5/26 Team Galactic's Invention Technical Machine G (RR)
Hello, and welcome all to the beginning of our Rising
Rivals Trainer week! We start this week off with the
very nice TGI TM G (do you really expect me to type out
the full name every time?). First of all, it's obviously
a TM, so there is only one way of searching it out
(Cyrus's Conspiracy), but it's not exactly a bad thing
since TM TS-1 and TS-2 couldn't be searched out at all,
and they both got used. However, this one is slightly
different in the fact that it can, obviously, only be
attached to SP Pokémon, which can be annoying unless you
play it in a pure SP deck (or as near to pure as you can
get considering Uxie (LA) is practically mandatory in
any deck, including SP decks).
The attack itself is quite a nice one. It may cost CCC,
but that be reduced to CC thanks to Energy Gain. It then
a Rage type effect, only you get to attack an of your
opponents Pokémon, and deal 10 damage to it for each
damage counter on your attacking Pokémon. That is just
great, really. It can be a bit situational, as in, it's
best when your main attacker is about 10 HP away from
being KOed, but it's also good when you haven't been hit
much if your opponent has anything severally weakened on
the bench. Still, even then, you can only really expect
that mid to late game, so it's a dead draw early on, so
you'd be best off only running a couple. However, you
can still get them when you need them thanks to Cyrus's
Conspiracy, so it's not too bad really.
Ratings:
Modified: A little on the situational side, being at
it's most useful late game when all your little SP's are
badly damaged. It may also be slightly on the pricey
side, but that can be reduced. However, since it's most
useful late game, when all your Energy Gains are likely
to be in the Discard Pile. Still, it's a good card, and
well worth the space in SP decks due to the sniping
ability it has, so should be able to give you the last
prize or 2. 3.75/5
Limited: Less useful here. 3 energy attacks aren't good,
and your SP is likely to be KOed before you can even use
this attack. If you can use it, I can see it being quite
useful due to being able to snipe, something that will
be a bit lacking here, and very welcome. However, with
no way to search for it at all, you just better hope you
draw it when you need it. 2.75/5
Meganium45
OK, here is an interesting little technical machine,
that works great with cards like Alakazam G level X
which allows you to move damage counters.
Can only be used on SP Pokemon, which is fine, since
Alakazam Level X is also an SP Pokemon. Also limits your
damage to 100 (as the biggest SP pokemon in the format I
believe has 110 HP).
This is the SNIPER that is needed in most SP decks. Even
putting one of these in the deck will make it extremely
effective for a late game finisher.
The other power of this card, being a technical machine
is that it still allows you to use Energy Gain (likely)
or unown G or Q (less likely) on your Pokemon while
using this technical machine. Very powerful hitting for
2 energy with this, eh?
Colorless attacks are really nice, and who knows,
Porygon Z may have just snuck his way into a G deck or
2!!!
Try it, see what you think.
Ratings – Modified 3/5. Could be low, but still just a
tech card. If it removed the damage, would be simply
broken.
Limited – 2/5…less valuable here, as with a 3 energy
attack, you are so limited and will most likely only get
one shot off.
Talk to you all soon!
Good luck at Battle Roads!!!
Vince
KFT MN State
Champion
I'm here to review cards and chew bubblegum, but I'm all
out of gum.
Anyways, today's card of the day is Technical Machine G,
a whole new Team Galactic Invention and the third TM in
the format.
For starters, being a TM lets this trainer be swapped
around using Mismagius Lv. X, but it cannot be used to
power up Porygon-Z (Promo). Being a Galactic Invention
lets you search for it with Cyrus.
Technical Machine G lets the Pokemon SP it is attached
to use Damage Porter for three energy (two with Energy
Gain). Damage Porter provides an excellent sniping
attack and can be used in many SP decks that take
advantage of Damage Counters, i.e. Turtwig GL, Alakazam
4, and maybe even Luxray GL.
Modified 3/5
Good tech for SP decks that need to snipe, but the cost
and the limited space available in SP decks limits its
use.
Limited 4/5
Take whatever trainers you can get in this format. The
ability to hit a Pokemon on your opponents bench can
easily turn the tide.
