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Pojo's Pokemon Card of the Day
|
|
Krookodile #65/114
Black & White
Date Reviewed:
April 27, 2011
Ratings
& Reviews Summary
Modified: 2.75
Limited: 3.60
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
|
Combos With:
|
Baby Mario
2010 UK
National
Seniors
Champion |
Krookodile 65/114
Out of all the new Pokémon, Krookodile is one of my
favourite designs. It’s about time we had a crocodile
Pokémon. Hopefully, it will be playable too.
Krookodile gets off to a good start with a nice 140 HP.
Water Weakness isn’t fun at the moment thanks to
Gyarados, but it may even be one of the better Weakness
to have once that card rotates out of the format.
Lightning Resistance is good now, and will probably
continue to be in future (it makes Krookodile a tough KO
for Zekrom, for example). The Retreat cost of three will
almost never be worth paying, so either run switching
cards or be prepared to let Krookodile fight to the
death.
A reasonably costed attack is something that we all
like, even on a Stage 2, and Krookodile obliges with
Torment. For two Colourless Energy this does 30 damage (meh),
but has a very useful ‘Amnesia’ style effect where you
get to choose one of the Defending Pokémon’s attacks and
block them from using it next turn. Actually, ‘very
useful’ is a bit of an exaggeration. It’s pretty
situational to tell the truth, being only really good
against high Retreat Pokémon that only have one decent
attack when your opponent doesn’t have any switching
cards. Nevertheless, it can be mildly annoying for your
opponent, and it’s better than some overpriced vanilla
attack for sure.
Krookodile’s second offering, Krookoroll, costs a hefty
[F][F][C][C] and only has a pitiful base damage of 60.
However, if the Pokémon is already damaged, it will do
100, which is . . . just about ok. Now you
could use
Torment, then Krookoroll for the KO on most Pokémon, but
it would be more efficient to partner it will something
that will spread the damage around first. That could be
a Pokémon with a spreading attack like Simisear BW, but
it would be more efficient to use something like Crobat
G, which places damage counters with a Power and doesn’t
need to waste an attack.
Even so, considering all the effort, support, and Energy
you need to accomplish this, I doubt that Krookodile
offers enough of a return on your investment. Like
yesterday’s card, Scolipede, Krookodile isn’t exactly
bad . . .
it’s just not good enough when compared to other Pokémon
that can do more for less.
Rating
Modified: 1.75 (fails to make the grade)
Limited: 3.25 (slow, but high HP and useful attacks if
you can get it out)
|
Mad Mattezhion
Professor Bathurst League Australia |
Krookodile (Black & White)
Today we have another Stage 2 that looks nasty.
Hopefully Krookodile will do better than Scolipede,
especially as it is a new type combination of Ground and
Dark (that must be interesting in the videogames).
Krookodile is obviously a mean Poke'mon, both by virtue
of being a crocodile and by being a crook (slang for
criminal). I know they spelt it 'krook' because it looks
better in print ('C' isn't a very impressive looking
letter), but some of our younger readers may have missed
the reference.
Are the stats cruel and evil to match? Krookodile is a
Fighting type Stage 2 with 140 HP, Water weakness,
Lightning resistance, a retreat cost of 3 and two
attacks.
The stats seem to be just about right for this Poke'mon.
It seems 150 HP is the new upper limit but as always not
every Poke'mon gets that far up the scale. For
Krookodile that isn't so bad though, as the Lightning
resistance is awesome against Luxray GL (it's been a
while since we mentioned that card), all Magnezones and
the new Zekrom. The tradeoff is the expected Water
weakness, which makes life difficult against Gyarados,
Rain Dance and Kingdra.
The retreat cost is painful but to be expected, although
as crocodiles are deceptively fast so it should have
been lowered to 2, to give the proper feel if nothing
else. Instead just pack some Switch or Flygon RR to
cover the cost (why has Flygon dropped off the radar? It
is still both powerful in attack and useful in support,
yet so many players are ignoring it).
Still, if good stats were all that was important on a
card Wailord would be a lot more popoular. What are the
attacks like?
