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					Pojo's Pokemon Card of the Day 
					
					
                        
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                             | 
                          
                              | 
                          
							 
							Absol (Prime)  
							 HS Triumphant 
							
							Date Reviewed: 
							Nov. 8, 2010 
                            
							
							Ratings
                            & Reviews Summary 
							 
							Modified: 3.50 
							Limited: 3.75 
							
							Ratings are based
                            on a 1 to 5 scale.  
                            1 being the worst.   
							3 ... average.   
							5 is the highest rating. 
							
							
							Back to the main COTD 
							Page 
							   | 
                         
                        
                          
                            Combos With: 
							
                            
							 | 
                         
                        
					
 
            
              
          Baby Mario 
			2010 UK 
			National 
			Seniors 
			Champion | 
              
						
										
										
										
										Absol 
										(Prime) 
										
										
										  
										
										
										Hello and welcome to a week of 
										Triumphant Primes on
										Pojo’s
										CotD! 
										Everyone likes to see one of these when 
										they open a pack, but which ones will 
										make you extra glad you pulled them, and 
										which will make you wish you got one of 
										the others instead? 
										
										
										  
										
										
										We kick off the week with
										Absol Prime, 
										a Pokémon which always gets points for 
										style. 
										
										
										  
										
										
										This version comes with 80 HP which is 
										. . . ok, I suppose, considering 
										it’s a Prime. Fighting Weakness will be 
										an issue, thanks to 
										Donphan and 
										Toxicroak G Promo, but the 
										Psychic Resistance is one of the best 
										around. The Retreat cost of one is, as 
										always, acceptable. Being a Dark type is 
										one of the best things a Pokémon can be, 
										giving access to the damage-boosting 
										powers of Special Dark Energy. 
										
										
										  
										
										
										Is it just me, or do
										Absol’s 
										effects tend to be a bit on the mean and 
										nasty side (think 
										Absol SW and 
										Absol G LV X)? I suppose that’s 
										appropriate for the ‘Disaster’ Pokémon, 
										and it’s certainly what you get from 
										this card. Absol’s 
										‘Eye of Disaster’ PokeBody only works 
										when it is active, but can have a pretty 
										crippling effect on the opponent, 
										forcing them to put two damage counters 
										on any Basics they bench. Imagine this 
										in combination with Miasma Valley, or 
										any form of spread deck (Abomasnow 
										SF, Gallade 
										4 etc). It’s not necessarily devastating 
										in itself, but played early, and in the 
										right deck, and it could put a lot of 
										pressure on the opponent. 
										
										
										  
										
										
										Absol’s 
										only attack is Vicious Claw, and it 
										costs [D][C] 
										to use. Usually, I am not fond of Basics 
										that don’t have a single Energy attack, 
										and it does count somewhat against
										Absol. 
										Nevertheless, Vicious Claw has a very 
										nice base damage of 70, making it viable 
										as an anti-Gengar 
										tech (OHKO on the Prime or LV X). The 
										(sort of) downside to
										Absol’s 
										attack is that you need to send a 
										Pokémon to the Lost Zone in order to use 
										it. This may or may not be a problem: 
										most decks have 
										uneeded techs, starters or Stage 
										1s they can lose, but you won’t 
										necessarily have them in hand or want to 
										search them out. Generally you will want 
										to plan for using 
										Absol as a tech attacker rather 
										than your main offence. 
										
										
										  
										
										
										Of course, seeing as there is no actual 
										downside to having Pokémon in the Lost 
										Zone (as long as we don’t ever get the 
										Lost World Stadium), you can make good 
										use of Absol 
										if you combine it with Mew Prime. Simply 
										use Absol’s 
										attack to Lost Zone Stage 2 Pokémon with 
										cheap attacks, and then use Mew Prime to 
										copy them. You would need to devote your 
										whole deck to making the strategy work, 
										but it would be an interesting one to 
										try. 
										
										
										  
										
										
										Rating 
										
										
										  
										
										
										Modified: 3 (useful anti-Gengar 
										tech with some nasty tricks) 
										
										
										Limited: 4.25 (absol-utely 
										(sorry) bosses 
										Prereleases where there is always 
										plenty to discard for the attack) 
										
										
										  
										
										
										Combos with . . . 
										 
