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Pojo's Pokemon Card of the Day

 

Relicanth Lv. 39

Supreme Victors

Date Reviewed: 10.15.09

Ratings & Reviews Summary

Modified: 1.07
Limited: 1.67

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page


Meganium45
Don’t get excited.  It’s not the good one.
 
Once again, Pokemon misses the BOAT in which they could have made an extremely demand shining by switching the attacks of this Relicanth with the uncommon one from this set….
 
This makes this card a chase card with no value other than collector value.  I can’t even look at it without thinking, why would ANYONE play this with the other Relicanth available…but let’s talk about it.
 
Top stats.  80 HP, weakness to grass, 1 retreat cost.  No big deal here.
 
Attacks…2 for 20 and increase their retreat cost by 2 for a turn…Not impressed.
 
Other attack…3 for 40 with a potential to do 60.  What?  Who cares?  What a piece of junk.  I guess in limited it would be … well, at least not the WORST thing you could draft.  You draft this first, I am going to peg you as a “rare drafter”.  Only reason to take this card.
 
Modified stats…1/5  NOTHING redeeming about this card.  If you flip this against me, and I can’t beat you, I have to consider going to play an easier game for a while, like checkers.
 
Limited…1.5/5  OK, the stats are good here and the increased retreat cost may help a bit, but really, not really.  Draft something else.
 
There you go!!!
 
Arceus Prereleases are COMING!!!
 
Vince
Baby Mario
Top 4 UK Nats

Relicanth Lv 39

 

No, sorry, this isn’t the good Relicanth from SV . . . this is the shiny one.

 

80HP is decent for a non-evolving Basic. Grass is a good Weakness to have at the moment. That’s where the fun stops with shiny Relicanth, unfortunately.

 

Basics that don’t have a one Energy attack (unless they are SP and can use Energy Gain) just don’t see play as they manage to combine slowness with vulnerability. For two Energy, Relicanth’s Deep Sea Pressure will do a very sub-par 20 damage and increase the defending Pokémon’s Retreat cost by two. Well, at least it has an effect, but it’s hard to see too many situations where it will be all that useful.  If it was a single Energy or a no cost attack, it could possibly stop an opponent’s bad start (like Baltoy,  or Unown G) from retreating on turn 2, but even that is only marginally useful. It’s also easily undone by Warp Point, Switch, PokeTurn, or Super Scoop Up. It doesn’t negate Flygon RR’s Rainbow Float or Moonlight Stadium’s ability to give free Retreat either.

 

You certainly wouldn’t want to lock a Pokémon active to use Relicanth’s second attack on it. Three Energy for 40 damage with the possibility of an extra 10 or 20 if you manage to flip heads? I’m sure we can all think of many attacks that we would rather be using.

 

Probably the best thing you can say about Relicanth is that there is no reason to spoil its shiny collectability by taking it out of the binder.

 

Rating

 

Modified: 1.25 (if you’re a player, you want the other Relicanth)

Limited: 1.5 (not much good here either)

 
Guy Today we examine Relicanth. Relicanth is almost pointless. This is going to be quick. Aqua Wave is bad. Deep Sea pressure is semi-bad. Everything about this pokemon is really bad. Don't play it. It has no evolutions, it has nothing I know of yet. If there is something good to play with this card, I am sorry I missed it, but if anybody knows these other reviewers will.

Modified: 1/5
Limited: 2/5
 


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