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Pojo's Pokemon Card of the Day
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Revive
Black & White
Date Reviewed:
April 12, 2011
Ratings
& Reviews Summary
Modified: 2.45
Limited: 4.50
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Combos With:
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Baby Mario
2010 UK
National
Seniors
Champion |
Revive (B&W)
If yesterday’s card was a slightly worse reprint of a
Base Set version, today’s is a reprint that is actually
a whole lot better than the original. This is
highly unusual, especially when it comes to Trainers, as
most of the old stuff was incredibly powerful (see Gust
of Wind/Pokémon Reversal, Scoop Up/Super Scoop Up, and
Energy Removal/Energy Removal 2 for details).
Today’s card, Revive, does exactly what the old one did
– Bench a Basic Pokémon from your discard pile – but
without having to wipe out half of its HP with damage
counters.
To be honest, despite all this, Revive will see no play
whatsoever in the current format. That’s because we
already have Pokémon Rescue – a card that can retrieve
ANY Pokémon from the discard pile and put it in your
hand (so you can re-use all those nice coming-into-play
Powers that things like Uxie LA and Crobat G have).
After the rotation (assuming we lose Rescue), this card
could well find a place in speed decks that rely on
Basics (Zekrom and Reshiram come to mind). Until then
though, Revive takes its place at the back of the queue
when it comes to Pokémon recovery, a long way behind the
likes of Palmer’s Contribution, Aaron’s Collection, and
Pokémon Rescue.
Rating
Modified: 1.5 (For now, there are many better options)
Limited: 4.5 (you won’t have many decent Basics, getting
one back is brilliant)
|
Mad Mattezhion
Professor Bathurst League Australia |
Revive (Black & White)
Here we have another classic card brought back to life.
Unlike yesterday's card, however, this version is an
improvement over it's predecessors (not that Professor
Juniper is a bad card, but it has been nerfed to stop it
being so broken that it destroys the game like the old
Professor Oak).
Revive is an Item that lets you grab a Basic Poke'mon
from your discard pile and place it onto your Bench.
This is a nice enough effect in and of itself, but does
it stand up to rest of the resurrection cards in the
format?
Sadly, that's a definite no. We have a similar card
called Poke'mon Rescue that has all of the same
advantages, with a few other bonuses that this card
lacks. I imagine the the new 'Item' class of Trainer
card will have the same rules of play as the old Trainer
cards (play as many as you want during your turn unless
as card effect says you can't, weaker than Supporter
cards, yada yada yada). As such, Revive fails as a card
because you can only retrieve Basic Poke'mon, you can't
use any coming-into-play Poke-powers on the Poke'mon you
retrieve (because the Basic is put straight into play
without going to your hand) and you can't play this card
if your Bench is full.
Poke'mon Rescue, by comparison, can retrieve any
Poke'mon from the discard pile, you put the retrieved
card into your hand to play it normally (or use it to
pay the cost of another card like Poke'mon Communication
or Junk Arm), and it doesn't matter if your bench is
full because you can save the card for later.
Since both of these card are ordinary Trainer cards that
can be played whenever you want (before your attack) and
both suffer from the Trainer locks currently in the
format, Poke'mon Rescue wins hands down. Unless the new
Item Trainer cards get excluded from Trainer lock
effects like Spiritomb PA's Keystone Seal, no-one is
going to use Revive anytime soon. Personally I don't
know which way the chips are going to fall, so I'm
waiting for the new rulings with bated breath.
I feel sorry for the rulings team over at the Pokegym
site, this release is going to be a massive headache.
This new set of names and rules for Trainer cards is
going to result in the same number of corner cases as
the old Unown G card (I've lost count of the number of
times I've had to give someone else a ruling on that
card at the local League).
At least this Revive is better than some of the older
versions. The first Revive in Base Set made you put
damage counters on to the revived Basic Poke'mon equal
to half of its health (you got to keep the extra 10 HP
if you couldn't split it evenly) while the Max Revive
released a little later made you discard 2 cards in
order to get the same effect as today's card. It isn't
enough to save this card, but it's nice to see
improvement anyway.