										
										
										  
										
										
										Mew Prime 
						 
				 | 
             
            
              
          Mad Mattezhion  
 Professor Bathurst League Australia | 
              
						 Absol Prime (HS Triumphant) 
						Today is the start of Prime week here at Pojo! A lot 
						of good reviews for this week ahead, I’m really glad I 
						got reconnected in time! 
						First off is Absol Prime, and this guy seems to be 
						getting a mixed reception. 
						Let’s start, as always, with the stats. Absol is a 
						Dark Basic (warning: terrible computer pun!) with 80 HP, 
						1 retreat, Fighting weakness and Psychic resistance. 
						Nice HP, and the Fighting weakness is good too due to 
						the fact that Donphan and Machamp wouldn’t find it very 
						difficult to KO Absol anyway, while Psychic resistance 
						stops a lot of techs. Absol isn’t a tank, but it will 
						very hard to donk which is really all you need. 
						Now the abilities. Absol gets a Pokebody and an 
						attack, both of which can be effectively put into a 
						combo. The body is Eye of Disaster, and puts 2 damage 
						counters on any Pokémon your opponent plays onto their 
						Bench as long as Absol is your Active Pokémon. 
						What I like about this ability is that you can combo 
						it with Ampharos PT’s Damage Bind Pokebody to 
						effectively destroy your opponent’s ability to use 
						coming-into-play Pokepowers like Uxie’s Set Up, Azelf’s 
						Time Walk and Crobat G’s Flash Bite. While there are 
						certainly ways around this combo (Dialga G Lv X, KO 
						Absol and/or Ampharos, or just force a switch) it can be 
						abused to put your opponent behind in setup, as well as 
						make them susceptible to sniping/spread attacks for a 
						quick KO next turn. Even with Nidoqueen, you are still 
						denying many crucial power uses to your opponent for 
						only 4 cards (Absol, Mareep, Rare Candy and Ampharos). 
						Now I’ll talk about the attack, which isn’t half bad 
						either. Vicious Claw deals 70 damage for DC, which can 
						easily be boosted by Special Dark energy and Expert Belt 
						(as well as Pluspower and now Black Belt). The trade-off 
						is that you have to send a Pokémon from your hand to the 
						Lost Zone. 
						Of course, the potential for early kills with boosted 
						damage is good, but Absol is too fragile to risk more 
						than a single Special on and Expert Belt could cost you 
						more than it helps you, especially since there isn’t any 
						energy acceleration for Dark Pokémon at the moment 
						(forcing you to attack turn 2, if you survive that 
						long). Still, if you have multiple Absol you can Expert 
						Belt the first and then take advantage of Black Belt to 
						really bring the hurt with the second Absol. 
						The other problem is having to sacrifice a Pokémon to 
						the Lost Zone, since you can no longer use it. Even 
						worse, you can’t attack if you don’t have a Pokémon in 
						your hand to sacrifice which can lead to getting 
						completely mulched by your opponent. At least Lost World 
						isn’t in this set and isn’t likely to appear later, so 
						the risk of an opponent declaring victory with that 
						detestable stadium won’t be what stops Absol seeing 
						play. 
						On that note, I hate the very idea of Lost World. 
						Stadiums are supposed to be double-edged swords that 
						take skill to play effectively. You shouldn’t be able to 
						drop one mid turn and declare yourself instantly the 
						winner! The text should read “if at the start of your 
						turn, this stadium is in play and there are at least 6 
						Pokémon in the Lost Zone, you may declare yourself the 
						winner” along with the other stadium text so that there 
						is a minor risk of your opponent using it themselves. I 
						HATE THIS CARD! [/rant] 
						All is not lost however. Mew Prime (reviewed last 
						week) provides another combo! If you place a few copies 
						of various 1-energy-killers in your deck without their 
						pre-evolutions, you can sacrifice them with Absol to 
						bring the pain then drop a Rainbow energy on Mew and 
						bring even more misery to your opponent, while hitting 
						for Psychic weakness instead! Viable sacrifices would 
						include single copies of Machamp SF, Donphan Prime, 
						Gengar SF, Jumpluff HGSS, Raticate PA and Shuppet PT all 
						seem like candidates, alongside any other large Pokémon 
						with a brutal single-energy attack and no useful support 
						abilities. Drop a DCE after the Rainbow energy if Mew 
						survives and really go to town! Alongside other 
						disruption (like Vileplume UD and Weavile UD) you can 
						totally ruin an opponent’s day. 
						Sadly, the problem remains that Mew is easily KOed 
						along with Absol, and Dialga G Lv X stops the Pokebodies 
						that make this combo function. You could really mess up 
						your opponent if you can get Absol to survive for a 
						second energy attachment to attack and then surprise 
						them later with Mew, but it is a fragile combo (due to 
						the low HP rather than the number of cards involved like 
						most other fragile uber-combos). 
						In the end, Absol has some possibilities and I hope 
						rogue deck builders get that rare sense of satisfaction 
						that comes from surprising and routing a top tier deck 
						with a combo the other player couldn’t see coming. Test 
						against this deck, you’ll be glad to know whether or not 
						you could take it on even if it never appears at 
						tournaments. 
						Modified: 3.5 (a big win for disruptors, if you can 
						solve the energy problem then we have a real contender!) 
						Limited: 4 (easy damage and plenty of filler to 
						sacrifice, just watch for Machamp and others) 
						Combos with: Mew Prime, Ampharos PT 
				 | 
             
