Alakazam 4
Hmm . . . so . . . what do you get while you are waiting
for your Alakazam 4 LV X (which is the only reason to be
playing this card)?
Well, the good news is that Alakazam 4’s first attack
may allow him to survive a little longer if he is ever
active. Though it will cost you a Psychic Energy,
Recover will let you remove 4 Damage counters from
Alakazam 4. With 80 HP and a X2 Psychic Weakness,
though, the chances of it being OHKO’d are pretty high.
The second attack, Mysterious Beam, is rubbish to be
honest. [P][C][C] for 30 damage and a coin flip to
discard an Energy attached to the defending Pokémon is
pretty useless, even with Energy Gain.
Short review today as there isn’t much to say about this
card. If you want to try running the LV X, then you will
need one of these in your deck. Just make sure that it
isn’t active for any longer than it takes to Level it up
and Warp/Switch it back to the Bench.
Rating
Modified: 1.25 (You need it for the LV X. It has no
other use)
Limited: 1.5 (Not much use here either)
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