| 
					  
 
 
 
 
                    Pokemon Home
 Pokedex
 
 Price Guide Set List
 
 Message Board
 
 Pokemon GO Tips
 
 Pokemon News
 
 Featured Articles
 
 Trading Card Game
 - Price Guide
 - Price Guide
 - Card of the Day
 - Professional Grading
 - Killer Deck Reports
 - Deck Garage
 - William Hung
 - Jason Klaczynski
 - Jeremy's Deck Garage
 - Johnny Blaze's Banter
 - TCG Strategies
 - Rulings Help
 - Apprentice & Patch
 - Apprentice League
 - Spoilers & Translations
 - Official Rules
 - Featured Event Reports
 - Top of the World
 - An X-Act Science
 - Error Cards
 - Printable Checklist
 - Places to Play
 
 Nintendo Tips
 - Red/Blue
 - Yellow
 - Gold & Silver
 - Crystal
 - Ruby & Sapphire
 - Fire Red & Leaf Green
 - Emerald
 - SNAP
 - Pinball
 - TCG cart
 - Stadium
 - PuPuzzle League
 - Pinball: Ruby/Sapphire
 - Pokemon Coliseum
 - Pokemon Box
 - Pokemon Channel
 
 GameBoy Help
 - ClownMasters Fixes
 - Groudon's Den
 - Pokemon of the Week
 
 E-Card Reader FAQ's
 - Expedition
 - Aquapolis
 - Skyridge
 - Construction Action Function
 - EON Ticket Manual
 
 Deck Garage
 - Pokemaster's Pit Stop
 - Kyle's Garage
 - Ghostly Gengar
 
 Cartoon/Anime
 - Episode Listing
 - Character Bios
 - Movies & Videos
 - What's a Pokemon?
 - Video List
 - DVD List
 
 Featured Articles
 
 Pojo's Toy Box
 
 Books & Videos
 
 Downloads
 
 Advertise With Us
 - Sponsors
 - Links
 
 Chat
 
 About Us
 Contact Us
 
 
 
                                  
MagicYu-Gi-Oh!
 DBZ
 Pokemon
 Yu Yu Hakusho
 NeoPets
 HeroClix
 Harry Potter
 Anime
 Vs. System
 Megaman
 
							
 
 |  | 
					
					
					Pojo's Pokemon Card of the Day 
					
                        
                          | 
                           |  | 
							Crobat G. Lv. 44 Platinum 
							Date Reviewed: 
                            03.02.09 
							
							Ratings
                            & Reviews Summary
 Modified: 4.00
 Limited: 4.13
 
							Ratings are based
                            on a 1 to 5 scale. 1 being the worst.
 3 ... average.
 5 is the highest rating.
 
							
							Back to the main COTD 
							Page 
							 |  
 
            
              | Jigglypuff13 | 3/2 Crobat G Lv. 44 (PL) 
 Hello, and welcome to the new week of COTD's, which will 
						started off by the great new card, Grobat G! It is great 
						thanks to it's abilities, but I'll cover them later, 
						because first, it's the basics. 80 HP on a SP Pokémon at 
						the moment seems about average. It should survive at 
						least 1 or 2 hits if it finds itself active, but 
						generally, while on the bench like it should be, the 
						sniping it could face shouldn't give it too much to fear 
						about being OHKOed on the bench (Blaziken GE and 
						Magmortar Lv.X MT are probably the only ones at the 
						moment). x2 Lightning Weakness is slightly annoying, 
						since AmphyTric will be played, but Crobat G should 
						never really be active, so the weakness shouldn't be too 
						much of a problem. -20 Fighting Resistance is nice. 
						Rampardos PL will only 2HKO it because of this 
						Resistance. Machamp SF will still get a OHKO with Take 
						Out on a non-Unown G'ed Crobat G. If you have wasted a 
						Unown G on Crobat G, then it does mean Machamp needs 4 
						Heads for Hurricane Punch to get a OHKO, so you should 
						be safe from a OHKO. Free Retreat Cost is perfect, so if 
						it is active for an length of time, you can get it back 
						to the bench ASAP.
 
