Max Potion
										
										 
										
										
										
										Max Potion is one of the cards that 
										Japanese players got in the first Black 
										and White set, while the rest of us had 
										to wait for it. Obviously I don’t know 
										the reason why it was held over, but I’m 
										pretty glad it was, considering that it 
										would have made 
										Gyarados SF decks completely 
										unstoppable.
										
										 
										
										
										
										Like virtually all Trainer-Items (that’s 
										what they are called now), Max Potion 
										has a straightforward effect: you remove 
										all damage counters from a Pokémon, then 
										discard all the Energy attached to that 
										Pokémon. Clearly, this can be a great 
										card to play – it turns potential two 
										hit KOs into three hit KOs, potentially 
										buying you another crucial turn with an 
										attacker, or keeping a benched support 
										Pokémon in the game. Because of the 
										Energy discard cost associated with the 
										card, Max Potion works best (and 
										easiest) with Pokémon that require 
										little or no Energy to attack, such as
										Yanmega 
										Prime, Donphan 
										Prime, or a 
										Tyranitar Prime that is just 
										being used for Spinning Tail.
										
										 
										
										
										
										There are ways to make Max Potion work 
										with more Energy intensive Pokémon, but 
										this is where it gets into awkward combo 
										territory. If you have a means of moving 
										Energy freely around the Field say with
										Meganium 
										Prime’s Power or 
										Kinklang BW’s Ability, then you 
										can avoid the discard cost. 
										Unfortunately neither of
										those Stage 2 
										Pokémon are very playable at the moment. 
										You could also use 
										Shaymin UL to shift Energy to a 
										back up attacker after swapping the 
										damaged Pokémon out (if you can still 
										manage the Retreat cost or have a 
										Switch). Alternatively you could combine 
										Max Potion with 
										Reuniclus and put the damage 
										counters onto an 
										Energy-less Pokémon. The trouble 
										with that is that 
										Reuniclus is unlikely to survive 
										the use of Pokémon Catcher unless you 
										play it with 
										Vileplume . . . which in turn 
										will lock you from playing Max Potion.
										
										 
										
										
										
										However you play it, a little bit of 
										care is needed with the card though. 
										There’s no point in healing your
										Yanmega with 
										Max Potion if it is just going to be 
										one-shot next turn by a
										Zekrom (for 
										example). Even so, it can be a real 
										clutch card which can be used to get 
										ahead in the Prize race by denying your 
										opponent that knock out they were 
										planning for. I can definitely see a 
										copy or two of Max Potion being
										teched into 
										low Energy Stage 1 decks, and the 
										potential is there for it to play a key 
										role in future decks that can make use 
										of healing and tanking strategies.
										
										 
										
										
										
										Rating
										
										 
										
										
										
										Modified: 3.5 (very useful card that is 
										only hindered by Trainer Lock and a OHKO 
										format)
										
										
										Limited: 4.5 (OHKOs are rare here, and 
										Trainer Lock even rarer)