Aggron
No surprises here. Aggron is a big, slow Metal tank with
massively expensive attacks.
The first one, Return Blow, is not too bad. For [C][C]
it hits back for the same amount of damage that was done
to it last turn. Of course, that is easily played around
by a sensible opponent who will either be prepared for
it, or be ready with the OHKO (expect to see a lot of
Infernape 4 LV X).
Metal Fang is slightly worse, needing 3 Energy to do
just 40 Damage and allowing you to remove 2 damage
counters at the cost of discarding a card from the top
of your deck. That right there is a risky play, and for
very little reward.
It doesn’t get any better with the third attack either.
[M][M][C][C] for 70 and no effect? That is just nowhere
near the kind of return that we expect from our Pokémon
these days. Dialga G LV X does 80 for the same cost, AND
you get a chance to send your opponent’s Energy to the
Lost Zone.
With attacks like that, it would need a great PokePower
or Body to be playable, and it has . . . ummm . . .
nothing.
Rating
Modified: 1 (it’s meant to keep hitting for low-ish, no
effect, damage while absorbing attacks. Unfortunately,
the game is now way too fast and OHKO-based for this
strategy to make much sense)
Limited: 1.5 (IF you can get it out, it might do some
damage, but beware all the Fire Pokémon in the set).
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