Jigglypuff13 |
7/9
Snorlax Lv.X (RR)
Hello, and welcome to Thursday, and the first card this
week that isn't from SV since, at the time of writing,
only 3 cards from SV have been revealed. Annoyingly, but
we can make do without it. Still, we do get an
over-weight Lv.X from RR instead to review, yes, it's
Snorlax Lv.X! I don't think many people actually care
about this card apart from Snorlax fans, though I have
seen a couple of attempts at making a Snorlax deck. I
doubt many have worked, but still, onto the card. The
basics, as always, are first, and it has a very good 130
HP, which for a basic Lv.X, is the second best of all
the basic Lv.X's (Regigigas Lv.X (SF) has spoiled us),
so should be able to survive a hit or two. x2 Fighting
Weakness is annoying, especially against Machamp (SF)
while you have an Unown G (GE) attached or are evolved
from Munchlax. No Resistance is to be expected, as is
the 4 Retreat Cost. It's a heavy Pokémon, so it does
mean you'll have to pack at least some Warp Points
and/or Switches.
Abilities now, and first of all, it's Poké-Power, Big
Appetite. It's a simple Poké-Power. It can only be used
while it's active, and you draw cards until you have 6
in your hand, then Snorlax Lv.X is Asleep. Obviously,
the first comparison to make is with Claydol (GE) and
Cosmic Power. Of course, there are a couple of big
differences. The first is that Snorlax Lv.X has to be
active to use Big Appetite, while Claydol doesn't for
Cosmic Power. This means it's incredibly hard to use
more than one Big Appetite Poké-Power per turn. If you
wanted to use 2 a turn, then you could Switch or Warp
Point your active one after you use the first Poké-Power
to bring up a benched Snorlax Lv.X to then use another
Big Appetite, but there is very little point really.
Secondly, Cosmic Power allows you to put cards onto the
bottom of your deck so you can draw more cards. Snorlax
Lv.X doesn't allow you to do this. Lastly, there is the
fact that Big Appetite puts Snorlax Lv.X to sleep,
whereas Cosmic Power doesn't put Claydol to sleep,
obviously. Now, it's not as bad as it may seem since
there is a Snorlax that does more damage when it's
Asleep using one of it's attacks, so if you use that
Snorlax and level it up, the Big Appetite makes it more
powerful, as well as giving you (hopefully) a bit of
card advantage.
Exercise is this cards only attack, and you probably
won't be using it much. For CCCC, you do 80 damage,
which isn't to bad I suppose. The effect allows you to
discard as many energy cards from you hand as you like
to remove that many damage counters from Snorlax Lv.X.
It does make Snorlax Lv.X more of a tank. However, if
you want to use Exercise, then you will either have to
not use Big Appetite, or use some way of getting rid of
Special Conditions afterwards, like a Poké Healer +, or
Xatu (SW).
Combos next, and first of all, you'll want to use the
common Snorlax from RR with this card to make it
worthwhile, since it has a nice CC attack that does
extra damage when Snorlax is Asleep. Obviously, you use
Big Appetite to draw cards and put yourself to sleep,
then use Snorlax's attack to deal damage. Simple. You
could try Xatu (SW) or whatever to get rid of Special
Conditions like I said earlier, so you can use Big
Appetite and Exercise all in one turn. I'm not entirely
sure how much good that will do, but it's nice to have
the option. If you wanted extra damage, and possibly a
way of getting rid of that frankly hideous Retreat Cost,
would be to use Weavile (SW) along with Moonlight
Stadium, and then use Dark Energies (special) for extra
damage, and you could use Darkrai Lv.X (GE) to allow the
damage to be got from Dark Energies (basic) as well.
Probably a bit too much set up for too little gain.
Counters, and well, the main one you will probably think
of is Machamp (SF). If you haven't evolved your Snorlax,
then it'll happily Take out your Lv.X and save your
opponent several turns in trying to get rid of the
annoying thing. If you have evolved it, or it has Unown
G (GE) attached, then Hurricane Punch will happily use
that x2 Weakness to Fighting to deal possibly loads of
damage to Snorlax Lv.X. It may not be a OHKO, but it's
likely to be a 2HKO. However, the Weakness thing applies
to any Fighting Pokémon, so it doesn't like any of them
really. Snorlax Lv.X isn't a big fan of Gengar (SF)
either, since Resistance makes Gengar harder to KO, a
Poké-Power makes it place more damage counters, and
drawing cards may mean Poltergeist will deal more damage
as you draw more Trainers, Supporters and Stadiums.
Ratings:
Modified: It's massive HP and healing attack in the form
of Exercise allows it to tank for a bit, and Big
Appetite allows it to draw cards. However, Big Appetite
isn't actually that great, since it isn't really going
to replace Claydol, though does work with the normal
Snorlax (RR common)'s first attack, and Exercise is
reliant on how many energies you want to discard. It may
be a lot, or you may have none at all. Also, the attack
goes against the Poké-Power, since it really means you
have to choose what you'd prefer to do each turn (unless
you have a certain Snorlax under the Lv.X); draw cards
or attack and possibly heal. Not always a nice choice.
2/5
Limited: Better here. If you get this card, then there's
a good chance you can run it because there are 2
Snorlax's here and 1 of them is common. It be very good
if you could use it as well, because it will draw you
card and consistently every turn, something you can do
in very few Pre-releases and Drafts, and attack thanks
to the common Snorlax, and actually probably be able to
2HKO most of what you find at the same time. It probably
won't be that hard to get out either due to the numerous
good drawing and searching Trainers and Supporters in
this set. 3.75/5 |