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Pojo's Pokemon Card of the Day

 

Absol G Lv. X

Supreme Victors

Date Reviewed: 09.18.09

Ratings & Reviews Summary

Modified: 3.50
Limited: 2.75

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Jigglypuff13 9/18 Absol G Lv.X (SV)

Hello, and welcome to the end of the week, which was originally a Trainer week, but due to the lack of Trainers in SV, has a Lv.X tagged onto the end of it. That's not a bad thing because it's been a rather bad week for cards, though VS Seeker did perk things up a bit yesterday. Anyway, the card today is Absol G Lv.X! It got a lot of hype, and if it deserved it or not will become evident in the Battle Roads results, really, but I can still give my opinion. The Basics of the card first, and it has 100 HP, which for an SP Lv.X, is the tied lowest, so I wouldn't expect it to survive too many hits. It has a x2 Weakness to Fighting, which against the ever popular Machamp (SF) whilst you have an Unown G (GE) attached, will be pretty annoying, since they would only need 2 heads to KO this card with Hurricane Punch. -20 Psychic Resistance is always welcomed, with Gengar (SF) and other random Psychic Pokémon likely to see some play. 1 Retreat Cost is OK, and if you want it lower, you could try Champions Room or Moonlight Stadium, but I don't see why it deserves 1 Retreat Cost in the first place anyway. Finally, it's an SP Pokémon, so gains all that lovely support that SP's have.

Abilities next, and I'll start with the reason for it's hype: the Poké-Power, Darkness Send. Once during your turn when you level up your active Absol G to this card, you get to flip 3 coins, and for each heads, you get to send the top cards of your opponent's deck to the Lost Zone. It doesn't sound to good first read through since it's a one use only Poké-Power, and it's flippy, but have a think about it. It may be flippy, but it's in the same way that Time-Space Distortion is flippy, and people love that. It's because it's 3 coins, unlike the 1 for most cards. Because of that, you are likely to send at least 1 card to the Lost Zone. And that's the other brilliant thing about it, it sends to the Lost Zone. Send cards there, and your opponent won't be able to retrieve them, making it brilliant if you hit something good, like a Claydol (GE), main attacker, or tech that helps them in this match-up. The only real downside is that it's once use only, but you can re-use it thanks to Poké Turn and Super Scoop Up, so it isn't that bad really.

The attack is a could do better thing really. Darkness Slugger costs DC (or D and an Energy Gain) and deals 30 damage, not a good start. However, if you discard a card from your hand, you do 60 damage instead, which is better. It can also be boosted up by dark energies, so it could get quite nice. However, if you ask me, you have to view this attack, and the Poké-Power as well, a bit like that of Luxray GL Lv.X (RR), only Absol G Lv.X has to have it's own deck, whereas Luxray GL Lv.X can just be used as a tech.

What do I base this comparison on? Well, they both have coming into play Poké-Powers, so you need Poké Turn at least to get the most out of them, and they both have 2 energy attacks that can deal 60 damage with a drawback. Which drawback is better depends upon the deck and the playstyle of the player, but that's besides the point, the point is, they are fairly similar cards in that respect. However, it doesn't go much further than that, so I'll leave this comparison alone so I can continue reviewing the card rather than going off on a tangent.

Combos, and it has a couple of nice ones. The first one is for use with Darkness send, and that is Chatot G (SV). You play Chatot G and use Disrupt and Spy, so you get to rearrange the top 4 cards of your opponents deck. Put the best couple of cards there the top, so then Darkness send can, with a little luck, send their good cards to the Lost Zone, and out of play for the entire game. Is that nice. The whole combo is re-usable as well, since you can Poké Turn Absol G Lv.X, and Chatot G can put itself back into the deck, so you search for it again later. You could also add Flygon Lv.X (RR) to the mix as well for more conventional milling. The second combo goes with Darkness Slugger, and that is Dusknoir FB (SV). It's Cursed Wrath attack does 10 damage for each SP Pokémon you have in your discard pile, so you use Darkness Slugger alot to discard SP Pokémon, then bring up Dusknoir FB Lv.X later on in the game for Cursed Wrath everything in sight. There are probably other combos as well, but they are the two most obvious, so they will do.

