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Pojo's Pokemon Card of the Day
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Metagross #16/90
HS Undaunted
Date Reviewed:
Oct. 6, 2010
Ratings
& Reviews Summary
Modified: 1.90
Limited: 2.50
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Combos With:
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Baby Mario
2010 UK
National
Seniors
Champion |
Metagross
We have quite a few Metagross legal for Modified
play and, even if you don’t see them much, they are
usually at least interesting cards. Look at Metagross LA
with its built in Pokémon Reversal-style Power, or the
recent Metagross UL that has a nice spread attack. These
are the sort of cards that appeal to creative
deckbuilders and, even if they don’t always work
competitively, they are fun to play.
Today’s Metagross couldn’t be more different.
No Powers, no Bodies, depressingly overpriced
vanilla attacks.
Even the attack names didn’t take much effort.
Strength costs [M][M][C] and does 70 damage, while Quad
Smash is a flippy attack that will do 0-200 damage for
[M][M][C][C]. The possibility of 200 is vaguely
attractive for about two seconds, but wise players know
that relying on flips does not give you the consistency
and predictability that a main attacker needs.
Is there anything good to say about Metagross?
Well, the 130 HP is ok (but only standard for a Stage 2)
and Psychic Resistance is nice. Steel typing is always
great because of the extra protection you get from
Special Metal Energy. The Fire Weakness isn’t the worst
either, but the Retreat cost is a nightmare.
There’s plenty of reasons to dislike this card . . .
it’s slow with an unreliable damage output for a start.
Even worse that that though, it’s boring . . . I kind of
expect that from some Pokémon, but not from Metagross.
Rating
Modified: 1.25 (there are three MUCH better
Metagross in the format, and they don’t get played)
Limited: 2.25 (considering the effort needed to get
it out and power it up . . . meh)
|
virusyosh |
Happy midweek, Pojo readers! Today we're reviewing
Metagross from Undaunted.
Wow, Nintendo really loves printing Metagross. There are
currently four Metagross cards legal for Modified play
(LA, SV, UL, and this one). Both Metagross LA and SV do
occasionally see play, with Metagross SV being a bit
more common. How does this one compare? Metagross UD has
130 HP, which is pretty good for a Stage 2. It also gets
access to Special Metal Energy (being a Metal type),
which should allow for this Metagross to take a few hits
before going down. Fire Weakness isn't terrible, as
there aren't too many Fire Pokemon played outside of
Blaziken FB, Charizard AR, and the random Infernape 4.
Psychic Resistance is nice against the pixies and other
support Pokemon. Finally, a Retreat Cost of 4 is
abysmal: please use Switch or Warp Point.
This particular Metagross has two attacks. The first,
Strength, does a straight 70 damage for [MMC]. Average
at best. The second attack, Quad Smash, allows you to
flip four coins and deals 50 times the number of heads
for [MMCC]. Even though it can do up to 200 damage,
there are generally cheaper and more efficient/regular
ways to getting a lot of damage for a KO.
Modified: 1.5/5 The attacks are overpriced and don't
really do anything special. If you have to use a
Metagross, use Metagross LA or SV.
Limited: 2.75/5 Metagross is pretty decent here. 70
damage for 3 is largely sufficient for taking out many
Pokemon in this format in a single blow, and Quad Smash
can be really powerful if you manage to flip well. High
HP is also very nice. However, there are a few
drawbacks: Stage 2s are hard to get out in Limited, and
the energy requirements are rather committed to Metal.
Even still, Metagross is a solid choice.
|
conical |
Metagross (HS Undaunted)
Metagross is a much-loved Pokemon, something to do with
the mixture of good video game stats and some of the
excellent card versions that have come out. That and the
look on Metagross’ face is just genius! Kudos to both
the artist and the designer!
Sadly, while the last 3 incarnations of Metagross in the
TCG (Legends Awakened, Supreme Victors and Unleashed)
have all appeared in tournament viable decks (even if
only for a short time), this version won’t be
classed as playable by anyone but flip-happy newbies.