            
              
          RocketProf 
 Professor Six Feet Under Games League | 
              
						 Hello Poke folks!! This is RocketProf making a 
						Triumphant return for a Prime Week of reviews (ok... 
						enough puns... if there is such a thing)!! Today's COTD 
						is Absol, a Basic Darkness type with 80HP (eh), a 2X 
						fighting weakness (ouch... put you'll more than likely 
						be otk'd by Machamp and Donphan anyway), a -20 Psychic 
						resistance (nice) and a retreat cost of one (tolerable). 
						Absol has a PokeBody, Eye Of Disaster, that says that as 
						long as Absol is your active Pokemon whenever your 
						opponent drops anything on their bench it takes 2 damage 
						counters... this can combo well with Miasma Valley which 
						has the same effect as EOD, but only if they're not P or 
						G, and Metagross SV's PokeBody that gives all pokemon in 
						play 20 less HP. This will make all of your opponent's 
						Pokemon come into play down 60HP... which ko's lots of 
						them instantly!! Absol's attack Vicious Claw hits for 70 
						for DC and requires a Pokemon from your hand to be 
						placed in the Lost Zone or the attack fails... which is 
						a great set up for Mew Prime's Lost Link PokeBody and if 
						the D is paid with a Special Darkness Energy you can 
						then be hitting for 80 which will make short work of 
						most SP Pokemon.  
						Modified 3.9/5 Playable but needs some good partners
						 
						Limited 2.5/5 Not the best but pretty splashable... 
						but i'm not too sure about sending too many Pokemon to 
						the Lost Zone... 
				 | 
             
            
              | 
          conical | 
              
						 11/8/10: Absol Prime(Triumphant)  
						Last week, we reviewed the Trainers of the set. This 
						week, we review the Primes that we haven't already 
						reviewed.  
						We start with Absol Prime, which huuurrrrrrrrrgggggh.
						 
						...See, I really want to rate this card well. I 
						really do. I mean, look at its Poke-Body! Eye of 
						Disaster puts two damage counters on any basic your 
						opponent plays, which is really really good. Vicious 
						Claw does 70 damage for 1D, with the only requirement 
						being having to move a Pokemon in your hand to the Lost 
						Zone, which, again, is really really good. And yet...
						 
