Sunflora (HGSS)
Sunflora is a card that falls into the same category as
yesterday’s Pokémon, Hypno. It isn’t a Pokémon that you
would ever want to see in the active position, but it
does have a Power which can be used and abused in some
decks.
Just like Hypno, Sunflora has an unimpressive 80 HP. The
x2 Fire Weakness could be a problem, but at least it
does have a very handy Water Resistance. The Retreat
cost of one is manageable too. Also like Hypno,
Sunflora’s attack is abysmal. Blade Arms costs [G][G][C]
and delivers a very sad and vanilla 40 damage for that
steep cost. That’s just horrible.
However, there is nothing at all horrible about
Sunflora’s PokePower, Sunshine Grace. This Power
allows you to search out from your deck any Grass
Pokémon, and you can do it once per turn. That’s the
same effect as Beedrill RR’s Flutter Wings . . . but on
a Stage 1!
Yep, it seems that Grass decks are now getting even more
Support, as if Metapod HGSS, Wild Growth Sceptile, and
Shaymin LV X weren’t enough (not to mention Cherrim SF,
Cherrim AR, Sceptile SF . . . see where I am going with
this?). The only trouble Grass decks now have is
choosing which support to use. Frail Grass decks like
Jumpluff might well prefer Shaymin or Metapod. Slow,
Energy intensive decks like Torterra and Meganium Prime
would definitely prefer Sceptile. Speed Grass decks like
Scizor SF will probably need the damage boost from
Cherrim.
So, although Sunflora’s Power offers something pretty
great if you are using Grass Pokemon, it isn’t always
going to make it into decklists over some of the other
support techs. Nevertheless, it is definitely worth
playtesting in most Grass decks for the boost in
consistency which it offers. The only trouble is finding
room for it.
Rating
Modified: 2.75 (yet another nice tech for Grass . . .
but has stiff competition)
Limited: 3 (If you pull plenty of Grass Pokémon, you
have a set up engine for your deck, which is unheard of
in limited)
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