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Pojo's Pokemon Card of the Day
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Machamp Prime
HS Triumphant
Date Reviewed:
Oct. 25, 2010
Ratings
& Reviews Summary
Modified: 4.00
Limited: 3.50
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Combos With:
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Baby Mario
2010 UK
National
Seniors
Champion |
Machamp Prime (Triumphant)
Hello and welcome to a brand new EXCITING week on
Pojo’s CotD.
Exciting because we get to review some new, and
hopefully great cards. Reviewing new cards before they
have had a chance to impact on the format is always
risky though. There’s a chance that we may miss a great
combo or misjudge how good a card will be in a metagame
that won’t even exist until City Championships.
That said, I’m pretty confidant that today’s card is
one that you WILL see at tournaments.
Machamp Prime has a huge 150 HP, which makes it a
very difficult OHKO even for those Pokémon who can abuse
its double Weakness to Psychic. It also has a hefty
Retreat cost of three and its attacks are very much on
the expensive side, but I wouldn’t worry too much about
that. Why? Because of its Fighting Tag Pokémon Power,
that’s why.
Fighting Tag allows you to move any Fighting Energy
attached to your active Pokémon and switch it with
Machamp Prime. This gives you both a way to get extra
Energy on Machamp fast and get it into play without
having to waste Energy retreating or using a switching
Trainer. And you are definitely going to want to have
Machamp Prime active, as it has a couple of nice
attacks.
The first, Crushing Punch, costs [F][C][C], does 60
damage, and discards a Special Energy attached to the
defending Pokémon. The damage may be mediocre, but the
discard is great considering the amount of Special
Energy used in decks. Getting rid of Tyranitar’s Special
Darks, or Steelix’s Special Metals, (and any pesky
copies of tomorrow’s COTD) can really set your opponent
back a step, and I haven’t even mentioned Double
Colourless yet . . .
If you really want the power to hit big though,
Machamp can do that too. Champ Buster costs a huge
[F][F][C][C] (but hey, it too can use Double Colourless)
and does 100 damage, plus an extra 10 for each damaged
Pokémon you have on the Bench. This attack maxes out at
150 (or 170 with Expert Belt) and could guarantee a KO
on virtually every playable Pokémon. There are a variety
of ways to get damage on your bench (Rainbow Energy,
Unown P, playing against a spread deck), but the best is
simply using Donphan Prime’s Earthquake attack before
tagging out to Machamp. The fact that Donphan uses the
same type of Energy means that there is a lot of synergy
between the two cards.
Since the release of Stormfront, Machamp decks have
always had a presence in the format, thanks to Machamp
SF’s ability to OHKO any Basic (including SP Pokémon)
for a single energy. The problem with it was that it had
a poor match up against non-Basic decks, mostly having
to rely on Hurricane Punch coin flips or another Pokémon
line (such as Gengar or Kingdra) to take Prizes against
Stage 1 and 2 Pokémon. What Machamp Prime does is give
Machamp decks a way of taking on other evolved Pokémon
without needing techs with incompatible Energy needs and
without compromising its good SP match up. For this
reason, I expect to see Machamp Prime claim a place in
virtually every Machamp deck (usually replacing the
suicidal LV X), and I expect those decks to have better
match ups across the board, and become more popular
because of it.
Now it’s not just SP decks that should fear Machamp.
Rating
Modified: 4 (gives Machamp decks what they have been
lacking)
Limited: 3 (like all Stage 2s - hard to get out, but
can win games)
Combos with . . .
Donphan Prime (HGSS)
|
West1234 |
Hello, Pojo Readers. Triumphant has been a set
that has brought a combination of great hype (Gengar
Prime for example) and great disappointment (no Lost
World in the set). This week, we start on the
hyped end of the spectrum in the form of a new strong
partner with Donphan Prime that may very well give a
whole new playing style to Machamp/Donphan decks.
That said hyped card is Machamp Prime.
Basics, first. Being a fighting type is a card's
dream right now with Luxrays swarming the format, and
Machamp Prime is living in it. Being a stage 2 has
never been a terrible thing ever since the first Rare
Candy popped into existence, but it did make them a pain
to play with if you whiffed on drawing said unsearchable
Rare Candy, but the recent arrival of the new Supporter
card, Twins will fix this problem, much to the relief of
all existing Stage 2 decks in the format currently
(search out Rare candy and the Stage 2). An
impressive 150 HP surpasses its SF counterpart and will
ensure that it will stick around for a while. Uxie
Lv X will enjoy tying a belt to its waist and Zen
Blading its terrible psychic weakness for a OHKO (with
Expert Belt in case you didn't get it), and lets face
it, Uxie Lv X and Expert Belt exists in virtually every
deck, now. A horrendous retreat cost of 3, while
expected from a heavy-hitting stage 2, is not at all
friendly, but there is a solution to that...
Its Poke-Power. This is partly what has given it
the hype that it has received. Without its
Poke-Power, Machamp Prime would likely be cast off into
the binder with its attacks deemed too slow for
competitive use.
