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Pojo's Pokemon Card of the Day
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Black Belt
HS Triumphant
Date Reviewed:
Nov. 5, 2010
Ratings
& Reviews Summary
Modified: 3.33
Limited: 3.50
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Combos With:
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Baby Mario
2010 UK
National
Seniors
Champion |
Black Belt (Triumphant)
Our final card this week is Black Belt. Like Monday’s
card, Twins, it is a Supporter that can only be played
when you are behind on Prizes and is intended as a
‘comeback’ card. Does it offer the same amazing
possibilities that Twins does? Let’s take a look.
Well, instead of giving you the search options of Twins,
Black Belt chooses to take a
more direct route. During the turn that you play it,
your active Pokémon does 40 more damage to your
opponent’s active. (Note that the usual rule about
having to do some damage in the first place in order to
add any still applies).
At first glance, this card didn’t look all that great to
me . . . I mean, who wants to use up their Supporter for
the turn in that way when they could be searching or
drawing? Don’t we already have
PlusPower and Expert Belt for adding damage? Both
of those thoughts are valid, and in most situations you
probably would prefer to use a card that helps you to
recover through setting up. However it is also possible
that the best course of action would be to go for a
revenge KO, especially if your opponent has overextended
(basically, used too many resources) in order to take a
Prize. If that were the case, then Black Belt’s ability
to help you get a knock out could well swing the whole
game in your favour.
If your opponent knows you run Black Belt, then it can
also be an effective psychological weapon. When
calculating the damage you can do, they are going to
have to account for the fact that you may be able to hit
for an extra 40 out of nowhere.
For these reasons it may be worth finding room for a
copy or two in the kind of deck that expects to go
behind on Prizes (this usually means a slower deck that
needs time to set up): Tyranitar
Prime is a good example of the kind of deck I’m thinking
of, and so is Regigigas,
which tends to go behind after using its Sacrifice Power
for Energy acceleration and healing.
Rating
Modified: 2.5 (very situational, and won’t always be the
best option, even then)
Limited: 3.5 (low damage format? One big attack with
this can mean good game)
|
Mad Mattezhion
Professor Bathurst League Australia |
Black Belt (HS Triumphant)
Hey everybody, I'm back! The move was terrible, but the
internet is connected now so I'm back to doing reviews.
As a bonus, I've sent some more backdated reviews to
cover some of the cards I missed a few weeks back, and
will continue until I have finally caught up.
Now for today's review. Black Belt seems doomed as the
lesser of 2 good cards from Triumphant (do we have an
abbreviation yet? I'm thinking HST), which has been full
of usuable and fun cards (some have even been both!).
First, the effect.
Most of you will be pretty familiar with this from the
prerelease, but for the newbies this card is a Supporter
(once-per-turn only, but otherwise unblockable) that can
only be played from your hand if you have more prizes
left in play than your opponent. The effect is to boost
your Active Pokemon's attack damage by 40, but only for
the damage dealt to the opposing Active Pokemon (sorry,
no super cheat for those lovely but mostly second tier
spread decks).
Obviously, this card is meant to give a revenge KO after
your opponent takes the lead (at least in the Prize
department) but astute players will recognise there are
ways to abuse this card. If you play a
straight-damage deck that often has to sacrifice Pokemon
(Gyarados, Regigigas Lv X, Jumpluff) or you don't mind
losing your starter (Spiritomb PA comes to mind), then
your main attacker can use this card to get brutal
levels of damage for destroying that pesky tank your
opponent is building on the bench (Luxray GL anyone?).
Also, Black Belt is great for recovering when someone
takes out your Pokemon carrying an Expert Belt, since
the extra damage fits the strategy brilliantly
while taking advantage of the 2 prize penalty.
The main problem with this card is the competition which
comes from another card with the
must-be-behind-in-prizes condition, Twins. This card,
reviewed earlier in the week, can be used in just about
any deck due to the magnificent search power, while
Black Belt only works in decks that like to deal
straight damage. The sheer versatility of Twins also
works in the decks that might like Black Belt, which
means players are forced to choose between the 2 since
using too many "from behind" cards will cause a lot of
dead draws, killing the consistency and playability of
the deck.
Black Belt won't be a staple card in this format, but it
can work and be downright broken against low HP cards,
which your opponent believes to be safe after they
remove your main attacker. Pack some shuffle-draw (you
should anyway) to deal with the dead-draw situation and
this card will be a viable choice. You have been warned!