Torment does exactly what every clone of this attack has
done before it and disables one of your opponent's
attacks so that they cannot use it during their next
turn. The cost is [c][c] (hello Double Colourless
Energy) and you also deal 20 damage, which is great for
stalling while you build something better. Provided your
opponent can't switch out or evolve, you can control
what your opponent's next move will be but sadly cards
like Poketurn, Switch, Warp Energy and Super Scoop Up
all exist solely to ruin your day. Torment is cheap and
annoying provided you have access to DCE but you had
better build up to an alternative Attack quickly.
Since Torment is a nice starting attack but won't make
the cut for continuous use due to the low damage and
massive variety of counters available, we need something
powerful for our second attack.
Krookoroll weighs in at a cost of [f][f][c][c] and deals
60 damage, with a bonus 40 damage if the Defending
Poke'mon already has at least 1 damage counter on it.
While 100 damage is great, the cost is pretty steep when
you consider the extra resources you have to spend
putting the damage counter on the target before you
attack. Either Crobat G, Gallade E4 Lv X or Kingdra
Prime could do it with their Poke-powers but all of
those cards have better partners than Krookodile.
It seems that Krookodile shares the same design as
yesterday's card. Krookodile has good synergy with DCE
and a lot of Poke'mon are weak to Fighting, but you will
also encounter resistance quite often and the Water
weakness is easily exploited. The sub-par attacks
destroy the credibility given byt the stats so
Krookodile is sentenced to eternity in the binder.
Modified: 3 (Krookodile has some good points, but they
aren't enough to stand out so the average mark is the
best I can give. At least the designers are listening to
us when we say we want cards with 2 attacks that can use
DCE)
Limited: 3.25 (Krookodile gives you decent odds for
taking out an opponent's Zekrom and plenty of other
cards in the set have a Fighting weakness. Also, between
Professor Juniper, Poke'mon Communication, Poke'ball and
Energy Search you should be able get a decent build
going. Unfortunately for anyone who pulled this card
Reshiram and all of the Water Poke'mon in the set will
keep Krookodile in check)
Combos with: the binder after finishing the prerelease
|
conical
Deck
Garage |
4/27/11: Krookodile(Black & White)
The Sandile-Krokorok-Krookodile line is personally one
of my favorite evolutionary families in the new
generation. I mean, it's a sand crocodile, what's not to
like?
Well, since I asked, what's not to like is what they did
with his introduction to the TCG. Granted, the 140 HP
looks nice, at least for now. And Torment-styled attacks
have always had their uses, going back to Neo Genesis
Wooper. But you'd still expect something better from a
Stage 2. Yeah, Wooper and the like are useful cards, but
part of the reason why they're good is that they were
only basics, or in Bibarel SF's case, a Stage 1. And
then there's Krookoroll, and I said this yesterday with
Scolipede, and I'll say it here: 4-energy attacks by
themselves do not make a good card. They can be useful
if there's other aspects of the card that make it good,
but all Krookodile has is slightly above-average HP and
an attack with limited usefulness. The fact that the
effect of the attack isn't superbly awesome doesn't help
it either. Hopefully they'll make a playable Krookodile
in the future sometime, as I do like the Pokemon. Or
Krookodile could become the new Rapidash, just to spite
me. Who knows.
Modified:2.5/5
Limited: 2/5 |
Otaku |
Today’s
CotD
makes me
want
Cookie
Crisp.
Krookodile
would
make a
pretty
cool
cereal
mascot.
Granted
I first
saw it
all of
sixty
seconds
ago, as
I have
been
struggling
to catch
up, so
this is
purely
based on
his
name,
appearance,
and the
fact
that
Cookie
Crisp
used to
be
represented
by the
Cookie
Cop
and
Cookie
Crook,
then
they
gave the
latter a
dog
named
Chip,
then
they
just
focused
on Chip
and
dropped
the
human
characters,
and now
apparently
they use
a wolf.
Wait,
didn’t I
annoying
try to
blame
any
recent
past
mistakes
on
catching
up?