I must say I like the artwork on the new Trainer cards,
though the set symbol seems a little uninspired. Oh
well, you take the bad with the good. If I don't stop
complaining they'll quit making the game and then we all
lose.
Oh right, I have to give a score and finish the
review...
Modified: 2 (My bet is on everyone ignoring this card
completely and sticking with Poke'mon Rescue, then
moving on the the superior alternative that will
undoubtedly be released in the next few sets. Up the
score a point and a half if said superior alternative
does not make an appearance)
Limited: 5 (the above problems don't apply in Limited,
and this card helps take the sting out of using
Professor Juniper. Also, most Limited decks have thin
evolution lines so this card makes an excellent backup
in your deck)
Combos with: that shoebox where you keep the crap cards
because there is a minor chance they will be useful at
some point in the unforseen future.
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conical |
4/12/11: Revive(Black & White)
Ah, of course. The reprint that everyone was clamoring
for: Revive! Wait, that's not right...
The name is the same as the original Revive, another
Base Set trainer, but thankfully, this version is much
improved. While the original Revive required the player
to put damage counters on the Pokemon you got out of the
discard, the new Revive doesn't, making it considerably
more useful.
Of course, we still have Pokemon Rescue in the format,
meaning that Revive has some competition. Currently,
there are two archetypes that would use Pokemon Rescue:
Regigigas and Gyarados. Regigigas would definitely
rather have Rescue, since most Pokemon in a Regigigas
player's discard will be support Pokemon, like Uxie and
Mesprit, and Regigigas needs them in his or her hand in
order to use their Powers. Gyarados, on the other hand,
pretty much uses Rescue to bring back Magikarp, and
don't need the Magikarp to be in their hand. Still,
Pokemon Rescue is probably the slightly better option,
just because you could theoretically bring back Uxies
and re-use their Power, but it's not off by much. But I
wouldn't feel too strongly about a Gyarados player
running this card instead.
Modified: 2.75/5
Limited: 3/5
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virusyosh |
Hello once again, Pojo readers! Today we continue our
reviews of the upcoming Black and White expansion by
reviewing a reprint of a card that has been around since
Base Set, but has received errata in order to make it
more usable. Today's Card of the Day is Revive.
Revive is a Trainer - Item card, the designation given
to it in the Black and White set. Item cards are the
same as Trainers of the DP Era, given that you can play
as many of them as you like during your turn (unlike
Supporters). Also, if I'm not mistaken, these cards will
also be blocked by the Trainer-blocking effects of
Spiritomb AR and Vileplume UD.
Revive's effect is fairly simple: You put a Basic
Pokemon from your discard pile onto your Bench. This has
a similar effect to Pokemon Rescue and Aaron's
Collection, only it puts the Pokemon back onto the Bench
immediately. The differences between this card and
Pokemon Rescue won't make a huge difference most of the
time, but there is one important difference. Since you
aren't playing the Pokemon from your hand to the Bench,
you will miss out on come-into-play effects like Uxie's
Set Up or Azelf's Time Walk. This can be a major
problem, as both of those Powers are very commonly used
and important for what most decks are trying to
accomplish. Additionally, you'll need the Bench space to
use this card, so you can't get a Pokemon back with a
full Bench.
So, why use Revive over Pokemon Rescue? There isn't
really that much of a reason to do so right now given
Pokemon Rescue's somewhat greater flexibility, unless
you need more than 4 of this type of effect in your deck
for some reason. However, since Pokemon Rescue is in
Platinum, there is a very good chance that it will leave
with our next rotation, making this card the
replacement.
Modified: 3/5 It's by no means a bad card, but it is
outclassed by Pokemon Rescue in most circumstances.
Limited: 5/5 It's an Item card that gets a Pokemon out
of your discard pile back into the fight. Really useful
for that Reshiram your opponent somehow took down, or
your other important Basic that you need to evolve. Use
it.
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