Counters, and the big one really is Power Spray. Darkness Send is the main thing about the card, and if you can stop that, then you are doing something right. However, you can only use 4 Power Sprays in a game, but Darkness Send can be used (and I worked this out properly) up to 11 times during the course of a game without using anything to get KOed Absol G's out of the Discard Pile again (though at least 2 Premier Balls are used to Absol G Lv.X back, and yes, I do realise this is unlike, but it's just an example). If someone manages to do that, then you can't stop them all the time, but you can at east delay the inevitable, so it's still useful. Machamp (SF) is the other big counter, either Take Out-ing an un-Unwon G'ed Absol G Lv.X, or Hurricane Punching an Unown G'ed Absol G Lv.X with the flip of 2 heads. Either way, it isn't pretty for Absol G Lv.X. If you can't use either of those, then so long as you can take the small hits from Darkness Slugger and Faint Attack (of the normal form), then you should be doing well (so long as something incredibly useful hasn't been Lost Zoned).

Ratings:

Modified: On it's own, it's an alright card, sending cards to the Lost Zone, even with a flip, is incredibly nice, but it's rather frail, and not very powerful. With the right combos though, it becomes pretty nasty, getting rid of what you want to get rid of with Darkness Send, and being able to fuel powerful attackers later on with Darkness Slugger. However, Power Spray stopping it's main asset (Darkness Send), Machamp dealing with it with ease, and the fact that it is still a little on the weak side means I don't think it's as good as it maybe could've been. 3.5/5

Limited: If you get an Absol G as well, then this could be pretty nasty. You can send up to 3 cards from their deck to the Lost Zone, in which they may lose some important cards in that, which could be nasty, and you can discard useless cards from your hand to deal more damage, and at most 2HKO most of what you will find here. Lack of Special Darks is annoying, but really, it shouldn't matter. The only problem is getting this card out in the first place, since you will probably only be able to run a 1-1 line. Nice if you can pull it off though. 2.5/5

Meganium45
OK, here is a card we felt SOOO good about walking in to the new set, and now we feel otherwise about it.

Let’s start with the good. The power allows you to flip coins, tossing cards from your opponent’s deck into the lost zone. Shot at removing 3 cards from the game, or, more likely, 1-2 cards from the game. Using Poketurn, you can probably have this go off 2-3 times per game, if this is your strategy.

Second, the attack is very good, 2 (1 with energy gain) with 30 or a choice to discard and move it to 60. Use a Special dark, and you are essentially at 1 for 70. Very nice.

I can see a “mess you up” disruption deck using Absol (Secret Wonders), Absol G Level X, and Rhyperior having a lot of fun causing havoc. Too bad, except for Absol G Level X, none of them hit hard enough to really matter in this envio, but if I can get rid of 6-10 cards of your deck, and be able to attack at 70 for 1…I may be able to mess you up really nicely.

Too bad they messed up the “Doom Desire” Attack of Absol G…that would have made this card even better.

Ratings.

Modified…Jimmy Ballard will no longer be calling me with the BDIF, so I can’t know if this will really be a part of it…but I would like to see the first couple weeks played out. Feels like a Colin deck could be coming…3.2/5

Limited..odds of getting it and Absol G are minute. Draft it. It is a Level X. Play it? Probably not. 2.5/5

Vince
Baby Mario
Top 4 UK Nats

Absol G LV X

 

Absol is a pretty awesome-looking Pokémon, and his LV X has been getting a fair amount of hype recently. People seem to want to play him . . . but should they?

 

Let’s start by looking at those stats. 100 HP is kind of meh for an SP LV X and makes Absol a little fragile. Fighting Weakness is starting to be a problem again as people are teching Relicanth SV and Mankey SV to deal with the likes of Absol G and (more importantly) Luxray GL. Resistance to Psychic is nice, though, and the Retreat cost of [C] is very manageable.

 

Absol G LV X’s attack is reasonable in itself: 30 damage for [D][C] (or you could use Energy Gain), with a extra 30 if you discard a card from your hand (which most decks can usually afford). This has some potential if facing a weak Basic, or something that is Weak to Dark (the Gengar line comes to mind). A LV X that has an attack which maxes out at 60 damage is not very likely to win you many games through taking six Prizes though.

 

However, it’s not Absol’s attack that makes people want to play him, it’s that PokePower.

 

When you Level Up Absol G from your hand, Darkness Send allows you get to flip three coins. For each heads, you get to send a card from your opponent’s deck to the Lost Zone from where they will never return! Now, you are certainly hoping to send some crucial cards to the Lost Zone with this Power, but it is also part of a rarely-used win condition . . . decking out your opponent! This is a strategy that was used with some success at Worlds, using Flygon LV X with Memory Berry to lock your opponent’s weak attackers in the active position and stop them retreating by repeatedly using Trapinch SW’s Sand Tomb attack while Flygon’s Wind Erosion Power discarded from their deck.