						What does this card do? No seriously, what benefits 
						does this card give? Trying to abuse the Body? It has to 
						be active. Trying to abuse the attack? There are far 
						better attackers than Absol. Not only that, the attack 
						has zero synergy with the Body, which makes the Body 
						fairly superfluous.  
						Of course, there has been talk thrown around about 
						Absol being used to one-shot Gengar. It's a thought, but 
						I don't like it. To start, which Gengar are you 
						countering? Gengar SF? Vicious Claw doesn't OHKO, and if 
						it does, you're still going to run into Fainting Spell. 
						Yeah, it's been thrown around in Gyarados, where one 
						could avoid risking a Belted Gyarados to Fainting Spell, 
						but it seems like it'd be better not to attach Expert 
						Belt to Gyarados the instant you see the Gastly. Gengar 
						Prime? It probably won't see much play until if or when 
						Lost World finally makes it overseas, and when it does, 
						Absol actually helps Gengar towards its goal of getting 
						Pokemon in the Lost Zone with Vicious Claw. Gengar AR? 
						You likely won't be hitting Gengar AR, because it'll be 
						on the Bench, and it won't be OHKO'd. The other Gengar 
						AR and Gengar GL? No one plays those. I'd like for 
						someone to try and abuse this card, because it has some 
						interesting dynamics, but overall I don't think it's 
						worth it.  
						That said, use this in Limited if you pull it. You 
						likely won't get more than one, but the cheap attacks 
						and easy fodder in your hand to Lost Zone makes it 
						worthwhile.  
						Modified: 2.75/5 
						Limited: 4/5 
						Combos With: A better player than me should answer this. 
				 | 
             
            
              
          Wes1234 
			Crazed Eeveelutionist | 
              
						 Hello again as we start off HS Triumphant Prime week 
						#2, basically finishing off the rest of the interesting 
						set of Prime pokemon that we got. We start the week off 
						with a pokemon whom only saw a short spotlight period 
						back about three-ish formats ago. That Absol was known 
						for being a disruptive starter that sometimes made it 
						impossible to come back... that is until Claydol came 
						along and ruined its parade. The new Absol Prime in no 
						way comes close to copying that in any way, but its the 
						2nd legal Absol thus far (I'm counting Absol G and its 
						Lv X as one together). Will it too see some brief glory 
						in the Spotlight as its SW counterpart did?  
						Well, it is a bit hyped, and it's easy to see why. 
						The two-energy attack on a dark-type pokemon (special 
						dark energies, anyone?) is the main attraction.  
						Two energies for 70 damage (not including Expert belt or 
						special Dark energy 
						bonuses) is very nice, as it will one-shot Gengar Prime 
						when Lost World makes it to the scene. However, I think 
						that its hype isn't as justified as it's put up to be. 
						The nasty effect of sending a pokemon to the lost zone 
						is what kills it. Yes, it can one-shot Gengar Prime. 
						Yes, it's energy cost is cheap for the damage output, 
						but you're only assisting your opponent in meeting the 
						conditions for Lost World. In addition, your ammo relies 
						on Pokemon IN YOUR HAND, which Gengar Prime specifically 
						targets, mind you.  
						It's like holding a Halo Rocket Launcher when you have 
						no rockets left to fire. Therefore, it's not a true 
						counter. It's better to Black Belt/Expert Belt another 
						dark-type pokemon (even if it's Stage 1) and one-shot it 
						that way. Both Umbreons from UD, Honchcrow w/ Riot, and 
						Absol G Lv X are just a few examples of better suited 
						counters.  
						80 HP for an unevolving basic is slightly above 
						average, but this kind of "averagity" doesn't cut it in 
						a format spammed with Garchomp C Lv X and Blaziken FB Lv 
						X, as well as the other upcoming powerhouse decks out 
						there such as Machamp/Donphan Prime decks. To make 
						matters worse, fighting weakness makes it brittle with 
						all the fighting-type pokemon out there. At least a 
						psychic resistance saves it from a OHKO by an EB'd Uxie 
						Lv X.  
						As a starter in a format that isn't dealing with Lost 
						World yet, though, it's an appealing choice, as its 
						attasck, even with an EB or Special Darkness energy, is 
						sure to put some early pressure on them. However, that's 
						also the downside. You still have to provide the 
						"poke-ammo" for its attack, which can slow your setup 
						for other pokemon that you're trying to get out. Plus, 
						cards like Twins and Black Belt can turn your 
						early-pressure game tactic into one hellish nightmare.
						 
