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Pojo's Pokemon Card of the Day
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Granbull #22/123
HeartGold & SoulSilver
Date Reviewed:
04.15.10
Ratings
& Reviews Summary
Modified: 1.85
Limited: 3.20
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Baby Mario
Top 4 UK Nats |
Granbull HGSS
I have to say that Granbull is one of my least favourite
Pokémon. It’s ugly and mean-looking but not in the cool
way that something like Dialga is. Oh well, I shall try
not to let my dislike of Granbull bias my review!
As I have said many times, attacking Stage 1s have a
really tough time in this format as they lack the speed
of SP Basics and the Power of Stage 2s (Donphan Prime
and Gyarados SF being honourable exceptions). Granbull
does nothing to help itself with its mediocre 90HP,
double Fighting Weakness, and truly horrible Retreat
cost of three. It does have one thing going for it
though . . . its type.
Being a Colourless Pokémon is pretty great. It makes a
Pokémon splashable into any type of deck, makes it easy
to use Double Colourless Energy to power it up, and it
hits a few commonly-played Pokémon for weakness (notably
Garchomp C and Flygon). To take full advantage of this,
a Colourless Pokémon will need some good attacks though,
so let’s see if Granbull makes the grade.
The first attack, Timid Tackle (!) does a pretty good 50
damage for only two Energy, and switches Granbull back
to the Bench. The downside is that it also does 20
damage to itself. But wait! That 20 damage may actually
help Granbull as its second attack, Chomp, does 40
damage plus 10 more for each damage counter on it!
Sounds like some great synergy, until you realise that
Chomp costs twice as much Energy as Timid Tackle. So . .
. you hit for 50, switch out, then bring up your damaged
Granbull with four Energy on it to do 60 damage . . .
yeah, not so good . . . an extra 10 damage is just not
worth the increased cost and effort. Sure, that 60
damage will OHKO a Garchomp C LV X, but you probably
won’t even get the chance to do that before your
self-damaged Pokémon is sniped off the Bench by the very
Pokémon it is supposed to KO.
Too slow and too weak even to counter Pokémon that are
weak to it, Granbull is crippled by attacks that seem to
work together, but actually end up making the card’s
problems even worse. In order to attack, it has to lower
its HP to the point where it is basically a free Prize
for your opponent. If Colourless-Weak Pokémon are
causing you problems, you need to look elsewhere for the
solution.
Rating
Modified: 1.75 (this card is its own worst enemy)
Limited: 2.75 (Colourless attackers are valuable here)
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virusyosh |
Good day again, Pojo readers! Today's Card of the Day is
Granbull from the HGSS expansion.
Granbull is a Stage 1 Colorless Pokemon. Being Colorless
means that Granbull is potentially versatile, and can
possibly be splashed into many decks if its attacks and
powers are good enough. 90 HP is fairly standard for a
fully evolved Stage 1, even though it's a bit on the low
side for our hard-hitting metagame. A double Weakness to
Fighting is really unfortunate, given the emergence of
Donphan Prime and the ever present Machamp SF. No
Resistance is unfortunately expected, and a Retreat Cost
of 3 is quite terrible - switch Granbull some other way.
In a continuing theme for the HGSS set, Granbull has two
attacks. The first, Timid Tackle, deals 50 damage for
[CC], while dealing Granbull 20 recoil damage and
switching it out for something on your bench. While 50
damage for two Energy is pretty cheap, dealing yourself
damage isn't usually a great idea. The switching aspect
of the card is really interesting (especially in
Limited), because it allows you do deal a decent amount
of damage while keeping your attacker relatively safe,
as well as retreating your Pokemon with a huge Retreat
Cost essentially for free. Then again, if you wish to
employ some sort of hit-and-run strategy like this in
Modified, there are probably better alternatives that
don't damage themselves.
The second attack, the oddly named Champ, deals 40
damage plus 10 more damage for each damage counter on
Granbull for the very expensive [CCCC]. While this
attack is supposed to be a sort of mini-combo with Timid
Tackle and has the capability of doing 120 damage, it's
also quite expensive and probably isn't worth using.
Modified: 1.75/5 While not completely useless, it's hard
to justify running Granbull here when it damages itself
and has a relatively low damage output for the cost. In
the end, the fact that Granbull damages itself with
Timid Tackle is really unfortunate, because one thing
you don't need to do in Modified is damage yourself with
all of the Crobat Gs and sniper damage around, even if
Nidoqueen RR could be used to heal the damage.
Limited: 3.5/5 I actually think that Granbull is quite
good in Limited. Being able to deal 50 damage for two
Colorless Energy is fantastic, and a combination of
healing support and a slow format make a hit-and-run
deck quite a viable strategy. Just make sure that you
actually have a way to heal the damage (or swing really
hard with Champ), or you'll find yourself Knocked Out in
a hurry. |
Otaku |
Granbull
is a solid Stage 1 Colorless brawler.
90 HP is a bit small since
Granbull is the final form for its
Evolution line, but only just.
Fighting Weakness is a common
sight and Fighting Pokémon stand a good
chance of shredding
Granbull early on: a deck using this
card will have to build around that.
No Resistance is lame and peeking
ahead, might have secured a niche use
for this card: pity.
The three Energy required to
retreat is hefty, and should have
justified another 10 HP and Resistance
for this card.
It doesn’t ruin the card, but
like the Weakness you’ll have to build
your deck and plan your strategy around
it.
Timid Tackle, the first attack on this
card, will help a little with the
Retreat Cost: for two of any Energy it
hits for a solid 50 damage but hits
Granbull for 20 damage and forces it
to the Bench.
With a
Double Colorless Energy and
Plus Power, this could pose a threat
early game for several decks.
You’ll need something to get
Granbull back to the Active slot or
a good partner to tag out to; another
Granbull would suffice.
Chomp is where this card falls
apart.
It requires four Energy (though
they can be of any type) and only yields
40 damage plus 10 more for each damage
counter on
Granbull.
It’s a solid combo for Timid
Tackle but it needs to hit harder or
cost les; for the sake of balance I
think either having the same (CC) cost
as Timid Tackle and then hitting for
just 20+ or 30+ would have been better
as you wouldn’t have needed to invest
any more Energy on the card.
Alternatively,
hitting for the same Energy cost but
doing +20 for each damage counter on
Granbull would have given this card
enough bite.
All is not lost, though: the card that
would make you think this is just binder
fodder might actually work with
it.
Donphan Prime likes to go for the
quick KO and it damages its own Bench.
If
Granbull shows up first, it opens.
If it doesn’t, it can soak damage
on the Bench.
The rest of the deck is energy
efficient, so you might be able
to power it up on the Bench and “trade”
it for a Prize later on.
Except it really is just too much
Energy to invest in Chomp.
Great for Limited, like so many
of the cards this set: quick first
attack combined with a solid second
attack and Colorless status makes it
another great pull for your deck.
Ratings
Modified:
2/5
Limited:
3.5/5
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