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Pojo's Pokemon Card of the Day

 

Leafeon Lv. 49

Rising Rivals

Date Reviewed: 07.24.09

Ratings & Reviews Summary

Modified: 3.50
Limited: 4.65

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Jigglypuff13 7/24 Leafeon Lv.49 (RR)

Hello, and welcome to the end of our uncommon week, which happily, ends on a high thanks to Leafeon from Rising Rivals, obviously. Basics of the card first, and it has a very healthy 90 HP, which for a fully-evolved Stage 1 is about average, so should survive a hit or two. +20 Fire Weakness is annoying with Infernape 4 and Lv.X (RR) and all those Heatran Lv.X (SF) decks running around (though mainly the former at the moment), but Umbreon (MD) can get rid of it, which makes it quite useful with Leafeon really. -20 Water Resistance is very nice to have, especially against Palkia G (PL) decks. 2 Retreat Cost is a little high, but Umbreon (MD) can get rid of it if you are really that worried, but you should have it due to being able to get rid of weakness.

Abilities now, and it has 3 of them, like it's Water counter-part Glaceon (RR). I'll start with it's Poké-Body, Enery Refresh, which is quite nice. So long as Leafeon is you active Pokémon and you attach an energy from your hand to one of your Pokémon, you get to remove 2 damage counters from it. Great stuff, removing damage counters for something as simple as attaching an energy. Unlike Frost Wind on Glaceon yesterday, this can effect any of your Pokémon, but like Frost Wind, it still needs Leafeon as your active. Still, it's very nice, but 2 damage counters might not be enough sometimes. If you want to attach more energies, then you could use Leafeon Lv.X (MD), which you should so with this card anyway, or...

Use Plus Energy, Leafeon's first attack! For LC, it does an average 40 damage, which isn't too bad. The effect is quite nice though, since it allows you to attach a Basic energy card from your hand to one of your Pokémon. Great, it's energy acceleration, and you also get to remove damage from whichever Pokémon attach to thanks to Energy Refresh. It's great stuff really, and is very nice early on in the game. Later on, while it might not be very powerful, it's still useful as another way of healing. Still, not recommended after the early to mid stage of the game.

It's second attack is good in a different way to Plus Energy. For GCC, Soothing Scent does a respectable 60 damage. It also automatically put the defending Pokémon to sleep. That sort of combination is about average for the cost, so is not too bad. It's also another stalling ability on this card, which is quite nice to have such a combination on a Pokémon, so it always has one objective, annoy your opponent by healing or Special Conditions.

Combos now, and really, you'll want to use Leafeon Lv.X. This is almost definitely the best normal Leafeon since when you attach energies using Leafeon Lv.X's Poké-Power while active, you also get to remove damage counters. With 3 energies in your hand, you can remove 6 damage counters per turn with just one Leafeon Lv.X (1 for normal attachment, 1 for Poké-Power, 1 for Plus Energy). Add another Leafeon Lv.X and energy into the equation and it becomes 8 damage counters. Great Stuff. Add in Espeon (MD), Shaymin Lv.X (PL Land) and Umbreon (MD), and you get a Stage 1 Lv.X with 170 HP, an attack that does lots of damage with lots of energies in play, be an energy accelerator, and heal 6 or 8 damage counters per turn depending on how many Leafeon Lv.x you have in play. Nice, but a little on the slow side.

Anyway, counters for the normal Leafeon, and the main one is, like Glaceon yesterday, Dialga G Lv.X (PL). It's Poké-Body stops the frankly brilliant Poké-Body that is Energy Refresh, meaning you won't have access to all that brilliant healing. Even worse, Shaymin Lv.X and Espeon and Umbreon all have their Poké-Bodies stopped, making the combo alot less effective. Fire types do a good job countering Leafeon as well, KOing it before it can begin it's healing antics. Hand destructors are harsh as well since they may discard an energy from your hand (obviously), thus mean you can't attach energies and gain your normal healing. Bronzong (SF) can be used to always grab energies from your deck, but I feel that Roseanne's Research, Claydol (GE) and Uxie (LA) will already be able to get you enough energies.