						Overall, this card is a bit underwhelming. It has its 
						perks in dishing out moderate damage for a cheap energy 
						cost, but it's too brittle to abuse its Poke-Body for 
						long. A combo with Mew Prime is intriguing, but I feel 
						that such a combo is better on paper than in testing. If 
						this card has any true chance to shine, now is the time 
						while Lost World isn't ruining your day.  
						Modified (before Lost World comes out): 3.5/5 (If 
						you're a die-hard Absol Prime fan, abuse its time to 
						"shine" while you can. Like Absol SW, its spotlight will 
						only last a very short while.)  
						Modified (after Lost World comes out): 2/5 (Very 
						risky choice with Gengar Prime AND Lost World 
						everywhere.)  
						- Wes1234 
						Crazed Eeveelutionist  
				 | 
             
            
              | 
          virusyosh | 
              
						 Welcome back once again, Pojo readers! This week we 
						are covering 5 of the 8 Primes from the new HS 
						Triumphant expansion. Our week is kicking off with a 
						review of Absol Prime.  
						Absol is a Basic Darkness-type Pokemon. Dark types 
						see a fair amount of play in decks like Tyranitar, and 
						there are common Dark leads such as Sableye SF and 
						Spiritomb AR. Absol Prime as also received a lot of hype 
						for a Lost Zone deck. But will it see play?  
						First, its top and bottom stats. 80 HP is decent for 
						a non-evolving Basic, but still low enough to worry 
						about in the high-powered metagame that we have today. 
						Fighting Weakness is also unhelpful in this regard, as 
						Machamp is very common and will only become more 
						prevalent as more people get their hands on Machamp 
						Prime. Donphan Prime will also pose a problem. Psychic 
						Resistance is great against things like Gengar and the 
						pixies. Finally, a Retreat Cost of 1 is perfectly fine: 
						Not too bad if you have to pay it.  
						For the abilities, Absol Prime has a Poke-Body and a 
						single attack. The body, Eye of Disaster, puts two 
						damage counters on your opponent's Basic Pokemon when 
						they play them from their hand to the Bench while Absol 
						is active. This is important against all decks (as all 
						decks need Basic Pokemon), however it is especially 
						important against SPs because many commonly played SPs 
						start with 80 HP or less, and putting them on the bench 
						with 2 damage counters puts them within snipe-KO range 
						of many Pokemon, such as Gengar SF. Other support 
						Pokemon, such as Uxie, Azelf, Spiritomb, Sableye, and 
						others will also be taken out fairly easily with 20 
						extra damage. The only real drawback here is that Absol 
						must be active in order for this Body to be in effect, 
						but its attack isn't so bad.  
						Speaking of the attack, Vicious Claw costs [DC] and 
						does 70 damage, but has the additional cost of taking a 
						Pokemon card from your hand and putting it into the Lost 
						Zone. 70 damage for 2 energy is pretty good, especially 
						when Absol can make sure of Special Darkness Energy to 
						further increase its damage output. However, removing 
						the Pokemon from your hand to the Lost Zone can easily 
						kill your hand advantage or leave you unable to attack, 
						so in some ways Absol needs special consideration when 
						being put into a deck, if not just having an entire deck 
						built around it. Mew Prime can make use of the removed 
						Pokemon's attacks, but its low HP is a massive problem.
						 
