70 HP double weak to fighting, resistant to metal, 1
retreat cost, all bleh stats at best.
Attacks, 1 for 20 to everything, with Electrode doing
100 to itself. Their bench has to be full, or Electrode
has to be damaged before this becomes a positive attack.
Could be a late game finisher in a spread deck, but do
we even see spread decks anymore (sorry Gengar, you are
NOT a spread deck).
2 for 30 move an energy. Yipee? No. What every happened
to a good electrode attack that torched their active?
This thing is UNDERPOWERED and there are many better
Lightning options. Have I introduced you to Luxray? To
Manectric or Jolteon?
Maybe, just maybe in a spread deck as a finisher. Have
seen some crazy ultra spread decks with this, but if
they don’t go off right….they fail, which they do way
too much of the time.
Ratings…modified 2/5 Either you will lose quick, or you
will win quick when playing with or against this
monster. Proper cards to play it with include Spritomb,
Crobat, and all the other pickup and spread pokemon.
Limited..2/5 Not great, but not bleh.
New set is coming, new set is coming!!!
Baby Mario Top 4 UK Nats
Electrode G
Electrode always has an evil grin. That is because it
knows it is going to blow itself up and damage other
Pokémon in the process.
Electrode G is no different. His low-ish HP (70 for an
SP Basic is below average) and X2 Fighting Weakness
don’t matter very much, and neither does its second
attack (an uninteresting 30 for [C][C]). The reason for
playing this card is Reckless Bomb, which for a single
Lightning Energy will KO Electrode G and spread 20
damage to all of your opponent’s Pokémon.
So, is it worth sacrificing a prize? Some spread decks
might use it as a way to kick off the spread before
bringing up a Gallade 4 or a Raichu GL to continue
spreading or hit for big damage. It could also be used
as a ‘finisher’ if you have already managed to spread
enough damage around to take several prizes in one turn.
This does make Electrode G a very situational card
though, and spread decks have a very popular enemy at
the moment in the shape of Nidoqueen RR: a card whose
PokeBody can heal all the damage dealt out by Electrode
in just two turns.
If you are trying out a spread deck, you might be able
to find room for one of these in your deck, as being an
SP Basic makes Electrode very easy to get into play.
Unfortunately, spread decks are not too popular at the
moment, so I don’t expect to see too many of these in
tournaments.
Rating
Modified: 2.25 (can be useful, but VERY situational)
Limited: 2 (when you are playing with 4 prizes, you
can’t afford to give one up so easily)
Steel_Winger
Welcome back to the Pokemon COTD!
Today's card is Electrode G. Despite it's nature, this
Pokemon hasn't really exploded onto the scene much.
Let's try to figure out why.
First off, it has 70 HP, which is really lacking
considering the average is 80-90 for SP Pokemon. The x2
Weakness to Fighting-types doesn't help much. This is
Machamp's ideal target. A -20 Resistance to Metal
prevent's Dialga G from putting a dent in it with its
Deafen attack, but is currently not very useful beyond
that. A Retreat Cost of one is average.
No Powers or Bodies, but there are 2 attacks. The first
one is Reckless Bomb, which does 20 damage to all of
your opponent's Pokemon. Not bad for a single Lightning
Energy, except for the fact that Electrode G does 100 to
itself. I've never seen a Pokemon do an overkill on
itself upon self-destruction. (Some of the extra damage
could've gone over to the opponent.) As of right now,
there is no way to ensure that Electrode G is going to
be around after using this attack. I will say this
though: It does a better job than Raichu GL or Infernape
4 at spreading damage, so those of you who don't mind
giving up a prize card for a good spread, go ahead and
give this a shot. Just be aware that Nidoqueen will
recover from it fully by the time your next turn comes
around.
The second attack, Reflect Energy, does an average 30
damage for 2 energies of choice (or just 1 with Energy
Gain). Then, you move an energy from Electrode G to one
of your Benched Pokemon. Without Energy Gain, I really
doubt that Electrode G will be around long enough to be
able to get 2 energies on it. As for putting an Energy
Gain on it... there are much better targets.
Low survivability and and mediocre attacks (well,
Reckless Bomb is useful in limited cases) makes
Electrode G something really not worth playing.
Ratings:
Modified: 1.75/5 A good spreader, but for the cost of a
prize card. Don't expect it to last long if brought
active.
Limited: 2/5 it's nice to wear down your opponent at the
beginning of a game. Just make sure you can win
afterwards.
This is Steel_Winger, until next time!
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