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					Pojo's Pokemon Card of the Day 
					
                        
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							Kingdra #17  HS Unleashed 
							Date Reviewed: 
                            June 9, 2010 
							
							Ratings
                            & Reviews Summary
 Modified: 2.15
 Limited: 3.00
 
							Ratings are based
                            on a 1 to 5 scale. 1 being the worst.
 3 ... average.
 5 is the highest rating.
 
							
							Back to the main COTD 
							Page 
							 |  
                          | Combos With: 
  
 |  
 
            
              | Baby Mario Top 4 UK Nats
 | 
						
						Kingdra (Unleashed) 
						
						  
						
						Today’s card up for review is Kingdra. This card really 
						does have a lot to live up to as the previous Kingdra 
						from Legends Awakened has been the focus of a 
						tournament-winning archetype for almost two years now. 
						
						  
						
						But what does this new version have to offer? Like its 
						famous predecessor it has a good 130 HP, and a 
						reasonable retreat cost of one. Unfortunately, this new 
						Kingdra has the new X2 Weakness (the old one has +30), 
						so it is much more vulnerable to the OHKO from the 
						ever-present Luxray GL LV X. 
						
						  
						
						What really made Kindgra LA so good was its high damage, 
						low cost Dragon Pump attack. Kingdra UL also has a one 
						Energy attack, Water Arrow, which can hit any of your 
						opponent’s Pokémon for 30 damage. It’s a nice enough 
						attack but not exactly devastating – you would already 
						need to have damage on the board for this to be 
						effective. When you consider that Kingdra LA can snipe 
						for 20 AND do 60 damage to the active . . . well, 
						Kingdra UL will need to do a lot more if it wants to see 
						any play. 
						
						  
						
						It does have a second attack, though. Sadly, it is 
						rather expensive. For [W][C][C], Stream Pump does a poor 
						value 50 to the active unless you bounce an Energy back 
						to your hand, in which case it does an ok-ish 80 damage. 
						That isn’t any more than the 60 + 20 that the old 
						Kingdra offers and it costs three times as much! 
						
						  
						
						It’s not so much that Kingdra UL is a bad card . . . in 
						truth, it is an average Pokémon which is competing for 
						slots in a Kingdra deck with an amazing card (Kingdra 
						LA) and a pretty good one (Kingdra Prime). The fact that 
						the September rotation will keep LA in modified for a 
						third year is effectively the kiss of death for Kindgra 
						UL’s chances of being played. 
						
						  
						
						Rating 
						
						  
						
						Modified: 1.75 (average, but outshone) 
						
						Limited: 3 (it’s a decent Stage 2 here but Stage 2s are 
						tough to get out) 
						
						  
						
						Combos with . . . 
						
						  
						
						A player who only has three copies of Kingdra LA |  
              | virusyosh | Happy midweek, Pojo readers! Today's CoTD is the 
						non-Prime Kingdra from HS Unleashed. Decks using Kingdra LA used to be very 
						popular, but are not
 dwindling in usage while Kingdra Prime is used in a 
						similar way to Crobat G.
 
 Can this Kingdra find a place in your decklist?
 
 Kingdra is a Stage 2 Water Pokemon, which is again quite 
						useful with the
 proper support. 130 HP is somewhat standard for a Stage 
						2, and should
 hopefully let Kingdra take a few hits. Double Weakness 
						to Lightning is
 terrible as always, as is no Resistance. A Retreat Cost 
						of 1 isn't so bad,
 and can be paid if necessary.
 
 Kingdra has two attacks. The first, Water Arrow, allows 
						you to choose one of
 your opponent's Pokemon and deal 30 damage to it for the 
						bargain price of
 [W]. Not bad, but definitely not something to warrant 
						use on its own. The
 second attack, Stream Pump, starts off with an expensive 
						50 damage for [WCC, but if you return an Energy card 
						attached to Kingdra to your hand, the attack
 does 80 damage instead. The "drawback" of returning an 
						Energy isn't so bad:
 the Energy can be easily attached the next turn, or 
						Feraligatr Prime can use
 Rain Dance to put it back. That being said, Kingdra 
						could possibly work in
 combination with Feraligatr Prime in a Rain Dance deck 
						as an attacker,
 although Blastoise and Lanturn Prime probably do a 
						slightly better job.
 
 Modified: 2/5 Kingdra isn't bad by any means, however it 
						is a bit outclassed
 by other Water-type attackers. Even still, Kingdra UL 
						can be a solid choice
 in a Rain Dance deck or even in a Kingdra deck looking 
						to do something
 different.
 
 Limited: 3/5 Decent HP, low Retreat, and low commitment 
						to Water Energy make Kingdra a good pick in Limited. 
						Having a sniping attack is also a plus. If
 you get it out, you're probably going to win.
 
 Combos with: Feraligatr Prime
 |  
              | Mad Mattezhion Professor Bathurst League Australia
 | 
						Kingdra (HS Unleashed) 
						  
						It seems that each Prime 
						has a lousy counterpart somewhere in the set (the best 
						non-Prime so far has been Typhlosion, and almost noone 
						uses that). Today's set filler is Kingdra! 
						  
						Considering the success of 
						Kingdra LA and the hype about Kingdra Prime, we expect a 
						lot from this guy but he doesn't stand a chance. 
						  
						The stats are good, with a 
						healthy130 HP, Lightning weakness (damn those Luxrays) 
						and 1 retreat (sorry, no resistance). 
						  
						The attacks are what damn 
						this card to the binder. Water Arrow is okay with 30 
						damage to one of your opponent's Pokemon for W, but we 
						expect more from a Stage 2. Stream Pump is where this 
						card really fails out, because you get 80 damage for WCC 
						and returning 1 energy from Kingdra to your hand (or 50 
						if you don't return the energy). Returning the energy 
						isn't really a problem, but the damage to cost means you 
						just can't justify using Kingdra as an attacker. 
						  
						Stick with the Legends 
						Awakened version. 
						  
						Mofified: 2.5 (Decent, but 
						that just isn't enough) 
						Limited: 3 (even here there 
						are better options, but you may well go for it anyway 
						depending on what you get) 
						  
						Combos with: Feraligatr 
						Prime |  |