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Pojo's Pokemon Card of the Day
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Metang #33/95
HS Unleashed
Date Reviewed:
July 23, 2010
Ratings
& Reviews Summary
Modified: 2.00
Limited: 3.00
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Combos With:
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Baby Mario
2010 UK
National
Seniors
Champion |
Metang (Unleashed)
You pretty much know we are due for a new set when
Pojo’s CotD gets round to reviewing evolving Stage 1s.
These are cards that you almost never use (Vibrava RR
being the exception). Pokémon like Metang are really
just a way of getting to the Stage 2 (Metagross in this
case) via Broken Time-Space or normal evolution.
Metang is no Vibrava, but actually it is one of the
better Stage 1 evos in the format, with an attack good
enough so that you might want to actually use it in
certain situations. For the cost of a single Psychic
Energy, Energy Crane lets you search your discard for up
to two Psychic Energy AND attach them to your Pokémon in
any way you like.
You have a few decent ways of getting Energy in the
discard early game (apart from retreating), such as
Felicity’s Drawing and Engineer’s Adjustments. By
mid-late game, it’s probably there anyway. By using the
discarded Energy, Metang can give you some very nice
acceleration when you need it, even at the cost of an
attack.
Use with care, though . . .there’s no point in attaching
to Metang in anticipation of getting Metagross out on
your next turn if your opponent is just going to knock
it out - better to give it to a benched Pokemon instead.
Also, bear in mind it’s a low HP Stage 1 with a poor
second attack, bad Weakness, and very heavy Retreat
cost.
That said, an emergency Energy accelerator is a handy
thing to have. If you are playing the Psychic Metagross
from UL (and it isn’t a terrible card), or even
if you are using one of the Metal Metagross as a tech in
a Psychic deck, then this is the Metang I would
recommend.
Rating
Modified: 2.25 (A decent evolving Stage 1)
Limited: 3 (Energy acceleration is nice here too)
Combos with . . .
Metagross UL
|
virusyosh |
-----
Happy Friday, everyone! We end our Card of the Day week
with a Stage 1 from a Stage 2 line, Metang from the HS
Unleashed set.
Metang is a Stage 1 Psychic Pokemon. Stage 1s that
evolve into Stage 2s aren't generally seen that much in
the Modified metagame, as they are simply quite slow and
it is easier to just use Rare Candy or Broken Time-Space
to get to your Stage 2 quickly. Being a Psychic type
isn't so bad right now, although there aren't too many
decks that will be a huge problem for the type. 80 HP
isn't bad for an evolving Stage 1, but it's a bit low
and should be evolved as soon as possible. Double
Weakness to Psychic doesn't make much sense considering
Metang is also a Steel type in the video games, but I
suppose that doesn't make that much of a difference
here. Even as it is, the Weakness isn't very bad. No
Resistance is still quite unfortunate, and a Retreat
Cost of 3 is very bad, so use Switch and Warp Point.
Metang has two attacks. Energy Crane costs [P] and
allows you to search your discard pile for up to 2 [P]
Energy cards and attach them to your Pokemon in any way
you like. This attack isn't so bad for the cost, however
this attack would be typically used in transition after
another one of your Pokemon was KOed to get Energy back
(or after they were discarded somehow), but you would be
better off simply using an attack to do heavy damage, at
least in Modified.
The second attack, Psypunch, simply does 50 damage for
[PCC]. Too expensive for the damage output, in my
opinion.
Modified: 1.5/5 Stage 1s that evolve are difficult to
rate, as they aren't used very often except for a way to
get to the Stage 2. This is the only Psychic type Metang
in Standard right now, as the LA and SV Metangs are all
Metal. The SV Metang has a Poke-Body that makes it have
free retreat if it has Metal Energy attached, so that
Metang may be more useful in the metagame unless your
area has many Fire decks, as the Psychic Metagross from
UL isn't really great and the other Modified-legal
Metagross are Metal as well.
Limited: 2/5 If you have a Metagross, you should
definitely use Metang. If you are running many Psychic
types, you may also want to consider Metang for its
ability to get Energy back, especially in transition. If
neither of these things apply to you, you probably
shouldn't use it.
|
Otaku |
Today we look at
Metang.
I like giving attention to the “supporting” Pokémon of
an Evolution line, since without them you either can’t
play or have a much harder time playing the end Stage
Pokémon.
Ideally, TPC would design these Pokémon so that the
entire Evolution line was why the Pokémon got play.