Fighting Tag allows you to move all fighting energy
attached to your active pokemon to Machamp Prime, then
switch with it. This is an amazing way of
manipulating your energy and getting around ugly retreat
costs without burning Warp Points and Switches.
This is easily usable with Donphan Prime (getting around
that ugly retreat cost of 4) and even, as I hinted to
before, another Machamp Prime. This method of
energy manipulation will allow you to make more
important energy drops as oppose to spending time
attaching them one-by-one to a backup pokemon.
Unfortunately, it's unique to only Fighting energy,
meaning no Double Colorless can be abused with this
power. Also, power-sprays will be a nuisance to
deal with. Of course, its true usability totally
depends on whether or not its attacks are worth using to
begin with...
And they are thanks to said power. Crushing Punch
does an average 60 and discards a special energy card
attached to the Defending Pokemon for FCC (Double
Colorless, anyone?). Nothing too impressive, but
the special energy discard can be very nice against
decks that rely on them such as T-Tar (and hitting for
weakness in that case).
Now Champ Buster is yet the other element that has
assisted in this card's hype, as well as claimed Donphan
Prime as its partner in crime. For one fighting
energy more, you do 100 damage (okayish so far) plus 10
more for each of your Benched Pokemon with any damage
counters on it. If all five of your Benched
Pokemon has damage counters, this can yield a whopping
150 damage, a number that you don't see very often, and
when you do see it, it usually comes with a hefty cost
of discarding multiple energies attached to it (Rayquaza&Deoxys
LEGEND) or putting a noticeable dent in its HP (Suicune&Raikou
LEGEND). The obvious combo is, as mentioned many
times, Donphan Prime, specifically with its Earthquake
attack. It's an EARLY game hitter that will
dual-purpose in "pressure-attacking" (putting pressure
on the opponent) and setting Machamp Prime up for some
HEAVY KOs. This is huge.
And what's even "huge-er" is that it can level up if
needed. With the No Guard Poke-Body that its Lv X
form grants, it can hit as high as 210, enough to
one-shot a belted Steelix with all 4 special Metal
Energies.
I've never been a fan of any four-armed biped pokemon,
but this isn't about what a pokemon looks like. I
believe that this card will live up to its hype and, as
I said at the beginning of this article, give a whole
new meaning and play-style to the current Machamp/Donphan
deck. There is so much synergy running with these
two. Expect to see these decks at the Cities
everywhere.
Modified: 4/5 A potential upcoming top tier deck
(if not top tier, it'll sure be very close to one) that
shouldn't be ignored. Quick speed with its power
to bail out a Donphan Prime, combo'd with ungodly power
and overcoming the deck's two main attackers' horrendous
retreat costs in the process? I think I've said
enough...
Limited: 3.5/5 Stage 2s are more usable than ever
here thanks to the searching power Twins, Niodran (F),
and Pidgey. Just pray that it ain't in your prize
pile and watch out for the abundance of psychic pokemon
in this set.
- Wes1234
Crazed Eeveelutionist |
conical |
10/25/10: Machamp Prime(Triumphant)
That's right, we got a new set coming soon(or, it's
already out, if you count prereleases.). Triumphant
should have some really interesting cards, and nothing
quite says 'Triumphant' than a Pokemon with 'Champ' in
its name.
Admittedly, I've looked forward to getting this Prime
more than any other Prime in the set, even moreso than
the Gengar we're sure to review.(Though, the new Gengar
may not see much play due to a certain stadium not being
in the set...it still has its merits, though.) Unlike
recent Machamps, which have utilized cheap attacks for
devastating effects, this Machamp has two fairly
expensive attacks. The attack cost does not bother me in
the slightest, for several reasons. I'll list them here:
1. The obvious answer is
Machamp's Power, Fighting Tag, which lets Machamp move
to the active position, taking what energies the
previous active had on it. I like the Power a lot, not
just because it provides energy acceleration, but also
because it gives Machamp a built-in Switch-type ability,
which makes the three retreat seem less troublesome.
2. While the energy
requirements may seem heavy, they shouldn't be that bad
because of Double Colorless Energy. With DCE, Machamp's
first attack can be powered up by turn two without ever
needing the Power. Likewise, the second attack could be
powered up turn three.
3. The attacks themselves
are worth it. Crash Punch discards special energies, and
with DCE being justifiably popular, this means that
Machamp has its outs against faster decks. Champ Buster
does 100 damage, plus 10 for the number of benched
Pokemon you have, but even if everything on the bench is
undamaged, 100 damage is plenty to cause serious damage,
and anything extra starts OHKO'ing most of the threats
in the game.
4. Other Machamps. One big
plus for the Prime is how it contrasts as a late-game
attacker with the speedy Machamp SF. Even if Machamp
Prime turn out to be too slow, it could run Machamp SF
as a fast attacker, then use Fighting Tag to switch for
the Prime when Machamp SF inevitably loses steam
mid-game.
Add that to the incredible 150 HP, a Psychic weakness
that doesn't mean much at the moment, and being able to
accelerate energy even further with Regirock LA/Stark
Mountain, and I feel bold enough to declare this a new
contender in the format.