 

Absol G LV X would seem to be an even faster and more effective way of milling your opponent’s cards: it is re-usable (through PokeTurn) and sends cards to the Lost Zone rather than the Discard (where the can be brought back). There are, however, a few downsides to this strategy. The most obvious ones are Power Spray and Mesprit LA, which can prevent you from being able to use the Power. Secondly, Darkness Send relies on coin flips, which is always risky. Thirdly, if your opponent can get set up in spite of Absol G LV X, they will likely have very few problems in KOing it.

 

There are a few cards which you can try in combination with Absol G LV X. Rhyperior DP also has a coming-into-play Power which allows you to discard the top three cards of your opponent’s deck, speeding up the process of decking them out. If I were to ever run this card, I would also want to max out on PokeTurns as well as playing Super Scoop Ups, Aaron’s Collection, and Premier Ball, so that I could re-use Absol G LV X as much as possible and hope my opponent ran out of cards before they took all of their prizes.

 

Absol G LV X can be a devastating play, but it is also a highly risky one. It can destroy a deck, or it can fizzle out and leave you vulnerable. I think it will be played, and I think it will be very annoying to some opponents, but I have my doubts as to whether it can pull off its win condition consistently enough to regularly make the top cut at tournaments.

 

Rating

 

Modified: 3 (has the potential to be a new archetype, though maybe not a completely successful one)

Limited: 2 (meh attack, no PokeTurns here)

Steel_Winger Welcome back to the Pokemon COTD!

We end the week with one of my personal favorites. I present to you... Absol G LV. X!

All right, let's look at the basics. 100 HP is on the low side of a LV. X Pokemon, even an SP. The only ones that have lower HP are the Pixies. It's a Dark-type, so it can hit for Weakness on Gengar, Dusknoir and Drifblim FB. A x2 Weakness means that Toxicroak G (the promo) can OHKO it possibly. Machamp can also do 80 to this guy for 1 energy (but since Absol G is a Basic it's a OHKO as well. A -20 Resistance to Psychic is excellent, lowering the damage from Gengar's Poltergeist attack. Gallade 4 (LV. X) will also have to cut a little deeper. A Retreat Cost of one is manageable, and with Moonlight Stadium, Champion's Room, and Poke Turn, it's a non-issue. It's an SP Pokemon, so it has all of the advantages of being such.

Absol G LV. X will mostly be used for it's Power: Darkness Send. Upon Leveling Up Absol G from the hand, you have the option to flip three coins. For every heads, the top card of your opponent's deck get's sent to the Lost Zone, never to return.

Now, just how often will you discard a certain number of cards?

At least one card: 87.5%
At least two cards: 50%
Maximum of three cards: 12.5%
No cards at all: 12.5%

So rest assured, the chances of discarding at least one card are very high, and there's a good chance you'll discard at least two. It'll be very rare that you'll discard all three cards or none at all. It's not Rhyperior (DP) in that you discard a good, set number all the time with the Power, but imagine your opponent's face once they find out that you just cost them a Rare Candy or even a LV. X Pokemon to the Lost Zone. That could completely ruin the opponent's strategy since there's no way to get the card(s) back at this time!

Absol G LV. X also has an attack called Darkness Slugger. (Kinda big on the darkness thing, huh?) Anyway, for 2 energies (or just one with Energy Gain), one which must be Dark, you do 30 damage. However, if you discard a card from your hand, you do an extra 30 damage. It kinda reminds me of Luxray GL's Trash Bolt, but even though Darkness Slugger is a little less powerful, you can discard any card from your hand, not just an energy, and it's not a requirement for the attack to do any damage.

Combos? Try using Absol G LV. X with other cards that can discard. Rhyperior (DP and SV) both have an attack or Power that lets you discard three from the opponent's deck. Flygon LV. X has a Body that discards from the opponent's deck between turns. Chatot G can help if you want to be sure that you're discarding essential cards from the opponent's deck. By discarding for Absol G's attack, you can draw more cards later with Claydol (GE) or Uxie.

Absol G LV. X has great potential to do a lot even though it is offset by a less than useful Basic (though Doom News still makes me crack up every time I read it).

Ratings:

Modified: 3.75/5 It would get a higher rating had its HP not been so low. But the Power is great and the attack has an option instead of a drawback, which is nice.
Limited: 4.5/5 Even with the LV. X ratio of this set upped supposedly, it'll be hard to come across one in Limited. But if you get both this and it's basic, you would be a fool almost not to play it, especially since deck sizes here are 40 instead of the daunting 60.

This is Steel_Winger, and I will be seeing you at Battle Roads! Specifically, the one at HobbyTown USA in Memphis this Saturday! See you there!
 


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