You’d think you could have some Pokémon who’s
Basic (and for Stage 2 Pokémon, Stage 1) form was poor
because the end Stage was just so powerful, some who
were solid all the way through, and some who might
actually be better at their lower Stages with the final
form included almost as TecH for the few situations
where it proves useful.
Unfortunately it hasn’t often worked that way
because when you have a solid Pokémon line with a great
ending Evolution, it’s just so much more powerful
(though I don’t think they try to do anything other than
that, anyway).
Focusing on
Metang itself, it’s a Psychic Pokémon (solid type
right now) with 80 HP (low-to-average), double Psychic
Weakness (not the worst, but vulnerable to several
established decks), no Resistance (bad and lazy on TPC’s
part) and retreat cost of three Energy (appropriate
given the character but a concern – pack alternatives to
retreating in the deck).
The two attacks make this the preferred Stage 1 for
Metagross
decks.
Energy Crane requires a single Psychic Energy and allows
you to take up to two Psychic Energy cards from the
discard and attach them to your Pokémon in any way you
like. If
this was a Poké-Power, then
Metang would
have fulfilled my earlier desire for a Stage 1 that gets
the Stage 2 included instead of vice versa.
As is, at least it can speed up your
Metagross.
The second attack, Psypunch, requires (PCC) and
hits for 50 damage.
I can’t call that “good”, but with the built in
acceleration and potential to Evolve further, I’d call
it “adequate”.
If you have to fall back on it, either way you’re
already in trouble, but since it can power itself up
might be a godsend.
For Modified, you’re not relying on this: you’re using
it because you don’t have
Rare Candy or
Metagross
ready and need to do something.
For Limited, you’re using it because you don’t
have Metagross
ready and it’s actually a pretty good card for this
format: after you’ve burned some Energy, you can then
speed your attachments back up, recovering.
Ratings
Modified:
1.5/5
Limited:
3.5/5
I’d also like to add I’ll be selling quite a bit of my
soon-to-be-former possessions on eBay. You can
take a look
here at my second auction if you’re
interested in a Nintendo GameCube with some accessories
and 17 games! Just a reminder, Pojo is in no way
responsible for this and was merely kind enough to let
me mention the auction here. ;)
|
Mad Mattezhion
Professor Bathurst League Australia |
Metang (HS Unleashed)
It isn't often we review an evolving Stage 1 or an
evolving Basic, because the focus is usually on the end
of the evolution chain. Picking out the best chain to
work with can be quite difficult for a newbie, so maybe
the reviews for the end of the week will help.
Metang has standrd stats for an evolving Stage 1 with 80
HP, psychic weakness and 3 retreat. Suitable for
something as heavy as Meatang, but not very good
survivability. At least, being a psychic type, Meatng
can often hit for weakness.
Metang has 2 attack options. The first attack, Energy
cran costs P and allows you to attach up to 2 psychic
energy from your discard pile to your Pokemon in any way
you like. This is probably the only attack you will use
if you attack with Metang, and even then it is quite
situational, requiring both a specific energy and at
least 2 psychic energy in the discard pile (which means
you will already be at the mid to late game). Psypunch
is the second self-explanatory attack, doing pretty much
what it says on the tin. PCC for 50 vanilla damage is
weak in this day and age so Metang is obviously not
going to be your attacker of choice.
The main reson for playing Metang, however, is to evolve
it into Metagross. There are currently 3 Metagross in
Modified (all of which will survive the rotation) and
all three have either been used in competitive play or
have the possibility of seeing play in the future. Of
the 3, only the HSU version is psychic (the LA and SV
versions are both metal) so if you want to use that
Metagross (see previous review) then this is the best
Mertang to use. The metal type Metangs don't have any
tech attacks or abilities, but they do have more
survivability (one can avoid damage, and all can use
Special metal energy) and will be more worth your while
if you use the other versions of Metagross (or if you
use a dual metal/psychic deck).
In the end, this Metang is nothing special but then in
an ideal world it won't be anything except a stepping
stone to whatever Metagross you use (or just skip it
altogether with Rare Candy).
Modified: 2.5 (not horrible, and can be situationally
useful)
Limited: 3 (Metagross is great in this format if you
pull it, and it can be used to tech ofr other Psychic
types you may pull in the prerelease)
Combos with: Pop rivets and a welding torch (it just
feels wrong to say the obvious "Metagross!")
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