Am I
saying I
got
behind
again?
Pretty
much; I
never
technically
did
completely
catch up
since I
just
don’t
have the
time or
money
(mostly
money)
to play
right
now,
except
with
older
cards or
online.
Likewise
I
haven’t
played
the
games
and
figured
if the
video
game’s
new
roster
of
Pokémon
were to
be
spoiled,
it might
as well
only be
by the
TCG.
Still,
like you
readers
I’ve
tried to
pay
attention
to the
CotDs
and keep
abreast
of the
game.
At the
very
least, I
still
know how
to read,
write,
use
Pokepedia.net,
and
brainstorm
so I can
provide
some
entertainment
and
hopefully
some
insight
with my
reviews.
Getting
back to
the card
at hand,
Krookodile
if a
Fighting-Type
Pokémon,
though
in the
video
games it
is a
Ground/Dark
hybrid.
In the
TCG this
should
give
some
interesting
match-ups:
Weakness
is
almost
universal
in the
TCG and
Fighting
Weakness
is
usually
one of,
if not
the most
common
Weakness
in any
given
format.
Resistance
is much
more
uncommon,
but of
the
cards
that
have it
Fighting
Resistance
is again
one of
the
most, if
not the
most,
common
in any
given
format.
Krookodile
has 140
HP,
which
appears
to be
solid
under
the new
standards,
and is
good
compared
to the
“old
guard”
still
left.
It’s
going to
take
some big
attacks
to OHKO
Krookodile,
a
significant
combo,
or
exploiting
its
damage
doubling
Water
Weakness.
Do I
even
have to
warn you
about
Gyarados
decks?
Well,
just in
case
someone
isn’t
paying
close
attention,
Gyarados
decks
will not
only
score
double
damage
(for an
almost
guaranteed
no
Energy
OHKO
unless
their
set-up
is
horrible),
but
Gyarados
is also
Fighting
Resistant.
At least
Krookodile
itself
has
Lightning
Resistance
-20; I
am
always
happy to
see
Resistance
and this
should
be quite
handy
since we
have
both an
established
(Luxray
GL)
and
rising (Magnezone)
deck.
You do
face a
steep
three
Energy
Retreat
cost,
and that
is
pricey
enough
you need
to pack
Retreat
alternatives
like
Switch,
though
if you
absolutely
had to,
you
might be
able to
get away
with
paying
it in
times of
desperation.
Krookodile
Evolves
from
Krokorok,
which in
turn
Evolves
from
Sandile.
We only
have one
of each
in
English,
and
peeking
at some
Japanese
translations
if we
get the
promo
versions…
they
won’t
really
affect
how you
play as
they
look to
be
inferior,
if only
because
they
lack
Lightning
Resistance.
Sandile
is a
Basic
Fighting
Pokémon
with a
sturdy
70 HP,
worrisome
Water
Weakness,
likeable
Lightning
Resistance,
rankling
Retreat
Cost of
two.
It has
two
attacks.
Sand
Tomb is
the
inexpensive
opening
attack
for (F)
that
does 10
points
of
damage
and
blocks
the
Defending
Pokémon
from
retreating.
Occasionally,
that
will let
you
protect
it by
keeping
something
puny up
front
when
your
opponent
would
otherwise
retreat
out and
KO
Sandile.
Usually
it will
just be
the
damage
and the
effect
won’t
matter.
For
another
two of
any
Energy
you can
use Bite
for 30
points
of
damage.
This is
quite
bad, but
at least
you
could
use
Double
Colorless
Energy
on it if
you had
to.
Krokorok
adds 20
HP but
retains
the same
stats,
which
means
the HP
goes
from the
happy
side of
“good”
to the
unhappy
side.
Its big
attack
is Bite
for
(FCC),
which
isn’t
good
enough
for
competitive
play
now, but
might be
tolerable
(especially
on a
transitional
Stage 1)
in the
next
format.
The
smaller
opening
attack
is named
Torment,
and
because
I am an
awful
person
who
watches
Yu-Gi-Oh:
The
Abridged
series,
which
alone
makes me
want to
use this
card.