The stats are good, with 130 HP (standard, but I’m not
complaining) and Metal typing giving good survivability
but the retreat cost is just as heavy, weighing in at 4
energy (where in my deck is my Switch?). Psychic
Resistance is also good though the Fire weakness, while
expected, goes from bad to very bad since Ninetales HGSS
is a very common tech now (and occasionally deals 60
damage, so don’t get complacent!). So far, so good.
The snag is the lack of abilities, and the lacklustre
attacks. The 3 previous versions have all seen play
because they had an interesting pokepower or pokebody
(flip-to-switch-opponent’s-Pokemon on the LA version
which was nice before Luxray GL, health reduction for
the SV version and a free retreat scheme for the UL
version) with an okay to good attack to back it up
(though none were main attackers). This version has none
of those things.
Instead, we get Strength and Quad Smash. Strength is
vanilla and useless, dealing 70 for MMC (no DCE, so too
slow to be useful). Quad Smash deals a far more
interesting 200 damage for MMCC (3 turn minimum to play,
unless you use the Electric type Magnezone from
Stormfront). However, you only get that massive damage
if you flip 4 heads, since the attack text is “50 damage
per Heads”. This is incredibly flippy, so no one who has
tournament experience is going to bother with it. Let
the nebies cut their teeth ion this Metagross at League,
then introduce them to the concept of dependability.
Modified: 2 (Probably the toughest Metagross to kill,
but that doesn’t save it)
Limited: 3 (if you have an abundance of Metal basic
energy and more than a 1-1-1 line, go with it)
Combos with: the binder
|
RocketProf |
10/6
Hello All!! Today's COTD is Metagross from the Undaunted
expansion, a Stage 2 Metal Type with a solid 130HP
(nice), a 2X weakness to Fire (depends on your Meta), a
-20 Psychic Resistance (yay) and a Retreat Cost of 4 (oof).
He'll certainly be able to take a hit, especially if you
load it up with Special Metal Energy, but having it sit
there and wall may be the only real pro to this card
considering its less than admirable attacks, Strength
hits for 70 with a cost of MMC and Quad Smash is flippy,
doing anywhere from 0 to 200 damage for MMCC... way too
flippy... Plain and simple, there are better attackers
and better walls than this Metallic Beast...
Modified-1.5/5
Limited-2/5 May be useful, but way too hard to get out
in this format. |
Mad Mattezhion
Professor Bathurst League Australia |
10/6/10: Metagross(Undaunted)
You notice how many
interesting Metagrosses there are? There's Metagross LA
and it's Gust of Wind-Power on a coin flip, there's
Metagross SV and its HP-reducing Body, and then
Metagross UL gives Psychic-types free retreat and has a
usable attack to boot! This Metagross? Not terribly
interesting. 1MM for 70 is...meh, especially when Scizor
Prime does 1M for 70. And then Quad Smash...well, it can
do 200 damage on four heads! That's something. Though,
it's likely to get knocked out before it attacks, and
especially before it flips four heads, statistically
speaking.
Of course, being
Metal-type, it does get access to Special Metal energy,
and thus could be used as a tanking Pokemon. Steelix and
Scizor Primes are both superior attackers, but Metagross
does have the benefit of having Metagross LA and SV as
easy techs, belonging to the same evolutionary line (Metagross
UL is pretty much a psychic-only option.). I don't
believe it's enough to use it over Steelix or Scizor,
but I feel that the card does have its slight
advantages. And hey, if it actually does prove to be
better, I can claim that I was the originator of the
idea! Surprise, foolish creative players!
In Limited, the
slower play helps Metagross out, but it is a Stage 2,
and Stage 2s are generally hard to get out. Someone
could probably do it, but they'd need a solid number of
Beldum and Metang to effectively use it.
Modified: 2.25/5
Limited: 1.5/5
Combos With: Metagross LA, Metagross SV
|
Otaku |
Today we look at a heavy hitting Pokémon,
Metagross.
Today’s version is from HS – Undaunted.
It is a Metal-Type Pokémon, allowing it to soak
damage with the Special Energy version of
Metal Energy.