						Modified: 3/5 I feel like Absol has a lot of 
						potential, but it doesn't have a home yet. It doesn't 
						fit terribly well into many of the current deck 
						archetypes we have today, and the very hyped Gengar 
						Prime/Absol/Palkia G type Lost World decks will have to 
						wait until Lost World is finally released in the US (if 
						ever). However, this is no reason to not use Absol: 
						simply try it and see what works for you. Maybe as a 
						secondary attacker in a Tyranitar deck? Who knows.  
						Limited: 3.5/5 Absol is pretty good here. Eye of 
						Disaster puts a lot of pressure on your opponent, and 
						Vicious Claw is great in a slow format. Just make sure 
						that you have enough Pokemon in your deck to be able to 
						make sure you have lots of Pokemon in your hand for the 
						Lost Zone requirement!  
						Combos With: Mew Prime 
				 | 
             
            
              
          
			  
			Otaku | 
              
						
										
										
										I expected this to be a very short 
										review. 
										To be blunt,
										
										Absol Prime looked great at first, 
										then like junk, and now I keep seeing 
										combo after combo for it. 
										Especially after I talked to 
										Bondiborg; he contributed a lot of ideas 
										on how to use
										
										Absol and for that I thank him. 
										
										
										  
										
										
										To begin, it will be hurt if/when we get
										
										Lost World because
										
										Absol only has one attack and it 
										requires you send a Pokémon from your 
										hand to the Lost Zone to use it. 
										
										
										Lost World allows either player to 
										declare his/herself the winner if 
										his/her opponent has six Pokémon in the 
										Lost Zone. 
										
										
										  
										
										
										Then I started seeing combos. 
										So many that this is my second 
										draft: the first followed my normal 
										protocols and I was running out of room! 
										To break down the actual card in 
										short order, being a Basic Pokémon with 
										a single Energy Retreat Cost is good. 
										Being a Darkness Type Pokémon 
										with Psychic Resistance -20 is great! 
										80 HP and Fighting Weakness are 
										somewhat bad (but not catastrophic). 
										The Poké-Body is great except for 
										requiring
										
										Absol be Active and the attack is 
										good but a bit slow since it needs two 
										Energy and can fail if you have no 
										Pokémon in hand to send to the Lost 
										Zone. 
										The Poké-Body, which if you 
										missed it places two damage counters on 
										a Basic Pokémon your opponent plays from 
										hand, is what makes this card so 
										desirable. 
										
										
										  
										
										
										The basic, easy to implement combos for 
										this card are next. 
										
										
										Call Energy allows you to attack and 
										aid your own set-up with a single 
										Energy. 
										
										
										
										Miasma
										
										
										
										Valley 
										grants two more damage counters for a 
										total of four with
										
										Absol, unless the Pokémon are Grass 
										or Psychic. 
										
										
										Twins and
										
										Black Belt can be used with a 
										passive open to give your opponent a 
										false lead: you have a killer set-up 
										while all their Pokémon are damaged and 
										all you’re out is a
										
										Call Energy and
										
										Absol. 
										As you are spreading damage, you 
										might even risk doing a “stupid” move by 
										slapping an
										
										Expert Belt on
										
										Absol: again, give them a false lead 
										or go aggressive: 90 points of damage on 
										your second (and later) turns against 
										Pokémon you’ve already done 20 or 40 
										points of damage to means you might be 
										able to afford it. 
										A clutch
										
										Seeker just makes it sting more, 
										thinning their Bench and/or bouncing a 
										now Benched
										
										Absol that has served its purpose if 
										they try to be passive as well. 
										
										
										  
										
										
										The next step for this card is selecting 
										the rest of the deck. 
										The above might be interesting, 
										but I realize it isn’t enough for most 
										decks to bother with.
										 Now 
										we start looking at semi-specific uses. 
										Damage spreading decks should 
										consider this as an opener; especially 
										Darkness-Type focused ones like
										
										Tyranitar. 
										Using the above generic combos
										
										Absol can set-up for at least one 
										developed
										
										Tyranitar, maybe more. 
										That little bit should allow you 
										to quickly go from a Prize deficit to a 
										Prize lead, taking multiple Pokémon out 
										at once. 
										