From a
practical
standpoint,
again if
your
opponent
doesn’t
retreat/change/Evolve
out of
the
effect
,it can
keep
Krokorok
alive:
it only
hits for
10
points
of
damage
but it
lets you
select
one of
the
Defending
Pokémon’s
attacks
and that
Pokémon
can’t
use that
attack
during
your
opponent’s
next
turn.
For just
(C),
that is
decent
trick.
So now
that
we’ve
seen
where
Krookodile
comes
from,
I’ll
move
onto the
attacks.
We see…
hurray!
Torment!
Krookodile
needs
(CC) to
use it,
but
that’s
low
enough
for a
single
Double
Colorless
Energy
to power
it.
It now
hits for
30
points
of
damage
and
still
lets you
nix your
choice
of the
Defending
Pokémon’s
attacks.
Again
your
opponent
will
probably
find
away
around
it, but
if you
are
fortunate
they
will
have to
burn
resources
to do
it.
The big
attack
for the
card is
Krookoroll.
It
requires
a
sizable
investment
of
(FFCC).
The good
news is
that
this
means
both
attacks
can make
solid
use of
Double
Colorless
Energy,
something
a few
recent
cards
have
dropped
the ball
on.
For this
sizable
investment
you do
60 base
points
of
damage,
which is
junk.
Fortunately
if the
Defending
Pokémon
has any
damage
on it,
it does
another
40
points
of
damage
for a
total of
100
points
of
damage
to an
already
injured
Pokémon.
At first
I
thought
this was
cool,
then I
though
it was
too
weak,
then I
really
thought
about
the
format.
What if
this was
paired
with SP?
Well, if
it
wasn’t
for
established
SP decks
that are
probably
better
choices,
you’d
have an
army of
supporting
Basics
that
could
both
open for
Krookodile
and then
spread
damage
to set
up for
Krookoroll…
which in
turn
would be
quite
good
against
the many
(comparatively)
low HP
Pokémon
that
dominate
the
format.
In
Limited
play I
don’t
think
there is
any
question.
28 of
the 94
Pokémon
I saw
for this
set have
a single
attack.
Since
this is
Limited
play
your
opponent
can’t
Evolve,
retreat,
or
change
out
their
Pokémon
as
easily
to shake
the
effect.
For
those 28
Pokémon,
this
could
result
in a
soft
lock
your
opponent
has to
expend
precious
resources
to
break,
or may
simply
be
unable
to break
at all.
Even
amongst
the
remaining
Pokémon,
some
have
only one
attack
that
does
damage
or won’t
have the
correct
Energy
for the
other
attack,
again
frustrating
their
set-up
and
counter-offensive.
I
counted
31
Fighting
Weak and
nine
Fighting
Resistant
Pokémon
in the
set,
though
this
spans
all
Stages
and
rarities,
so for
example
two of
the Weak
Pokémon
were
“secret”
Rares
and many
of both
categories
features
multiple
members
of the
same
Evolution
line.
Still,
I’d say
as a
whole
that is
positive.
Obviously
the
second
attack
isn’t
going to
score a
true
OHKO
most of
the
time,
since it
only
hits for
60
against
an
uninjured
Defending
Pokémon.
You will
find
two-hit
KOing to
be a
viable
strategy
against
most of
what
this set
has to
offer.
Your own
Weakness
is a
concern
as only
Metal
Pokémon
are
under-represented
this set
and thus
you
should
expect
to
encounter
Water
Pokémon
more
than
once
during a
tournament.
Again,
this
“con”
comes
with a
“pro” as
Lightning
Pokémon
will be
tempting
to run
for all
decks to
counter
the
Water
presence
(every
Water
Pokémon
is
Lightning
Weak).
Oh, and
while
all
stages
want
some
Fighting
Energy,
they
have
enough
Colorless
requirements
to make
them
reasonable
to
splash
into a
multi-color
deck.
Ratings
Modified:
3/5 –
Putting
this
into
perspective,
remember
that
this is
a format
where
the
average
competitive
deck
focuses
on cards
that are
at
least
a half a
point
higher.
