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					Pojo's Pokemon Card of the Day 
					
                        
                          | 
                           |  | 
							Meganium #26/123  HeartGold & SoulSilver 
							Date Reviewed: 
                            04.23.10 
							
							Ratings
                            & Reviews Summary
 Modified: 1.95
 Limited: 2.87
 
							Ratings are based
                            on a 1 to 5 scale. 1 being the worst.
 3 ... average.
 5 is the highest rating.
 
							
							Back to the main COTD 
							Page 
							 |  
 
            
              | Baby Mario Top 4 UK Nats
 | 
						
						Meganium HGSS 
						
						  
						
						Another Grass Pokémon and another example of the great 
						card art in HGSS. Not quite as epic as the tin version 
						of Meganium Prime (go look it up -  Meganium looks crazy 
						angry!), but still very nice. Being a Grass type does 
						bring some benefits as it is probably the best supported 
						of all types, thanks to cards like Sceptile GE, Sunflora 
						HGSS, and Shaymin LV X. On the other hand, Grass Pokémon 
						don’t often get to hit for Weakness. Of all commonly 
						played Pokémon, only Claydol GE is weak to Grass, and 
						that is not likely to ever be active. That could change 
						in future if Feraligatr Prime ever finds itself a decent 
						attacking partner. 
						
						  
						
						Meganium has a respectable 130 HP and a very useful 
						Water Resistance with Gyarados still hovering around the 
						metagame. Double Fire Weakness isn’t so bad at the 
						moment either. The retreat cost of two is no surprise, 
						but it still isn’t something you would want to pay. 
						
						  
						
						What IS a surprise is that Meganium actually has a 
						cheap, quick attack. For just a single Grass Energy, 
						Sleep Powder will do 30 damage (bargain!) AND put the 
						Defending Pokémon to Sleep. Now Sleep isn’t the best 
						Special Condition out there (in fact it is arguably the 
						worst), but it’s better than nothing. If your opponent 
						flips tails and can’t remove the Sleep, then Sleep 
						Powder can buy Meganium time to attach enough Energy to 
						use a powerful second attack . . . 
						 
						
						  
						
						. . . Except that it doesn’t have one. 
						
						  
						
						Sure, Giant Bloom has a reasonable cost of [G][C][C] 
						(thanks to Double Colourless Energy), sure it’s effect 
						of removing two damage counters from Meganium will help 
						the Pokémon to survive a hit or two from most non-Fire 
						Pokémon, but the main problem is the damage output. Only 
						being able to do 60 damage means that Meganium is 
						struggling to 2HKO most Stage 2 Pokémon and will have 
						real difficulty knocking out sturdy SP Basics, thanks to 
						Poke Turn and Garchomp C LV X’s Healing Breath PokePower. 
						Yes, you could beef it up a little with Expert Belt, but 
						all you are doing there is spending resources and deck 
						space in trying to bring a mediocre attacker up to 
						standard when there are plenty of cards out there that 
						will do a much better job as a main attacker, with or 
						without an Expert Belt. 
						
						  
						
						Rating 
						
						  
						
						Modified: 2.25 (very average . . . and average won’t cut 
						it in tournament play) 
						
						Limited: 3 (low damage output isn’t so much of a problem 
						here, and Meganium can be a useful tank)  |  
              | virusyosh | Happy Friday, Pojo viewers! 
 Today we finish our COTD week with a review of Meganium 
						from the HeartGold and SoulSilver set.
 
 
 Meganium is a Stage 2 Grass Pokemon. Being Grass right 
						now isn't so bad, as Fire use is dropping (at least in 
						my area) and there is a lot of Grass support. However, 
						because there is so much support, this means that most 
						Grass decks are very crowded, and something must be 
						really good if it is considered for deckbuilding. 
						Meganium has a very solid 130 HP, pretty bad double 
						Weakness to Fire, a really nice Water Resistance, and a 
						fairly average Retreat Cost of 2.
 
 Like many of the other Pokemon in HGSS, Meganium has two 
						very straightforward attacks.The first attack, Sleep 
						Powder, deals 30 damage and automatically puts the 
						opponent to sleep for a single Grass Energy. This attack 
						fairly good for the cost, and is great for potential 
						stalling while you wait for something better. The second 
						attack, Giant Bloom, unfortunately isn't anything too 
						special: For [GCC] you deal 60 damage and remove 2 
						damage counters from Meganium. The attack is a bit 
						expensive for the effects, and should probably do some 
						more damage in order to be truly competitive.
 
 Modified: 1.75/5 Meganium isn't bad by any means, there 
						are just many other Grass types that are potentially 
						more effective as support Pokemon (shaymin Lv. X, 
						Sceptile GE, Leafeon Lv. X) or attackers (Jumpluff) to 
						warrant Meganium a deck slot.
 
 Limited: 2.5/5 Not so bad here. Sleep Powder is very 
						cheap and potentially very disruptive, and Giant Bloom 
						isn't so bad here, especially since you heal yourself 
						after attacking.
 -----
 Have a good weekend! Jeff / virusyosh
 |  
              |  Otaku
 | 
										
										
										Today we look at the normal rare version 
										of
										
										Meganium from HeartGold & SoulSilver. 
										It’s not a great way to end the 
										week, I am afraid: it has an average 130 
										HP for a Stage 2 Pokémon. 
										Its Fire Weakness x2 isn’t 
										crippling and is expected of a Grass 
										Pokémon, and the Water Resistance -20 is 
										very welcome indeed! 
										The two Energy required to 
										retreat is solid, though you’ll want to 
										use a card effect to switch out
										
										if you can. 
										
										  
										
										The attacks just don’t amount to much.
										 Sleep 
										Powder isn’t a bad start: 30 damage for 
										a single Energy and automatic Sleep is 
										decent since this is a Stage 2 Pokémon. 
										Giant Bloom just isn’t going to 
										make this a strong enough attacker and 
										without a Poké-Power or Poké-Body that 
										is the only role for it. 
										The 60 damage for (GCC), even 
										when it removes 2 damage counters from
										
										Meganium just can’t carry the card. 
										One more attack, perhaps a “rage” 
										style one for two Energy could have 
										actually given the card a solid 
										strategy, or else Bloom needs to heal 
										more. 
										Enjoy it in Limited, where the 
										little it does becomes a lot. 
										
										  
										
										Ratings 
										
										  
										
										Modified: 
										1.75/5 
										
										  
										
										Limited: 
										3/5 |  |