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					Pojo's Pokemon Card of the Day 
					
					
                        
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							Life Herb  
							 HS Unleashed 
							
							Date Reviewed: 
                            July 7, 2010 
                            
							
							Ratings
                            & Reviews Summary 
							 
							Modified:  1.65 
							Limited: 3.33  
							
							Ratings are based
                            on a 1 to 5 scale.  
                            1 being the worst.   
							3 ... average.   
							5 is the highest rating. 
							
							
							Back to the main COTD 
							Page 
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                            Combos With: See Below 
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          Baby Mario 
			2010 UK 
			National 
			Seniors 
			Champion | 
              
						 
						
						Life Herb 
						
						
						  
						
						
						Todays card is Life Herb, a Trainer that most people 
						will be familiar with as it has been printed in four 
						sets now. 
						
						
						  
						
						
						What Life Herb offers is healing. Flippy healing. Flip 
						tails and you have wasted a card; flip heads and you get 
						to remove six damage counters and all Special Conditions 
						from the Pokémon of your choice. 
						
						
						  
						
						
						There’s a lot of healing options in the TCG right now. 
						You have the slow steady healing of Nidoqueen RR, the 
						mass healing of Blissey Prime, and the most direct rival 
						to Life Herb, PokeHealer+ which removes eight counters, 
						but needs two of the card in hand to do so. The most 
						common option (for decks that can’t use PokeTurn) is 
						probably Super Scoop Up in combination with Broken 
						Time-Space. It’s flippy like Life Herb, but returns the 
						Pokémon to your hand so you can play it again as a fresh 
						one, evolving if necessary with BTS or Rare Candy. 
						
						
						  
						
						
						SSU is fine for Pokémon like Kingdra or Donphan Prime 
						that  only need one Energy to attack, but using the 
						same strategy with something like Steelix Prime or 
						Tyranitar is not so easy because of their massive Energy 
						costs. In these decks, Life Herb could be instead of, or 
						alongside PokeHealer+ to help your main attacker tank 
						for longer. Personally I prefer PokeHealer: yeah, you 
						need two of them, but that is sort of balanced out by 
						Life Herb’s 50% failure rate: you may very well end up 
						needing to of them as well. 
						
						
						  
						
						
						Life Herb, then, is a real niche card. Speed decks, SP 
						decks, and low Energy decks won’t look at it twice. Even 
						tank decks probably have better alternatives. In a deck 
						which focuses completely on healing, you may want to 
						give it a shot, but make sure you try the other options 
						as well. 
						
						
						  
						
						
						Rating 
						
						
						  
						
						
						Modified: 1.75 (not that many decks can (or should) use 
						it) 
						
						
						Limited: 3.5 (if you flip heads and heal your main 
						attacker, you are laughing) 
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              | 
          virusyosh | 
              
						 Hello again, Pojo readers! For those of you in the 
						US, I hope that you had a good 4th of July. We are 
						continuing our COTDs this week with another short week, 
						finishing up a few of the Trainers from the Unleashed 
						expansion. Today's Card of the Day is Life Herb. 
						  
						Life Herb has a simple effect. When played, you flip a 
						coin. If the result is heads, you remove all Special 
						Conditions and 6 damage counters from one of your 
						Pokemon. All in all, even though removing Special 
						Conditions and 60 damage may sound nice, the flip is 
						really a problem, as 50% of the time this card is just 
						going to do nothing. Additionally, in the Modified 
						format, cards in your deck should either be getting you 
						card advantage or lead to a KO, and Life Herb does 
						neither of those things. Even when it does work, it will 
						probably only give you an extra turn, as things tend to 
						hit pretty hard nowadays. 
						  
						Modified: 1.5/5 Too flippy to be worthy of 
						consideration, and life recovery doesn't really do 
						anything active to make you win. It can be nice to 
						remove 60 damage from something, but things are so fast 
						in Modified that it probably won't make that much of a 
						difference. 
						  
						Limited: 2.5/5 Not as bad in the slower Modified, and 
						the restoration may save you a game or two. Still 
						altogether unreliable, though. 
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			Otaku | 
              
						
										
										
										Like this card, it seems my life is hit 
										or miss: I tried to talk Pojo into 
										reviewing some extra cards because 
										Trainers are so easy and… I ended up 
										with a lot of extra chores to do! 
										Small, cute, adorable kitten 
										chores! ^_^ 
										
										
										  
										
										
										
										Life
										
										Herb’s big strength is that it is a 
										Normal Trainer. 
										Of course, since there are some 
										good Trainer lock decks right now, that 
										can backfire. 
										
										
										Life Herb isn’t the main target of 
										such decks: it’s just okay healing in 
										Trainer form. 
										If you get heads, you remove six 
										damage counters and all Special 
										Conditions. 
										It’s just most decks that could 
										use this would rather run
										
										Super Scoop Up instead. 
										If you need healing and that 
										isn’t a good option, I would use
										
										Poké Healer+: using two at a time 
										results in better average healing than 
										using two copies of
										
										Life Herb. 
										
										
										  
										
										
										You know, in
										
										Yu-Gi-Oh there is a card called
										
										Second Coin Toss that, once per 
										turn, allows you ton redo a coin toss. 
										That would be a great help for 
										cards like
										
										Life Herb, if Pokémon had it. >.> 
										Enjoy it in Limited play where 
										you’re happy to have any healing and 
										while it’ll be dead weight half the 
										time, it’ll basically erase your 
										opponent’s last one to four attacks! 
										Personally, my experience even 
										with flip-tastic 
										Trainers like this is that if you pull 
										it, you run it unless your deck 
										absolutely cannot fit it. 
										
										
										  
										
										
										
										
										Ratings 
										
										
										  
										
										
										
										Modified: 
										1.5/5 
										
										
										  
										
										
										
										Limited: 
										4/5 
										
										
										  
										
										
										
										Combos with:
										
										Second Coin Toss… oh right, that’s 
										the wrong game. 
										
										
										  
										
										
										I’d also like to add I’ll be selling 
										quite a bit of my soon-to-be-former 
										possessions on eBay. 
										You can take a look
										
										here at my second auction if you’re 
										interested in some NES games. 
										Just a reminder, Pojo is in no 
										way responsible for this and was merely 
										kind enough to let me mention the 
										auction here. ;) 
						 
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