Ratings:

Modified: Energy Refresh is simply brilliant, Energy Plus is a nice way of abusing Energy Refresh even more than you could normally, and Soothing Scent is a nice little back-up attack that can allow you to bide your time as you wait to draw into what you need, though there is a 50% chance it's do nothing at all. The abundance of Fire types in the format do limit this cards playability a little, but that's the same for more Grass types though. If you are going to run Leafeon Lv.X, this is the best one. And it's only uncommon, so you'll probably already have loads lying around. 3.5/5

Limited: Since you'll probably be drawing a load of energies since you play so many in here, it's nice to have energy acceleration in the form of Plus Energy, and ways of abusing every energy drop because of Energy Refresh healing your Pokémon. Special Conditions are always nice, so if you don't need the healing or energy acceleration, then Soothing Scent becomes a very nice attack. This will be a difficult little Pokémon to take down, I imagine, and can deal some nice damage out as well. 3.75/5

Meganium45
OK, not quite as much love here as yesterday, but a CRUCIAL piece to my deck. Without this card I NEVER would have made it out of the swiss rounds (and been the #63 seed that took 2nd!!!)

Once again, a very nice limited card.

A body that, when you place an energy from your hand, you remove 2 damage counters. And Leafeon Level X lets you attach extra energy?? And this IS from any Pokemon, and not just grass Pokemon, or itself…so, WOW. Put this together with a Leafeon X, and a high energy tank that is tough to knock out, and your opponent MAY have a problem!

Weakness to fire is not great, resistance to water is good, but not great.

Retreat cost of 2, well, there had to be a drawback, right?

Then the attacks are pretty proper.

2 for 40 and energy and attach an energy from your hand to one of your Pokemon (and take 2 damage off of that Pokemon!!!)

3 for 60 and auto-sleep. Both nice attacks.

Add to that that, the fact that this card is SEARCHABLE by Eevee from RR, and you get a card that needs to have attention paid to it!

What to combo it with? Man, there are options…could this be a Tyranitar partner? A gallade booster? WOW.

This card screams “break me ‘mon” so England, I am looking to you to break it. Faisal, Sami, Tom, give me your best shot.

Usually I would turn to Jimmy Ballard for an Eevee inspiration, but this card has such a British feel to it (don’t ask, I can’t explain).

Ratings…

Higher than I thought walking in.

Modified…just because I am not smart enough to find the combo does not mean it is not out there…4/5

Limited…just get the eevees to go along with it…5/5

Oh, and it was GREAT seeing Tom (Ape101) at our St. Peters League on Tuesday…all the way from the UK. We went 1-1, so I know there is a 3rd game coming sometime soon!!!!

Meganium45
Baby Mario
Top 4 UK Nats

Leafeon

 

Now this is a bit more like it.

 

A PokeBody that allows you to heal your Pokémon whenever you attach a Grass Energy (lots of fun with Dawn Stadium in play), and an attack that gives you Energy acceleration while doing a respectable 40 damage for [G][C], Leafeon RR has pretty good synergy with its LV X form (which also accelerates Energy and increases its attack by 10 for each Energy you have in play).

 

Soothing Scent is a little expensive at [G][C][C] for 60, but the auto-sleep is nice and could keep Leafeon around long enough to Level Up. Fire Weakness is bad at the moment, thanks to Infernape 4 being everywhere, but a Resistance to Water is nice, especially as Palkia G is also popular. A Retreat cost of 2 is on the high side, and you definitely won’t want to pay Energy to retreat in a Leafeon deck, so make sure you run some Warp Points and/or Switches.

 

Leafeon RR is a solid card, and well worth considering if you are running Eeveelutions. It won’t make the deck a top tier competitor, but it does give it a slight boost.

 

Rating

 

Modified: 2.75 (good card for a deck that is a bit weak at the moment)

Limited: 4.75 (healing, Energy acceleration, and decent attacks make this one of the best cards in the set for limited)

 


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