Modified: 3.5 (despite the drawbacks, you can really
surprise your opponent with this one, and the ability to
stack the damage with Plus Power and Expert Belt will
mean no Pokemon is safe!)
Limited: 3 (damage is king here, but use Twins first and
watch the prize count since you only get 4)
Combos with: Expert Belt, Gyarados
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conical |
11/5/10: Black Belt(Triumphant)
The final supporter
of Triumphant is the least heralded of the three, Black
Belt. Then again, when its competition consists of Twins
and Seeker, both highly playable/interesting cards,
other cards tend to be left out of the spotlight.
Thankfully, Black
Belt does have its merits. The card works as a quadruple
Pluspower with one card, letting you deal 40 extra
damage when you attack. The downside is that, like
Twins, it can only be used when you're behind on prizes.
This is a good move, if only because it prevents
surprise donks on the second turn.* This isn't bad in
and of itself, but the format has plenty of aggro as it
is, and the slower decks should probably get some
support too.
*As an aside,
though, anytime you start with a lone basic, a donk
shouldn't be that much of a surprise in most cases. That
is why you should avoid lone basic starts going first at
all times. Be prepared! This message has been brought to
you by Call Energy, who provides all your 'attach an
energy, fill your bench' needs.
The point being,
this should see some degree of play. As much as Twins or
Seeker? Probably not even close. However, there will
probably be a few decks who would like to do some extra
damage every so often, and those decks(rather, the
people playing them) will know where to look.
Modified:3.25/5
Limited: 3.75/5
Combos With:
Pokemon that do damage. Which is most of them.
|
Otaku |
We end the week with the last new
Supporter from HS – Triumphant,
Black Belt.
Besides the normal Supporter
text, we have another Supporter you can
only use when you have more Prize cards
remaining than your opponent.
You then get a massive 40 extra
points of damage for your attack this
turn (as long as it is an attack that
already deals damage).
Twins is designed to give you a
strategic boost,
Black Belt is about raw power.
This literally like dropping all
four copies of
Plus Power at once, but actually
using it reminds me more of
Scramble Energy.
While clearly not in the same
league, in the end both will allow you
to hit harder than you “should” be able
to with the resources you have invested
in a particular Pokémon.
Fast, hard-hitting attacks
designed to take out one level of
Pokémon will advanced to OHKOing the
next level: Basic-thumping attacks will
threaten Stage 1 Pokémon, Stage 1
slamming attacks will threaten Stage 2
Pokémon, and the uppermost echelon of
attacks will handle “enhanced” Pokémon:
Stage 2 Level X Pokémon, “protected”
Pokémon by Special Energy or built in
effects, etc.
You won’t want to use the exact same
combos as you would with
Twins, but you will use many similar
ones.
Things like running a sacrificial
opening Pokémon, running a Pokémon that
KO’s itself or another of your Pokémon
for at least minor gain, or the easiest,
just packing it as insurance.
Only the last is a potential
universal use, but when you really look
at what decks fall where, you start to
see almost universal coverage.
The real reason not to use this
card is simple:
Twins benefits you more and you
can’t make room for both.
The biggest usage difference I
can see is that the aggressive decks
that don’t use
Twins may still consider this: a
single quick KO is often all they need
to turn the tempo of the game back in
their favor, while they should already
excel at setting up (making
Twins unneeded).
In Limited play, this is another “must
run”.
If you are never able to use
Black Belt and yet manage to lose,
either you made a massive mistake or
your opponent is both brilliant and
lucky.
It’s annoying that it might be a
dead draw, but I’d rather have it
sitting in my hand in case my opponent
drops something massive and pulls ahead.
Rare will someone have more than
one “big thing” in their Limited decks.
Ratings
Modified:
3.75/5
Limited:
4/5
Summary
Black Belt
may play second string to
Twins, but it is an excellent card.
Any competent player should be
able to turn it into a revenge KO to
even the Prize count back up, and with
some planning and basic combos you can
easily pull ahead in Prizes or in “true”
advantage (taking out a resource
intensive Pokémon).
I am still selling my former
collectables on eBay, but I’ve had a
busy week so you’ve probably noticed a
big gap in my auctions.
Please keep checking back as I
post at least a few last minute deals
this weekend. I’ve had a lot of
hobbies over the years, so at various
times I’ll have comic books, manga,
action figures, and video games on the
auction block. You can take a look
at what’s up for bids
here. Just a reminder, Pojo is
in no way responsible for any
transactions and was merely kind enough
to let me mention the auctions here. ;)
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