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Pojo's Pokemon Card of the Day

 

Charizard G Lv.X

Supreme Victors

Date Reviewed: 07.28.09

Ratings & Reviews Summary

Modified: 2.75
Limited: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Jigglypuff13 7/28 Charizard G Lv.X (SV)

Hello, and welcome to the second day of the new SV preview week, and we continue the week with the newly revealed Lv.X, and it was only a matter of time before it got one, yes, it's Charizard G Lv.X! First of all, I have to say, it looks cool. Doesn't contribute to the cards playability, I just thought I'd mention it. Anyway, the card, and the basics first, and it has 120 HP. For and SP Lv.X, it's quite good, actually, tied best at the moment, with the likes of Diagla G Lv.X (PL) and Palkia G Lv.X (PL), so it's impressive. x2 Water Weakness is annoying against the likes for Palkia G and Lv.X (PL), and what ever other Water Pokémon may be playable after the release of SV. -20 Fighting Resistance is nice for when against Machamp (SF) when Unown G (GE) is attached to this Pokémon, but otherwise, unless there is some brilliant Fighting Pokémon in SV, it probably won't be the best thing ever. 3 Retreat Cost is a big on the high side, so make sure you pack plenty of Switching cards. Lastly, it's an SP Pokémon, so has all the usual brilliant support that SP's get.

Abilities next, and I'll start with it's Poké-Power, Call for Power, which allows you to move an energy attached to one of your Pokémon to Charizard G Lv.X, and you can do this as often as you like during your turn. It's quite nice, especially if you use Typhlosion (MT) or Rayquaza (MT), both of whom attach Fire Energies from your discard pile to your bench in one way or another. It is very nice, especially with attacks from this card or the normal form that discard energies.
Like this attack, I suppose. It's rather nicely called Malevolent Fire, which for FFCCC (or FFCC and an Energy Gain) does a mighty 150 damage, but also, you have to flip a coin and if tails, you discard all energies attached to Charizard G Lv.X. It's a hefty price, but you deal a hefty amount of damage. It's almost worth it. It would be if it just cost maybe one energy less. at the moment, it looks like a slower Supreme Blast from Mesprit Lv.X (LA). While Mesprit Lv.X may seems to require more set-up, at least you can get all those Lv.X's out in one turn rather than waiting 4 turns minimum to get Malevolent Fire powered up. OK, Typhlosion or Rayquaza with Felicity's Drawing or Volkner's Philosophy might provide ample energy acceleration to power Malevolent Fire up quickly, but really, I don't see it happening quickly and consistently. If you want high damage from a basic, use Mesprit Lv.X or another Lv.x in SV...

Combo, and I've said the main one already. Typhlosion, Rayquaza and Felicity's Drawing and/or Volkner's Philosophy. The 2 Supporters dump energies into the discard pile, the 2 Pokémon get them back onto the bench, Charizard G Lv.X moves them to itself and deals big damage. Obvious. If you wanted more discarding power (and I doubt it really), you could use Lunatone (GE) or Regice (LA) and thier Poké-Powers. There are probably others as well, but those are the main two.

Counters, and mainly, Water Pokémon who can set up quicker than Charizard G Lv.X and deal at least 60 damage. There are plenty of them about, so I won't list them all here, but they are big for being able to OHKO Charizard G Lv.X and make you waste alot of time and resources on something that gets KOed straight away. Machamp (SF) is another counter since it will OHKO a non-Unown G'ed Charizard G Lv.X with Take Out, like it does against more other SP's. Really, anything that can set-up quicker than Charizard G Lv.X and disrupt it's set-up will be good against this card, stopping it quickly from being able to do much at all.

Ratings:

Modified: Call for Power is a brilliant Poké-Power, but to make good use of it, it needs a good discarding attack, and sadly, we are going to have to wait for the release of the normal version to find out if it'll get one. Malevolent Fire is just too slow to actually be that great. Sure, it does loads of damage, but it's just not enough to make it playable, even with it's combos. It might be worth a try, but I doubt it'll actually be part of a good deck. 2/5

Limited: Do you want to imagine playing this in a pre-release? FFCCC for 150 damage would be cool, but how on Earth are you actually going to be able to power it up before Charizard G Lv.X gets KOed. OK, Call for Power is an option, but you won't always have the energies in play to use it to power up Malevolent Fire. I don't see it working here if I'm honest. 1.5/5

Meganium45
Hey, you feel lucky? Can you flip heads? Quick check to make SURE Shiftry is NOT their active!

Being able to do 150 for 5 (4 with an energy gain is a high price to pay). Not over the top if you get to keep the energy, so could be worth the shot.

120 HP for a stage 1 level X is nice. Weakness to water, expected, resistance to fighting, could be very nice.

This card SCREAMS combo me! Infernape (SF), Heatran Level X, Typhlosion, anything to accelerate the fire, help a ‘Zard out!!!

Spread the energy, keep them around the board (hey, maybe a Blissey Combo), and then suck them up to the Big Zard when he is ready to go!!!

