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Pojo's Pokemon Card of the Day
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Beldum #83/146
Legends Awakened
Date Reviewed:
April 5, 2011
Ratings
& Reviews Summary
Modified: 2.67
Limited: 3.50
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
|
Baby Mario
2010 UK
National
Seniors
Champion |
Beldum
(Legends Awakened 083)
When it comes to playing
Beldum, you are spoiled for
choice really as for some reason there are FIVE versions
of it in the modified format. None of them are
really
terrible, but this one from LA has been chosen for
review, so let’s get on with it.
So, why is this card on the list of
decent evolving Pokémon? Well, it’s certainly not the 50
HP, two-Energy Retreat cost and silly self-damaging
attack. The attraction here is the Metal Chain
PokePower. Once per turn, if
you attach a Metal Energy to Beldum,
you can search your deck for another
Beldum and put it on your
Bench. Being a PokePower is
nice as Beldum doesn’t have
to be active to use it and it doesn’t waste an attack.
The downside is that you need to have
an Energy, but it does combo
nicely with Spiritomb AR
which doesn’t need one to start evolving your army of
Beldums.
So . . . why is it that this card
never sees play? Mainly because it is only good for a
deck that wants a lot of Metagross
on its Bench, and there aren’t any of those (in
competitive play anyway). There are several interesting
Metagross in the format (the
LA, SV and UL ones . . . not
the UD one – it’s rubbish), but they lack the huge cheap
attacks that seem to be needed nowadays for a Stage 2 to
be tournament-worthy. The SV and LA ones have tech
potential, but even if they are used, it is unlikely
that you would want more than one, which kind of makes
this Beldum redundant, with
most players opting for the
other LA one
which has a card drawing attack and less of a Retreat
cost.
Could have been
a great card with the right Evolution.
Rating
Modified: 1.75 (Metagross
swarm anyone? No? . . .
ok then)
|
conical |
4/5/11: Beldum(Legends Awakened 083)
Beldum isn't nearly as played as yesterday's card, due
to the lack of a really good Metagross. Metagross LA is
still somewhat used, at least until next set when its
Power is made laughably obsolete by a certain card.
Metagross UL sees some play somewhere, I'm sure, but
given its heavy Psychic requirement, I don't feel that
it would get the most out of what makes this card so
great.
What makes this card so great is its Power, Metal Chain.
It's always odd to see evolving basics with Poke-Powers.
It's even rarer to see one with such a beneficial Power.
Of the best attacks an evolving basic can have, in my
opinion, is a “Call for Family” attack, or an attack
that searches out more basics. That Beldum has such an
ability as a Power makes it even better. One of the
negative aspects of running any Metal deck is that most
Metal-types have heavy Metal energy requirements(heh,
heavy Metal), and as a result, Call Energy isn't as
good. Any Metagross deck, however, doesn't need to
worry, because this Beldum turns Metal energy into a
Call Energy substitute. It's a very good basic, one that
probably deserves a better evolution.
Modified: 4/5
Limited: 4/5 |
virusyosh |
Hello once again, Pojo! I hope that you all have a
great day today. We are continuing our reviews of useful
not-fully-evolved Pokemon today with a review of Beldum
from Legends Awakened, specifically #83.
Beldum is a Basic Metal Pokemon. Metal-types are
somewhat common in the Modified metagame, with Dialga
G/Lv. X, Scizor Prime, Steelix Prime, and the occasional
Metagross deck all being popular. Beldum fits right in
here, as it is Metagross's lowest form. 50 HP is
standard for an evolving Basic, meaning it should be
able to survive early-game but will probably get taken
out quite easily in the game's later stages. Fire
Weakness is unfortunate with the popularity of Charizard
and Blaziken FB, although it is only +10 in the case you
are hit by a Charmander or something like that. Psychic
Resistance is nice against Gengar, although it will also
still realistically KO with Shadow Room. Finally, a
Retreat Cost of 2 is pretty bad for an unevolved Basic,
so you'll want to use something like Warp Point or Warp
Energy to get Beldum out of the Active position.
