Tauros (Unleashed)
When you start collecting the Unleashed cards, take a
close look art the art. You will notice that most of
them seem to be performing one of the attacks printed on
the card. Tauros here is obviously using Crimson Bull .
. . and I think that’s pretty cool.
My feelings about the actual card are much less generous
than that. Tauros is straight-up set filler. The kind of
card you would NEVER put in a competitive deck and would
only even play in a prerelease because . . . well, at
least its got Colourless Energy requirements.
If I was forced at gunpoint to say something nice about
Tauros, I could mention the more-than-decent 90 HP, but
after that I would be struggling. Double Fighting
Weakness, Retreat cost of two . . . yeah, that’s not
much help.
It doesn’t get any better with the attacks either, Smash
kick gives you a pathetic 20 points of vanilla damage
for two Energy (or a DCE if you enjoy wasting important
cards). Crimson Bull is a flippy attack that costs the
same and lets you flip three coins, doing 30 damage for
each heads. Flippy attacks are almost always bad on
principle because you can never rely on the outcome and
therefore never plan out a strategy. This one, though,
comes with a totally undeserved drawback of making
Tauros Confused after it is used, so you either have to
pay the Retreat cost or waste a switching card.
Alternatively, you can just leave it active until your
opponent puts it out of its misery.
Do yourself a favour and keep this one in your
collection.
Rating
Modified: 1.25 (I suppose it could KO something if you
got lucky)
Limited: 1.75 (could stall for a bit while you got
something better)
Combos with . . .
A nice cup of tea . . . well, you wouldn’t want to leave
a nasty ring mark on your furniture would you?
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