 Abilities now, and the reason why it will played a lot, 
						Flash Bite. When you play Crobat G onto your bench from 
						your hand, you put one damage counter on one of your 
						opponents Pokémon. Doesn't sound like a lot, but think 
						about more as an extra Plus Power, or to KO a Pokémon 
						with 10 HP left on your opponents bench, and then you 
						see why this is great. It's brilliant because you can 
						search for it when you need thanks to Roseanne's 
						Research or Bebe's Search, so rather than hope you draw 
						it like for Plus Power, you can get it when you need it, 
						which is brilliant. However, Flash bite is only a 
						one-use Power, but that's where TGI Poké Turn (not 
						giving it the full name because I can't remember the 
						full name of the top of my head) comes in. Bring Crobat 
						G back to your hand and you've got it to use another 
						time. Add in SSU as well, and you could, possible, use 
						one Flash Bite up to 9 times (4 Poké Turn and 4 Heads 
						for 4 SSU's)! Actually, this idea has been used for the 
						idea of a FTK. If you can pull it off, well done, though 
						I'm not sure your opponent will thank you for it.
 Oh, Crobat G also has an attack that I think many people 
						just ignored and with good cause. Toxic Fang inflicts 
						automatic Toxic for PC and that's it. With Energy Gain I 
						suppose P for Toxic isn't too bad, but you have to be in 
						really dire straights to want to use it. I can think of 
						one time for using it, but even then, I'd prefer to save 
						my Energy Gains and my Crobat G's for Toxicroak G and 
						later on in the game.
 
 So, what could use this card with, then? Well, 
						everything! Sniping/spreading decks will love the idea 
						of putting a damage counter on anything, G decks love it 
						because it's a G card, beatdown decks will love the idea 
						of a searchable Plus Power, and it loves itself for 
						being able to be used as a FTK card (look on threads in 
						forums and I'm sure you'll see the idea of the deck if 
						you can't see it already).
 If I'm being honest, it's not perfect. It has a rubbish 
						attack and uses a bench space, which unless you Poké 
						Turn it or SSU it, could mean your opponent will have a 
						field day with Dusknoir DP or Palkia Lv.X G (apart from 
						the fact that you get to choose for the latter, so you 
						could remove Crobat G). Also, it's a one shot Power, 
						meaning a Power Spray or Alakazam MT (does anyone run 
						that any more?) will ruin Crobat G's day. However, I 
						couldn't care less about this since it's still an 
						amazing card.
 
 Ratings:
 
 Modified: There are some many uses for this card. Flash 
						Bite makes sure you can get a KO when you need it and 
						get around any annoying effects your opponent may have, 
						or be used to further increase the power of snipe/spread 
						decks. Most decks can find some use for this card, and 
						thus will always be worth considering. 4/5
 
 Limited: An extra 10 damage will always be helpful, and 
						Toxic Fang isn't too bad either since it can cause a 
						Special Condition, which are always nice here. 
						Personally, I think that if you get this card here, run 
						it. Flash Bite and the occasional use of Toxic Fang will 
						warrant the addition of this card into your deck. 4.5/5
 |  
              |  Meganium45
 | OK, I am so old (how old are you?) 
 I am so old that I can remember when…
 
 a. crobat was an evolved pokemon and
 b. having free retreat basics was a rarity
 
 What an interesting Pokemon for all G decks, especially 
						those that want to attack with Honchkrow G…
 
 As anyone can see, the Power is what drives this 
						Pokemon. Being able to drop one damage counter on any of 
						your opponent’s pokemon at any time is, well, game 
						changing at times.
 
 Anyone ever heard of the player named NESS who won 
						Worlds thanks to Jolteon * being able to add a damage 
						counter to the defending Pokemon? This is the same type 
						of card.
 
 Can it be countered by “Power Spray”? Sure. Can you 
						simply use a trainer (Poke’turn) to scoop it up and do 
						it again? Yep! And if the first doesn’t work, send out 
						the next bat!!!
 
 Worried about having too many benched pokemon? Just 
						scoop this little guy up with a trainer. Poke’turn was 
						MADE for this card!!
 
 So, an 80 HP basic with free retreat and a great coming 
						into play power? Not bad. Weakness to lightning, maybe 
						if ampy heats up, but not bad now. Lightning is TOO 
						worried about Machamp and Rampardos right now. (among 
						others)
 
 Resistance to fighting…is good.
 
 The attack, 2 (or 1 with energy gain) for double poison 
						is quite good, and will cause your opponent to play just 
						differently enough to be to your advantage.
 
 No damaging attack is not really good though.
 
 Ratings…
 
 Modified…3.5/5 Even SP decks can play without him. Not a 
						bad card, but the lack of a powerful attack really hurts 
						here.
 
 Limited…4/5 Not bad, as poison is pretty good here. The 
						power is pretty good here. 80 HP free retreat basics in 
						draft are very good.
 