Beldum has a Poke-Power and a single attack. Beldum's
major selling point is the Poke-Power, Metal Chain.
Metal Chain allows you to search your deck for Beldum
and put it onto your Bench when you attach a Metal
Energy to Beldum from your hand. This is excellent early
game, as it allows you to quickly fill your Bench with
Beldums, which is great for both filling your Bench and
to get out multiple Metagross. Downsides are that you
can only attach Metal Energy specifically from the hand
and it can be Power Sprayed, but really, the Power is
still quite good.
Unfortunately, the attack isn't as good as the Power.
Take Down deals 30 damage for [MC], with Beldum doing 10
damage to itself. Not the best attack, and given that
you will probably be trying to evolve Beldum into
Metagross as soon as possible anyway, it's not really
anything to worry about.
Modified: 3/5 This Beldum is excellent for use in the
Metagross deck in most situations, as it enables you to
get your Beldums out quickly and effectively. If
Metagross is the focal point of your deck, you will
definitely want to use this Beldum. Otherwise, the
Psychic Beldum from Unleashed might be usable since it
has more HP, as might Beldum SV in order to search for
Stadiums.
Limited: 3/5 While the attack is by no means great in
Limited terms, the ability to search out more Beldums
with Metal Chain can be nice. Then again, if you don't
pull many Metangs or Metagross, Metal Chain is somewhat
wasted. I'd suggest running it if you pull a few Metangs
or a Metagross, but otherwise, probably not.
|
Mad Mattezhion
Professor Bathurst League Australia |
Beldum #83 (Legends Awakened)
Legends Awakened heralded a golden age in the Poke'mon
TCG. Every single one of the Lv X cards from the set has
appeared in a tournament viable deck at some point in
time and several other cards (most notably the Pixie
trio of Azelf, Mesprit and Uxie) have remained popular
to the present day. This was followed by Stormfront,
Platinum Base Set and Rising Rivals to give us some of
the strongest cards the game has ever seen.
Admittedly, there are players who think there has been
an excess of power creep but to be truthful most of the
popular cards printed at the time were played for the
fun factor as much as the power.
Now that I'm finished reminiscing, I'll get on with the
review of the first Beldum in the excellent Legends
Awakened set (the second Beldum isn't anywhere near as
cool and will not get a mention).
Beldum is a Metal type evolving Basic with 50 HP, +10
Fire Weakness, Psychic resistance, a retreat cost of 2,
a Poke-power and an attack. The weakness is pretty much
irrelevant with the amount of HP involved and the
typical power of Fire Pokemon, so all I can say is the
resistance rocks against the Pixies and you had better
evolve quicksmart against any half-decent attacker.
The attack is Take Down and deals 30 damage. The cost is
[m][c] so you know you will almost never keep Beldum
alive long enough to use it even if the attack value was
good, and the expected 10 recoild damage is just another
nail in the coffin. But since all 3 Metagross worth
using spend most of their time as Bench techs, you will
hopefully never need Beldum to be Active.
No, the real draw for using this Beldum over the other 4
Modified-legal versions is the Poke-power. Once per
turn, Metal Chain allows you to search your deck for
another Beldum and put it onto your Bench whenever you
attach a Metal Energy from your hand to Beldum #83,
provided that the energy is not attached as the result
of an attack or Poke-power and Beldum is not affected by
a Special Condition. So no cheating with energy
acceleration.
This Poke-power is awesome for the Metal type Metagross
if you are running multiple copies in your deck but it
doesn't synch as well with Psychic type Metagross and
there is no point using this Beldum in a 1-0-1 tech
line. In that case choosing a Beldum would be down to
personal preference, but in most cases this is the
Beldum to use for evolving to Metagross.
Modified: 3.25 (An overly high retreat cost hurts, but
otherwise this Beldum is the way to go)
Limited: 3.5 (Anything that thins the deck is awesome,
though I wouldn't run it without the Metagross)
Combos with: Metagross LA, Metagross SV |
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