Limited:
4/5 – It
does
require
a lot of
Energy
for its
large
attack,
and a
careful
opponent
can
minimize
what
Krookoroll
can do.
However,
the
Type-matching
possibilities
are
high,
you
don’t
have to
make
your
deck
strictly
Fighting
to run
it, and
Torment
looks to
live up
to its
name in
Limited.
@_@
Still
with me?
Yeah, I
am still
selling
off my
stuff on
eBay.
I
had to
slow
down due
to some
job
issues,
but I am
back at
it
again.
I
will be
selling
off a
variety
of
collectibles.
Right
now I am
focusing
on
chipping
away at
the
various
Transformers
I’ve
been
collecting
(or at
least
receiving)
for the
last 25
years.
Click
here
to see
what I
have to
offer
right
now, and
please
check
back as
I list
more
items
when I
can.
Just
remember
that
Pojo.com
is in no
way
responsible
for any
transactions,
and
merely
is kind
enough
to let
me link
to my
auctions
in my
reviews.
|
virusyosh |
Happy midweek, Pojo readers! I hope that your weeks
are going well. Today's Card of the Day is a new Stage 2
from Black and White that has gotten quite a bit of
attention around here for a number of reasons. Today's
Card of the Day is Krookodile.
Krookodile is a Stage 2 Fighting Pokemon. Aside from
Machamp, Promo Toxicroak G, and the occasional Donphan,
Fighting-types aren't all that common in today's
metagame, probably due to the prevalence of
Psychic-types. 140 HP is great for a Stage 2, meaning it
should be able to take at least two hits before going
down, if not more. Water Weakness isn't so bad right now
(although that may be a bit counterintuitive, I'll
explain later). Lightning Resistance is also great,
given the popularity of Luxray GL and Magnezone.
Finally, a Retreat Cost of 3 is less than ideal, but
it's somewhat expected for a large sand crocodile.
Krookodile has two attacks, Torment and Krookoroll.
Torment, for the cost of a Double Colorless Energy, does
30 damage and allows you to choose one of the Defending
Pokemon's attacks, and they can't use it during your
opponent's next turn. This is significant for a few
reasons. First of all, there are several Pokemon in the
Modified metagame that rely on a single attack to be
very effective (Gyarados's Tail Revenge, Luxray GL Lv.
X's Flash Impact, Garchomp C Lv. X's Dragon Rush,
Gengar's Poltergeist, among others), and Torment simply
shuts them down. However, one major problem with this is
that the format is also full of all kinds of ways to
switch or retreat Pokemon, meaning this effect isn't
quite as good as it could be. However, in the much
slower HGSS-on format that we will get at some point.
Krookodile can easily shut down Primes such as
Feraligatr, Typhlosion, and Magnezone, as well as making
life significantly more difficult for others like Gengar
and Steelix. That being said, this attack is especially
great due to its cost, as Double Colorless is easily
payable and can even be teched into non-Fighting decks.
Krookoroll, Krookodile's second attack, does 60 damage
for two Fighting and two Colorless, but does 40 more if
the opponent has any damage counters already. This works
perfectly with Torment, as you will be able to Torment
on one turn, and then Krookoroll the next for the KO. If
the Defending Pokemon is not damaged however, this
attack is quite expensive for the cost, so you're going
to want to damage them somehow beforehand (like with
Crobat G before it rotates, or something else that
places damage counters/does damage).
Modified: 3/5 Krookodile has a shot to be really good in
Modified, if only because Torment has great potential.
Gyarados and Kingdra will still be problematic, but
Torment can still put them in a tough situation if they
can't retreat. Once the HGSS-on format comes around,
Krookodile will be even better, since there will be less
retreating, at least at first. However, it still is
fairly slow and energy-dependent, so make sure to power
it up before it gets KOed.
Limited: 4/5 Torment and Krookoroll are both good here,
but like Scolipede yesterday, you need to be able to get
the entire Stage 2 line out and power it up. Still, a
very high pick.
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