Modified:4/5
Limited: 3.25/5
Combos With: Machamp SF, Regirock LA, Stark Mountain
|
Otaku |
We kick of HS – Triumphant reviews this
week with
Machamp Prime.
Does he have the touch?
Does he have the power?
Yeah!
Well, at least it was a different
Transformers opening joke, right?
Machamp
Prime has an awesome 150 HP: it isn’t
the highest in the game but most of the
cards that beat it are Pokémon known for
their high HP scores, and even then they
don’t beat
Machamp by much.
He’ll need all those Hit Points
against Psychic Pokémon: he has the
classic damage doubling Weakness to
them.
There is no Resistance, which is
depressing as always, but we’ll move on
to Retreat Cost: three.
This is pretty chunky and gives
you good incentive to pack more than a
clutch
Switch or
Warp Point to get it out of the
Active slot.
Machamp
has a Poké-Power and two attacks, all of
which are pretty good and work well
together.
The Poké-Power is Fighting Tag,
something I hope they recycle a few
other Fighting Pokémon as it would make
an awesome deck theme.
It is a once-a-turn Poké-Power
that can only be used if
Machamp is on your Bench.
It allows you to shunt all
Fighting Energy from your Active Pokémon
to
Machamp, then Bench the current
Active Pokémon and promote
Machamp.
This allows you to avoid losing
Energy to KO and thus acts as a form of
Energy acceleration.
It can also aid in Prize denial,
though at the cost of cluttering up your
Bench.
Then again, if the Active had a
good, cheap attack you could always wait
until later to bring it back up for one
last attack.
The two attacks are pricey but have two
things going for them: compatibility
with the Poké-Power and the ability to
use
Double Colorless Energy.
The first attack is Crushing
Punch, and it costs (FCC).
This makes it pretty painless to
drop
Machop first turn with a
Fighting Energy, slap an opponent,
then next turn use an Evolution cheat to
get all the way to
Machamp and drop a
Double Colorless Energy to blitz the
opponent.
Crushing Punch hits for a
respectable 60 damage and sweetens the
deal by discarding a Special Energy.
Yes, it is possible your opponent
won’t have a Special Energy, but I’d say
the odds are in your favor: even if your
opponent tries to play around it then
they are forced to ignore their main
strategy and any Special Energy they do
run become dead cards in hand or
premature sacrifices.
With the Poké-Power you would
have to almost work to not be able to
power this attack up in a turn.
This is the kind of “first
attack” for an Evolved Pokémon I’ve been
calling for in my last several reviews:
it is a shame that it took a Pokémon
Prime to get it, but better a Prime than
nothing.
The second attack is the big attack I
also have repeatedly called for in my
last several reviews: Champ Buster
requires (FFCC), a full four Energy but
still
Double Colorless Energy compliant.
This is important since it is
vexing being forced to burn a
Double Colorless
Energy to get off a placeholder
attack and having it be useless or near
useless for the final attack.
Champ Buster provides 100 points
of base damage and the effect allows you
to up the damage by up to another 50
points: simply add 10 points of damage
for each injured Benched Pokémon you
have.
There are plenty of Pokémon with
“recoil” damage from attacks: off the
top of my head I’ll mention
Donphan Prime.
It might conflict with the nature
of traditional
Donphan Prime decks, but I am sorely
tempted by the prospect a deck that just
starts hitting hard by its second turn
and just does-not-stop!
Again, there are other ways to
spread damage as well: just using
Fighting Tag should enable you a quick
+10 points of damage and ensure a
reliable set-up for the attack by your
fourth turn.
Double Colorless Energy makes a
simple, reliable combo for the third
turn.
In Limited events, pulling this card is
pretty lucky.
With what I have seen so far, the
set seems to cover all the types, but
Colorless and Psychic are most prevalent
and three of the Colorless lines have
Fighting Resistant members.
Yet I still recommend this card:
you’d have to pull a very awkward
assortment of cards not to have
something else that can cover for the
Psychic Weakness.
Outside of that Weakness, you’re
going to enjoy phenomenal results as
this
Machamp can easily fit in a
multi-colored deck: Colorless
requirements lessen the need for a lot
of
Fighting Energy as does the Poké-Power.
Fighting Tag will allow you to
“save” a badly injured Active Pokémon
from easy KO range as well as get out of
problem Special Conditions; at least
when
Machamp is on the Bench.
Discarding Special Energy isn’t a
big deal but the reliable 60 and 100
points of damage is great in this
format.
The other Fighting Pokémon in the
set I have seen (Cubone,
Diglett,
Dugtrio,
Lunatone,
Marowak, and
Solrock) aren’t Psychic Weak and
appear solid-to-great for Limited play
themselves.
Ratings
Modified:
4/5
Limited:
5/5
I am still selling my former
collectables on eBay. I’ve had a
lot of hobbies over the years, so at
various times I’ll have comic books,
manga, action figures, and video games
on the auction block. You can take
a look at what’s up for bids
here. Just a reminder, Pojo is
in no way responsible for any
transactions and was merely kind enough
to let me mention the auctions here. ;)
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