~KFT
Pokmeman
Lucian's Assignment
Too bad we have other cards performing the same action.
This card doesn't even serve any specific niche, as we
have Bronzong G, Energy Switch, and Energy Link. None of
which share the burden of being a supporter, hence not
allowing for another supporter to be used that turn.
It won't do anything more than be a useless card for
Gengar to pick on with Poltergeist. I suggest using
Bronzong G, and otherwise, with the exception of AMU,
you usually can get by without such things.
Modified: 1.5/5
Pretty weak all around, considering the one-time use and
it being a supporter.
Limited: 2/5
It won't often use up your supporter slot because you
won't have too many others, but still, it is
situational, and there are some times when you simply
need the extra space that this card takes up.
Baby Mario Top 4 UK Nats
Team Galactic’s Invention G-107 Damage Porter
Damage Porter is the latest Technical Machine, coming
after Evoluter and Devoluter, both of which did see a
bit of play in tournaments. Unlike them, Damage Porter
can only be used on SP Pokémon, which is a downside as
it could have seen some play with the more bulky Stage 2
Pokémon. The massive upside of being a Team Galactic’s
invention is that it is searchable with Cyrus. But is it
worth searching out?
Three of any type of energy isn’t too bad considering
now that we have Energy Gain and Upper Energy, and being
able to snipe any Pokémon on your opponents side of the
field is brilliant. There are some SP Pokémon that have
the HP to completely abuse this card, such as Dialga G
and Palkia G, which can score a surprise KO on a Benched
Claydol. Unfortunately, you will most likely lose that
Pokémon on your next turn, when you could have used Poke
Turn and re-played it.
One of combinations that can be used with this card is
Alakazam 4 LV X. Move all of your damage counters on to
your active, attach Damage Porter, and snipe away. The
card really works best as a ‘desperation’ measure with
Upper Energy when you are trying to come from behind to
cripple your opponent’s set up.
Rating
Modified : 2.5 (might just be worth a tech slot)
Limited : 3 (if you pull Upper Energy, it can be
brilliant)
Steel_Winger
Welcome back to the Pokemon COTD!
Hmm... It looks like Team galactic has invented another
devious device... so without further ado, I present to
you... Team Galactic's Invention G-107: Technical
Machine G!
Only useable with the SP Pokemon, this Technical Machine
comes with the attack Damage Porter. For the cost of 3
Energies of choice (2 if you're using Energy Gain), you
get to pick an opponent's Pokemon and do 10 damage times
time the nunber of damage counters on the attacking
Pokemon. It's sorta like a Rage attack, but with
sniping. I think that's great. Unlike the other
Technical Machines, this one needs energy in order to
use the attack. Being one of Team Galactic's Inventions,
you can use Honchcrow G or Cyrus's Conspiracy in order
to search for it. If you're not a fan of tight
spacesuits, there's also Pokemon Contest Hall, provided
you flip heads on that.
Now: how practical is it?
To me, three energies is quite a bit of energy to use
for an attack of varying power. You'll obviously be
doing the most damage when your Pokemon is on the ropes.
However, if your active SP Pokemon isn't Toxicroak G or
protected by an Unown G and you're facing Machamp (SF),
there won't be any ropes, so you probably shouldn't
bother with this if that's the case. SP Pokemon can
accumulate damage quickly due to their x2 Weaknesses, so
it's best to combo this with an Energy Gain so you can
use it faster. They also make great use of Snowpoint
Temple; they can take more damage and, in turn, do more
damage with this attack. It also combos well with Crobat
G, Gallade 4 and its LV. X form. Other SP Pokemon that
spread damage like Raichu GL can also make great use of
this card.
With this, every SP Pokemon has a bench-sniping option.
It may be a bit pricey without Energy Gain, but some
attacks by SPs are costly anyway (like Machamp GL's
Brush Off, which is sick). At the very least, it's
another attack option that's useful in quite a few
situations.
Ratings:
Modified: 3.5/5 Sniping options are always nice. It's a
good way to send your SP Pokemon out with a bang.
Limited 4/5 Most of the SP Pokemon are going to love
this if they can survive long enough to pull it off. Not
recommended for those with low HP, however.