| Baby Mario 2010 UK 
			National
 Seniors
 Champion
 | 
						
						
						Gothorita #46/98 (Emerging Powers) 
						 
						 
						
						Ok, so you have decided to run a Gothitelle deck.
						But which Gothorita to choose? 
						 
						 
						
						Yesterday’s version was an 80 HP Psychic Type with 
						generic and not very useful attacks. Today’s version is 
						exactly the same, except it has marginally more 
						interesting, but still not very useful attacks. 
						 
						 
						
						For one Psychic Energy, you get Deleting Glare, which 
						gives you a coin flip chance of discarding an Energy 
						attached to one of your opponent’s Pokémon . . . in 
						other words, it’s Energy Removal 2 or Crush Hammer in 
						attack form. This kind of effect is never bad (assuming 
						you get the flip), but in this format, it’s less 
						effective than it might be because the metagame is 
						dominated by either Pokémon with minimal Energy needs (Yanmega, 
						Donphan) or decks which have plenty of acceleration (Typhlosion 
						and Emboar variants, Zekrom/Pachirisu). This leaves us 
						with Super Psy Bolt – a vanilla attack which does 50 
						damage for the somewhat steep cost of [P][C][C]. 
						 
						 
						
						In reality, neither Gothorita boasts attacks which you 
						would actually choose to use in a match. This, and the 
						fact that they have identical stats, means that there is 
						little to choose between them. You could go for the 
						minor Status-based disruption of #45,
						or the risky 
						minor Energy disruption of #46, and I wouldn’t have much 
						of an argument against either choice. Like most evolving 
						Stage 1s, practically the only purpose they serve is to 
						get you that Stage 2 when you don’t have the option to 
						evolve via Rare Candy. 
						 
						 
						
						You may as well pick one based on which artwork you like 
						best. It really makes that little difference. 
						 
						 
						
						Rating 
						 
						 
						
						Modified: 1.5 (maybe this one
						is slightly 
						more prettyful) 
						
						Limited: 1.75 (I’d go for the Energy disruption here) | 
            
              | virusyosh | Happy midweek, Pojo viewers! Today we continue our 
						reviews of the new Emerging Powers expansion. Yesterday 
						we reviewed Gothorita #45 from the set, and today we 
						will review Gothorita #46.
 Gothorita is a Stage 1 Psychic Pokemon. Psychics aren't 
						so common, with only the rare Mew Prime, Reuniclus, and 
						Jirachi seeing play, though those are generally techs 
						and not the focal points of a deck. As said yesterday, 
						you'll probably only be using Gothorita in a deck with 
						Gothitelle in Modified, although it can stand pretty 
						well on its own in Limited. This particular Gothorita 
						has 80 HP, which is fairly decent for an evolving Stage 
						1, although it still could afford to be a bit higher (In 
						all fairness though, many Psychics have low HP). Psychic 
						Weakness is to be expected, but isn't that much of an 
						issue unless you're against a mirror match. Finally, no 
						Resistance and a Retreat Cost of 1 round out the bottom 
						stats.
 
 This particular iteration of the Manipulate Pokemon has 
						two attacks: Deleting Glare and Super Psy Bolt. Deleting 
						Glare can discard an Energy on a coin flip for a single 
						Psychic Energy, acting as the new Crushing Hammer in 
						attack form. In Modified you'll rarely ever use this 
						attack (except maybe on the second turn, before you 
						evolve into Gothitelle), but it can be fairly good in 
						Limited to set your opponent back if they're already 
						having trouble with Energy. However, as with all flip 
						attacks, the major downside is that it only works 50% of 
						the time, so it's not something you want to be relying 
						on.
 
 Super Psy Bolt, on the other hand, is Gothorita's only 
						offensive option, and it does a fairly good job 
						fulfilling that role, dealing a vanilla 50 damage for a 
						Psychic and two Colorless. This attack is excellent in 
						Limited, dealing a decent amount of consistent damage. 
						While you probably won't use it very often in Modified, 
						it can be good in a pinch, if not a bit expensive.
 
 Modified: 2.25/5 Yesterday I alluded to the fact that 
						this Gothorita was a bit better than the other, with 
						Super Psy Bolt dealing a fair amount of damage for the 
						cost, and I still feel that way. That being said, I 
						think now it's more of a matter of personal preference, 
						based on whether or not you'd like the sheer attacking 
						power that this one provides, or the potential 
						disruption that automatic Confusion can provide. Either 
						way, chances are that you won't be using Gothorita very 
						much in Modified anyway, since you'll be skipping 
						straight from Gothita to Gothitelle.
 
 Limited: 4/5 This Gothorita is excellent in Limited, 
						with the ability to both disrupt your opponent's Energy 
						as well as dealing a good amount of damage with Super 
						Psy Bolt. Even if you don't get a Gothitelle, this 
						Gothorita is easily usable on its own, although the low 
						HP is a bit of a problem and Psychics are fairly common. 
						Even still, Gothorita will easily be able to pull its 
						own weight in Limited, and should serve you well if you 
						decide to use it.
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