 Less than 2 weeks until States! ROCK ON!
 
 Vince
 |  
              | KFT Winner of a 
			Stormfront Prerelease
 | Crobat G (PL47) 
 Today's Card of the Day is Crobat G, a mainstay in all G 
						decks.
 
 Crobat G has 80 HP, a decent number for a non-Evolving 
						Basic, as well as a x2 weakness to Lightning, which is 
						nice seeing as how just about all Psychic Pokemon are 
						weak to Psychic or Dark. The -20 Resistance to Fighting 
						is pretty nice as well, although Machamp's Take-Out will 
						KO you regardless. A free retreat cost helps recover 
						from a bad start, since you'll never want this thing 
						active for long.
 
 Crobat G's Poke-Power is Flash Bite, a power reminiscent 
						of the Dark Golbat and Dark Crobat cards from 
						way-back-when. When you play Crobat G from your hand 
						(sorry Call Energy), you may put one damage counter on 
						one of your opponent's Pokemon. Alone, the power may 
						seem like an annoyance at most, but when you have a hand 
						full of Super Scoop-Ups, and Crobat Gs, someone's going 
						to get KOed.
 
 Crobat G's only attack is Toxic Fang, which poisons for 
						twice as much damage for one Psychic and one Colorless 
						energy, with no added damage. If you're using this 
						attack, my heart goes out to you, if you're in that dire 
						of a situation. Unown G and Toxicroak G easily wall it, 
						so remember kids, always keep your Crobat Gs on the 
						bench or in your hand, where they belong.
 
 Modified 5/5
 Crobat G is an amazing card, whether it's hitting a 
						Pokemon that just needs 10 more damage, or comboing with 
						PL Ampharos to lock Powers, Crobat G has a lot of things 
						going for it.
 
 Limited 4/5
 Being a G card certainly helps, since there are so many 
						cards that help out Pokemon SP, such as Poketurn, making 
						even a single crobat able t come back multiple times to 
						attack.
 
 ~KFT
 |  
              | Octa zoo
 keeper
 | Hello world, it’s Octazookeeper! Today it’s Crobat G… 
						Fun, fun, fun! 
 HP: 80 (Decent for an SP)
 
 Power: This interesting power provides a fine addition 
						to SP decks! You never know when that 10 extra damage 
						may end up being of use. Another factor here is the 
						combo potential with the new Poketurn trainer card, 
						which would allow you to scoop Crobat back into your 
						hand to repeat the mayhem. When played correctly, Flash 
						Bite can be utilized well.
 
 Attack: 2 energy (or 1 with Energy Gain) for double 
						poison is decent, and works particularly well in the 
						deck that should be playing it.
 
 Weakness/Resistance: x2 Weakness to lightning can be a 
						problem against Ampharos/Manectric. Resistance to 
						fighting will be good if Rampardos sees a lot of play.
 
 Retreat Cost: 0? Awesome!
 
 Overall: I like this card for SP decks. It combos well 
						with many of the Galactic cards introduced in the set. 
						It can be re-used with Poketurn, it can set up for a 
						sniping frenzy with Honchkrow G, and it can poison the 
						opponent to aid Toxicroak G.
 
 Modified: 3/5
 Limited: 4/5
 |  
              | Pokmeman | Crobat G Lv. 44 
 Hi, I'm pokmeman, and this is my first week of 
						reviewing. Hope you can take something from reading my 
						reviews.
 
 About the card... Crobat G is hard to stick into any old 
						deck, because what you'll be using it most for, it's 
						power, only places one damage counter. It is hard to 
						make that count for much because it only takes effect 
						when put into play. It is overshadowed by Spiritomb for 
						the most part, and even in some cases by Zapdos (MD).
 But it does have a purpose. It can work reasonably well 
						in a Galactic deck, because they have Poke-turn, which 
						allows you to take it back into your hand. This can 
						allow for it to heal off damage, as well as allowing you 
						to place another damage counter. I've had it place 5 
						Damage counters in one turn against me, winning the game 
						for my opponent, using Poke-turns and 2 Crobats. It goes 
						especially well with Honchkrow G, which can do 20 more 
						damage to a Pokemon with damage already on it.
 
 Overall, a decent card in a Galactic – based deck, but 
						not of too much use otherwise.
 3/5 Modified
 
 Though it is a basic with 80 HP and Free Retreat, it 
						can't reach it's full potential here.
 2.5/5 Limited
 
 
 
 
 |  |