										
										  
										
										
										Now for the really specific 
										decks/partners for
										
										Absol: first is
										
										Metagross. 
										Use both the Supreme Victors 
										version that lowers max HP by 20, and 
										since that Poké-Body doesn’t stack use 
										the other one from Legends Awakened to 
										enjoy its Poké-Power that acts as a 
										free, once-per-turn
										
										Pokémon Reversal. 
										Option two is again a tag team of 
										the same Pokémon:
										
										Ampharos. 
										The Platinum version has a Poké-Body 
										that shuts off Poké-Powers on Pokémon 
										with at least one damage counter on 
										them, adding control (and protection) 
										for
										
										Absol. 
										Again it doesn’t stack so you 
										should run one or two
										
										Ampharos Prime (from HeartGold 
										SoulSilver): its Conductivity Poké-Power 
										puts a damage counter on your opponent’s 
										Pokémon each time your opponent attaches 
										an Energy card to it from hand. 
										
										
										  
										
										
										I’ll finally hit something my fellow 
										CotD reviewers didn’t: attacking around 
										your own
										
										Absol. 
										Several Pokémon have attacks that 
										allow you to switch said Pokémon with 
										one of your Benched Pokémon. 
										
										
										Absol isn’t much of a meat shield: 
										it may not survive even a single attack. 
										Either the rest of the deck needs 
										to cripple your opponent’s offensive, or 
										your strategy shouldn’t require
										
										Absol survive long: opening the game 
										and spreading damage those first few 
										turns, then taking one more attack for 
										the team (and your true main attacker). 
										If your opponent doesn’t or can’t 
										KO
										
										Absol, then its low Retreat Cost 
										should be easy enough to pay. 
										
										
										Forretress (HS – Undaunted),
										
										Gengar (Arceus),
										
										Gliscor Lv.X (Legends Awakened),
										
										Magnezone (Stormfront),
										
										Ninjask (Supreme Victors),
										
										Octillery (HS – Unleashed),
										
										Quagsire GL,
										
										Seviper (Platinum),
										
										Yanmega (Legends Awakened) and
										
										Yanmega (54/102, HS – Triumphant) 
										all can attack then jump to the Bench, 
										and all possess a second desirable trait 
										as well as solid damage-to-Energy 
										ratios. 
										
										
										  
										
										
										You clearly can’t combine everything 
										into a single deck, but you might be 
										able to mix a few together. 
										For example, running a single
										
										Beldum and
										
										Metagross with Gravitation would be 
										difficult but not impossible to squeeze 
										into an
										
										Ampharos/Ampharos 
										Prime deck that tries to open with
										
										Absol and 
										
										
										Miasma
										
										
										
										Valley. 
										If you could cram it all together 
										and get it to run reasonably smooth, 
										you’d enjoy your opponent’s earliest 
										Pokémon being shorted 60 HP (unless 
										Grass or Psychic) and having their Poké-Powers 
										shut off, plus getting hit for one or 
										two damage counters (from one or two
										
										Ampharos Prime) for each Energy 
										attached from hand. 
										
										
										  
										
										
										
										
										Ratings 
										
										
										  
										
										
										
										Modified: 
										2/5 – General rating; if used in a deck 
										tailored for it, bump it up one to two 
										points. 
										When/if we get
										
										Lost World, watch it plummet to one 
										for general play or two in a dedicated 
										build. 
										
										
										  
										
										
										
										Limited: 
										4/5 – Big basic in a format of lower HP 
										scores with ample fodder in your hand 
										for the attack. 
										Opening is amazing and 
										mid-to-late game it is still good. 
										Just mind the Weakness. 
										
										
										  
										
										
										
										
										Summary 
										
										
										What is left to say? 
										I’ve gushed on this card and 
										rated it quite highly, because with a 
										proper set-up you have a control-spread 
										deck that can deal a sound beating for 
										two Energy. 
										There are a lot of popular decks 
										can still push through and wreck
										
										Absol, and with the threat of
										
										Lost World hanging over it, I don’t 
										know if it is worth trying to find the 
										ideal build I theorize. 
										
										
										  
										
										
										I am still selling my former 
										collectables on eBay.  I’ve had a 
										lot of hobbies over the years, so at 
										various times I’ll have comic books, 
										manga, action figures, and video games 
										on the auction block.  You can take 
										a look at what’s up for bids
										
										here.  Just a reminder, Pojo is 
										in no way responsible for any 
										transactions and was merely kind enough 
										to let me mention the auctions here. ;)  
										
										
										  
						 
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