Jigglypuff13 |
11/9 Shinx Lv.11 (PA)
Hello, and welcome to the beginning of the week, which
starts of with one of the new Shiny Pokémon in the new
Arceus set, it's the new Shinx! Now, some shinys are not
too bad, and thus actually are worth putting in decks (Duskull
(SF) and Vulpix (PL) spring to mind immediately), whilst
most are worthless (the rest of them), so how will this
new one fair then? First off, the basics of the card,
and it has 50 HP, which for an evolving basic isn't bad,
but it's not brilliant, especially when there are other
Shinx's that have 60 HP. + 10 Fighting Weakness is what
you'd expect for a Lightning basic really, and thus
whilst annoying, shouldn't be too much of a concern. -20
Metal Resistance is nice to see, but it's just a shame
there won't be too many Metal typed Pokémon going
around, aside from the odd Dialga G Lv.X (PL) or Metal
typed Arceus (PA), thus makes it pointless really. 1
Retreat Cost is to be expected.
Abilities next, and this is where Shinx has to stand out
from it's rivals. It begins with something unique for a
Shinx - a Poké-Body. Star Barrier stats that whilst
Shinx has an energy attached, it has no weakness. Great,
you may be thinking, no Weakness is always nice. And it
is, but there are 2 things that will make you realise
that this effect is pointless on this card. First, it's
an evolving Basic Pokémon, and if you are using this
card, you will be playing the evolution, so if you have
this out long enough for the weakness, or lack of, to
actually make a blind bit of difference, then somethings
gone wrong. Secondly, it's a +10 Weakness that could be
changed to x2 depending on what is in play, and unless
you happen to be against a Fighting deck, it won't
matter, and even if you are against one, +10 should be
minimally factored into your opponents equations when
considering how much they will be doing in their
attacks. Basically, Star Barrier is pointless, and is
likely to never be used.
So, to make this card stand out, it needs a good attack,
and annoyingly for some, it doesn't deliver. Payback
costs L for a minor 10 base damage. Not good. However,
if your opponent has 1 Prize card remaining, it does an
extra 30 damage. So you need your opponent to have 1
prize remaining in order to make bringing this, 50 HP
card active and deal any worth while damage. Even if you
were to factor in the fact that you could use Memory
Berry to use Payback, it still isn't worth it, since you
should have the energies attached to do a bigger attack
anyway. Payback is way too situational to be helpful.
So, what about combos then? I'd say the folder is best,
in hoping that your someone (a collector most likely)
will want it off you, so you can off load it to some
individual who then has to deal with wasting folder
space on “showing off” this rubbish card.
Counters? When everyone realises that the common Shinx's
from LA and even PA are actually better that this one.
The PA one is probably better out of the two, but that
isn't the point.
Ratings:
Modified: Tied lowest HP for a Shinx, pointless Poké-Body,
mainly useless attack, and many other Shinx's of higher
quality. Unless you have no other Shinx available to you
because you have all the Shinx's in your area and you
only need 1 more for your deck (strange area, I'll
admit, but it's possible) and you have this one, then
you should play it. Otherwise, use the multitude of PA
ones you are likely to have in stead. 1/5
Limited: It's not even usable here. If I want 4 for 1
energy, I'd much rather use Beedrill G (PA), since
Payback is only one use really, before your opponent
wins the game by KOing Shinx and loves the fact that
there was one person in then tournament who has used
this card. OK, if you get Luxray and this is your only
Shinx (somehow) and you wanted to use Luxray, then use
this card, otherwise, you should be a little annoyied
that you got this card. 1.25/5
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Baby Mario
Top 4 UK Nats |
Shinx Lv 11
Hello and welcome to a brand new week
of card reviews from the latest set here on Pojo’s CotD!
We start the week with one of the
shiny secret rares from the set. This one is Shinx, and
I have to admit that it does look very cute indeed.
As far as playability is concerned, it
depends on two things: are there any playable Luxrays,
and if there are, is it better than all the other
modified Shinx (there are six of them!)?
The answer to the first question is
almost certainly ‘yes’. The Luxray from the AR set has a
lot of potential when used with the new Expert Belt Tool
(hopefully they will be up for review here soon), and
should see some play at the upcoming City Championships.
As for the second question . . . well,
none of the Shinx in the format are exactly amazing, and
shiny Shinx is no different. Its 50 HP is a little on
the low side, its Star Barrier PokeBody which removes
the Fighting Weakness if it has an Energy attached is
rarely going to matter, and its Payback attack is
nothing special either. It does 10 damage for [L], and
that increases to 40 damage if your opponent has only
one Prize left. Basically, if you are in that situation
and attacking with Shinx, the game is almost certainly
lost anyway.
The non-shiny Shinx from the Arceus
set is actually a better card (more HP, Colourless
attacks), but people playing Luxray decks will probably
opt for Shinx LA, which offers a nice bit of Energy
acceleration with its Recharge attack.
Which is good news if you think about
it, as you don’t need to search out four rare shiny
Basics to use in your Luxray deck. Just get one for your
binder as, like I said, it is very, very cute.
Rating
Modified: 1.25 (there are better Shinx
to use, so playing this at all makes no sense)
Limited: 1.25 (there is even a better
Shinx to use in this set!)
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