Retreat cost of 3…we aren’t retreating. We are either switching, warp pointing, turning or feinting.

So, here we go…we know he will be popular, and sellable, but playable??

Not quite. Close but no banana.

Modified…3/5 Could be comboed with other big brutes. The Blissey idea is beginning to make me smile.

Limited…3/5 You will draft him, so why not try and play him? Flip one heads, get 2 prizes in 2 turns, and the game is about over.

PRERELEASES ARE COMING!!!
Baby Mario
Top 4 UK Nats

Charizard G LV X

 

OMG IT’S A CHARIZARD AND IT DOES 150 DAMAGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

That guarantees Charizard G’s popularity, it wouldn’t matter how much it sucked as a playable card (see pretty much every Charizard ever printed for details).

 

So, does it suck? Well, not completely . . .

 

It has 120 HP for a start, which is excellent for an SP Basic, even a LV X. It also has Fighting Resistance which is pretty handy. X2 Water Weakness and a Retreat Cost of three are downsides to consider, though.

 

Where Charizard COULD shine is as a tech late game ‘finisher’ in an SP deck which runs a decent amount of Fire Energy. Its PokePower, Call for Power, and its Malevolent Fire (great name!) attack work very well together to get you that key OHKO against practically any playable Pokémon (except Regigigas LV X which is rarely seen).  First the Power allows you to move any Energy attached to your Pokémon to Charizard G, and it is going to need that as Malevolent Fire has a hefty cost of [R][R][C][C][C].                 Even with Energy Gain, it is going to take a while to get Charizard powered up (although Flint’s Willpower can help a bit).

 

So, why do I say this is a late game, rather than a mid-game card? Simply because malevolent Fire requires you to flip a coin and, if tails, you then discard ALL the Energy from Charizard G. That is a very risky play and should you flip tails, you may find it hard to recover from losing all those Energy attachments. It makes Charizard G a card that you play when you REALLY need a KO, and not one that you can rely on as the main attacker or focus of your deck. Even running Heatran LV X would only return two of the discarded Energy, and Heatran isn’t an easy LV X to play, especially in an SP deck where it slows the deck down considerably.

 

What you have here is a big bad Charizard . . . slow (too slow, probably), Energy intensive, with a very powerful attack, and everyone will want one.

 

Don’t pretend you are surprised.

 

Ratings

 

Modified: 2.75 (Has potential, but maybe too slow and situational for this format)

Limited: 3 (speed isn’t such an issue in limited)

Steel
Winger
Welcome back to the Pokemon COTD!

Today's card is another sneak peak at what Supreme Victors has in store for us: Charizard G LV.X!

This card has gotten quite a bit of hype. Let's find out why, shall we? 120 HP on a SP LV. X is great on an SP, with the average being 110 as of now. It's fire, obviously, so Shaymin and Turtwig GL can get seriously burnt by this guy. A x2 Weakness to Water means that Kingdra can OHKO it, so be careful. A -20 Resistance to Fighting... is good, but as of now, all you'll usually see is Machamp (SF) and Rampadros (PT). A Retreat Cost of 3 is terrible, but expected since it is one of the big guys; use Switch/Warp Point/Poke Turn. It's an SP Pokemon as well, so you can utilize all of that support.

Charizard G LV.X has a Power called Call for Power. It lets you move an energy from one of your Pokemon to this guy. And you can do it as much as you want until you get it powered up! What can be used to power this guy up besides your regular energy attachment? There's Flint's Willpower, Leafeon LV. X (MD), and Typhlosion (MT). This power is a necessity if you want to use Charizard G LV. X's attack.

That attack is called Malevolent Fire. For an astounding 5 energies (4 with Energy Gain, but still a lot), 2 which must be Fire, you get to do 150 damage to the opponent's active. All of a sudden, it reminds me of Flygon LV. X, but you're only limited to the Defending Pokemon instead of other LV. Xs. Now, after the damage has been done, you flip a coin. If heads, nothing happens add it's likely you'll beat face with it again next turn as well. If you see tails, you must weep because Charizard G LV. X loses all of its energy! For this reason alone, it would be wise to play Heatran LV. X. Every one of them that you have out reattaches 2 Fire energies back on Charizard. 2 of them will keep it fully charged alongside an Energy Gain. Other than that, it's a powerful oneshot that is quite risky to play. However, the ability to OHKO almost any Pokemon with the right support makes it something fierce.

Ratings:

Modified: 3.5/5 The attack is very costly, and Water-types give it trouble. Still, don't underestimate this card if you go up against it. Unlike some other attackers of the same nature, Charizard G LV. X may not have to discard any energy after it attacks.
Limited: 3/5 If you're going to attack with Malevolent Fire here, make sure you can win the match regardless of whether of not you wind up losing your energy. I doubt there's a way to get it powered up again that easily if you do lose energy, but the attack is beast, just like the Pokemon it's attached to.

This is Steel_Winger, until next time!
 


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