which is called Cold Crush. For 4 energies of choice,
two which must be Water, you do 70 damage to the
Defending Pokemon, which is a little underpowered. After
that, both Walrein and the Defending Pokemon have an
energy card discarded from them. The attack is already
expensive, but then you would have to constantly attach
an energy to Walrein every turn for it to attack. I just
wish that it had another attack that costs less energy
so you wouldn't have to keep Walrein powered up every
turn; I would like to get another attacker primed and
ready to go instead of constantly feeding energy to the
one that's alrready active. Granted, it does help to
hinder your opponent as well, unless they're using
Flint's Willpower with their SP Pokemon.
Are there any combos with this card? Yeah, there's a
couple. The first one is to combine this with Starmie
(RR). It's Power, Aqua Recycle, let's you get a Water
Energy from your discard pile to your hand. At least you
won't have to worry about depleting energy from your
deck. Another measure you can take is to attach a Memory
Berry to Walrein and use another attack from one of its
previous stages. Sealeo (also RR) in particular has an
attack caller Find Ice, which gets you two Water
energies from your deck into your hand. It can also be a
setup attack for when you do evolve it into Walrein. You
can also use Weavile to get some Dark energies on it to
power it up faster and do more damage with Cold Crush
(with the Special Darks).
One of the only things that I can really find good about
this card is that when combined with Starmie (RR), your
opponent usually won't have a way to replenish their
lost energy besides Night Naintenance, Energy
Pickup/Energy Restore, or Aaron's Collection. Take
advantage of the power at ALL COSTS because it'll take
way too long to get it going by normal means.
Ratings:
Modified: 1.75/5 The attack is okay if Walrein is your
only main attacker, but this guy needs constant
maintenance every turn after it attacks if you want to
keep it going. The only grace it has is that your
opponent has to discard by it's attack as well.
Limited: 2/5 Unless you power this guy up on the bench,
Walrein will just be a sitting duck here. At least
Mamoswine GL can do damage WHILE it's getting charged.
This is Steel_Winger, until next time!
mew2
master
Hey mew2 master finally back. A league just started in
my city so yea. Anyways today is walrein from the rising
rivals set. And alls I have to say is don’t use this
card. It’s not good at all. Sure it may deal 70 damage
but that’s if you have 4 energies attached to it.
However cold crush is very good. But only if u discard
an Energy. However its hp is pretty good since it’s a
base 2 pokemon. Its retreat is a nightmare. It’s an
energy waster. My god can this get any worse. No
actually better with its poke-body. Only use it in
limeade. Well got to feed mew see ya.
Modified-1.5
Limited- 3.5
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