This enhances the usefulness of its already
impressive 130 HP; even for a Stage 2 Pokémon, that is
good. The
doubling Fire Weakness isn’t so hot, pardon the pun, but
at the same time is not the worst Weakness we’ve seen
sported by competitive (or failed)
Metagross,
and is in line with its typing.
Be wary of it, since it will allow even
Metagross to
fall prey to OHKOs against strong Fire Pokémon.
The presence of any Resistance is welcome and
Psychic -20 (while not the best), is useful to have and
greatly appreciated.
The last of the bottom stats is the retreat cost,
and it is a doozey: four Energy!
Pack something to bypass this, as being stranded
in the Active slot sets up for many effective
counterstrategies to tanks like
Metagross.
This version of
Metagross is meant for damage.
For (MMC) you can use Strength to do a reliable
70 damage.
No added effects, no restrictive clauses.
Like many attacks, it would have been better if
that second Metal Energy requirement had been another
Colorless Energy requirement: this attack can’t use
Double Colorless
Energy for extra speed, and after a minimum three
turns of setting up, I want to hit for more than a flat
70. Quad
slam fairs a little better.
It has an extra Colorless Energy requirement, but
that means many times you’ll just be able to drop a
Double Colorless
Energy an go straight from being unable to attack
into using Quad Slam, skipping Strength unless you need
a reliable 70 damage.
Quad Slam is coin flip based: four flips with 50
points of damage per “heads”.
Statistics and probability are sticky subjects
and when trying to speak in layman’s terms I usually am
technically wrong.
When trying to use precise probability
calculations… I just tend to be wrong. ;)
To keep things simple, you’re either going to get
all “heads” for a massive 200 points of damage, three
“heads” for a respectable 150 points of damage, two
“heads” for a passable 100 points of damage, a single
result of “heads” for 50 points of damage, or an awful
result of no “heads” which means zero damage.
The amount of damage per successful result is
high enough that I feel it outweighs the risk of the two
lowest results.
It isn’t really worth going into any more depth on Quad
Slam, or sadly on this card, because right now it just
isn’t worth playing in the Modified format due to three
other useful versions of
Metagross
being available. First is the version from DP – Legends
Awakened.
It has arguably superior stats coupled with a
magnificent Poké-Power called Magnetic Reversal and a
good attack.
Magnetic Reversal acts like a once-a-turn
re-usable Pokémon Reversal.
There is no penalty for failing and multiple
copies can be included if you want to increase the odds
of success… and have spare attackers.
The version from Platinum – Supreme Victors has
an interesting and I believe useful Poké-Body that drops
maximum HP for all Pokémon by 20 and bench hitting
attack. The
Poké-Body doesn’t stack so one could probably run a
single copy with any other Metagross.
The final Modified legal
Metagross is
from HS – Unleashed.
It has worse stats, as it is a Psychic Weak
Psychic Pokémon, but it has a useful Poké-Body that
drops the Retreat cost of any Pokémon with a Psychic
Energy attached to zero, plus one really good and one
poor attack.
I’d be inclined to run mostly the first one,
maybe with a single copy of Platinum – Supreme Victors
version.
This Metagross
just doesn’t seem fast enough to be useful in any
current decks.
Now, if we get a
Metagross
that once again grants
Metal Energy
acceleration and/or discard pile retrieval, that could
galvanize this version enough to be a useful attacker.
At least you can enjoy it in Limited.
Yes, it will require running a lot of basic
Metal Energy
and will probably have to run at least one other type,
if not two.
Even without lucking into a Special Energy version of
Metal Energy,
Metagross
hard hitting nature and high HP should let you generate
significant advantage.
With just four Prizes to begin with, only bad
luck with coin tosses are apt to keep you from taking
two prizes for one
Metagross.
Still, it is slow to set up and
Metang is
merely adequate; you may be at a Prize deficit by the
time it gets out.
Ratings
Modified:
2/5
Limited:
3/5
I am still selling my former collectables on eBay.
I’ve had a lot of hobbies over the years, so at various
times I’ll have comic books, manga, action figures, and
video games on the auction block. You can take a
look at what’s up for bids
here. Just a reminder, Pojo is in no
way responsible for any transactions and was merely kind
enough to let me mention the auctions here. ;)
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