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Pojo's Pokemon Card of the Day
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Life Herb
HS Unleashed
Date Reviewed:
July 7, 2010
Ratings
& Reviews Summary
Modified: 1.65
Limited: 3.33
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Combos With: See Below
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Baby Mario
2010 UK
National
Seniors
Champion |
Life Herb
Todays card is Life Herb, a Trainer that most people
will be familiar with as it has been printed in four
sets now.
What Life Herb offers is healing. Flippy healing. Flip
tails and you have wasted a card; flip heads and you get
to remove six damage counters and all Special Conditions
from the Pokémon of your choice.
There’s a lot of healing options in the TCG right now.
You have the slow steady healing of Nidoqueen RR, the
mass healing of Blissey Prime, and the most direct rival
to Life Herb, PokeHealer+ which removes eight counters,
but needs two of the card in hand to do so. The most
common option (for decks that can’t use PokeTurn) is
probably Super Scoop Up in combination with Broken
Time-Space. It’s flippy like Life Herb, but returns the
Pokémon to your hand so you can play it again as a fresh
one, evolving if necessary with BTS or Rare Candy.
SSU is fine for Pokémon like Kingdra or Donphan Prime
that only need one Energy to attack, but using the
same strategy with something like Steelix Prime or
Tyranitar is not so easy because of their massive Energy
costs. In these decks, Life Herb could be instead of, or
alongside PokeHealer+ to help your main attacker tank
for longer. Personally I prefer PokeHealer: yeah, you
need two of them, but that is sort of balanced out by
Life Herb’s 50% failure rate: you may very well end up
needing to of them as well.
Life Herb, then, is a real niche card. Speed decks, SP
decks, and low Energy decks won’t look at it twice. Even
tank decks probably have better alternatives. In a deck
which focuses completely on healing, you may want to
give it a shot, but make sure you try the other options
as well.
Rating
Modified: 1.75 (not that many decks can (or should) use
it)
Limited: 3.5 (if you flip heads and heal your main
attacker, you are laughing)
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virusyosh |
Hello again, Pojo readers! For those of you in the
US, I hope that you had a good 4th of July. We are
continuing our COTDs this week with another short week,
finishing up a few of the Trainers from the Unleashed
expansion. Today's Card of the Day is Life Herb.
Life Herb has a simple effect. When played, you flip a
coin. If the result is heads, you remove all Special
Conditions and 6 damage counters from one of your
Pokemon. All in all, even though removing Special
Conditions and 60 damage may sound nice, the flip is
really a problem, as 50% of the time this card is just
going to do nothing. Additionally, in the Modified
format, cards in your deck should either be getting you
card advantage or lead to a KO, and Life Herb does
neither of those things. Even when it does work, it will
probably only give you an extra turn, as things tend to
hit pretty hard nowadays.
Modified: 1.5/5 Too flippy to be worthy of
consideration, and life recovery doesn't really do
anything active to make you win. It can be nice to
remove 60 damage from something, but things are so fast
in Modified that it probably won't make that much of a
difference.
Limited: 2.5/5 Not as bad in the slower Modified, and
the restoration may save you a game or two. Still
altogether unreliable, though.
|
Otaku |
Like this card, it seems my life is hit
or miss: I tried to talk Pojo into
reviewing some extra cards because
Trainers are so easy and… I ended up
with a lot of extra chores to do!
Small, cute, adorable kitten
chores! ^_^
Life
Herb’s big strength is that it is a
Normal Trainer.
Of course, since there are some
good Trainer lock decks right now, that
can backfire.
Life Herb isn’t the main target of
such decks: it’s just okay healing in
Trainer form.
If you get heads, you remove six
damage counters and all Special
Conditions.
It’s just most decks that could
use this would rather run
Super Scoop Up instead.
If you need healing and that
isn’t a good option, I would use
Poké Healer+: using two at a time
results in better average healing than
using two copies of
Life Herb.
You know, in
Yu-Gi-Oh there is a card called
Second Coin Toss that, once per
turn, allows you ton redo a coin toss.
That would be a great help for
cards like
Life Herb, if Pokémon had it. >.>
Enjoy it in Limited play where
you’re happy to have any healing and
while it’ll be dead weight half the
time, it’ll basically erase your
opponent’s last one to four attacks!
Personally, my experience even
with flip-tastic
Trainers like this is that if you pull
it, you run it unless your deck
absolutely cannot fit it.
Ratings
Modified:
1.5/5
Limited:
4/5
Combos with:
Second Coin Toss… oh right, that’s
the wrong game.
I’d also like to add I’ll be selling
quite a bit of my soon-to-be-former
possessions on eBay.
You can take a look
here at my second auction if you’re
interested in some NES games.
Just a reminder, Pojo is in no
way responsible for this and was merely
kind enough to let me mention the
auction here. ;)
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