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					Pojo's Pokémon Card of the Day 
					
                        
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							Top 10 Cards of 2011 
							Countdown - #9: 
							Kyurem  Noble Victories 
							Date Reviewed: 
							Dec. 27, 2011 
							
							Ratings
                            & Reviews Summary
 Modified: 4.00
 Limited: 4.75
 
							Ratings are based
                            on a 1 to 5 scale. 1 being the worst.  
							3 ... average.  5 is the highest rating.
 
							
							Back to the main COTD 
							Page 
							 |  
                          | Combos With: See Below 
 |  
 
            
              | Baby Mario 2010 UK 
			National
 Seniors
 Champion
 | 
										
										
										
										#9 Kyurem NV 
										 
										 
										
										We had to wait a long time for the third 
										member of the Unova 
										Dragon Trio to make its debut in the 
										TCG, but it was worth the wait. 
										 
										 
										
										Just like Reshiram 
										and Zekrom,
										Kyurem is a 
										Basic Pokémon with a huge 130 HP. That 
										would have been almost unthinkable in 
										the past, but has since become the 
										standard by which other cards are 
										judged: why play 110 HP attacking Stage 
										1s when you have access to something 
										like this? Like the other Dragons, it 
										also has the incredibly useful Outrage 
										attack – for just one Double Colourless 
										Energy, Kyurem 
										can deal out severe punishment to any 
										Pokémon that attacks it for anything 
										short of a 
										OHKO. 
										 
										 
										
										When it comes to the second attack is 
										where Kyurem 
										takes a different approach.
										Reshiram and
										Zekrom offer 
										massive 120 damage 
										beatdown attacks with certain 
										downsides (Energy discard and 
										self-damage respectively).
										Kyurem’s 
										Glaciate, on the other hand, has no such 
										drawback, but then it doesn’t do big 
										damage to the active either: instead it 
										has what is possibly the best spread 
										attack ever printed, doing 30 to every 
										single Pokémon on the opponent’s side of 
										the Field. That’s enough to KO Babies 
										and weak Basics like
										Solosis in 
										one hit. Using Glaciate twice will deal 
										with most popular evolving Basics like
										Magnemite 
										and Cyndaquil. 
										So, as you can see, getting two or three 
										turns of Glaciate puts an opponent under 
										enormous pressure and creates 
										game-winning situations: with a full 
										Bench, they are taking
										180 damage
										
										per turn, and that is 
										something that even 
										Reuniclus-based decks will 
										struggle to cope with. 
										 
										 
										
										Not only does 
										Kyurem have two great attacks, it 
										also boasts excellent Typing. Ever since
										Gyarados SF 
										was rotated back in June, there hasn’t 
										been a really good Water Pokémon to 
										stand up to all that Fire in the Meta. 
										The fact that 
										Kyurem is Weak to Metal (it’s an 
										Ice Type in the video games), rather 
										than Lightning is also fantastic. The 
										only Metal Pokémon that sees much play 
										is Cobalion 
										NV, while Zekrom 
										and Magnezone 
										are everywhere. 
										 
										 
										
										Since its release, 
										Kyurem has seen play in a variety 
										of decks. It has been paired with
										Feraligatr 
										Prime for the obvious Energy 
										acceleration combo; been used in 6 
										Corners as an Outrage tech; partnered 
										with Cobalion 
										and Electrode Prime; and even found a 
										place in Truth variants as a 
										damage-spreading tank. How powerful it 
										will be in the future is doubtful: after 
										all, how useful will a 30 damage spread 
										be against 170+ HP EX Basics? Right now 
										though, it is one of the best attackers 
										we have, so make the most of it while 
										you can. 
										 
										 
										
										Rating 
										 
										 
										
										Modified: 4 (Good Typing, Outrage, and a 
										spread attack that is viable, even in a 
										format that is unfriendly to spread 
										attacks) |  
              | virusyosh | Hello once again, Pojo readers! I hope that all of 
						you are having an enjoyable holiday season. Today we're 
						going to review our #9 Card of the Year, a very powerful 
						and popular card from Noble Victories that's going to 
						see a lot of play as long as it stays in Modified. 
						Today's Card of the Day is Kyurem.
 Kyurem is a Basic Water Pokemon. Water-types aren't 
						incredibly common in Modified, with Kyurem easily seeing 
						the most play (although Vanilluxe, Beartic, and even 
						Feraligatr still see some play as well). 130 HP is 
						absolutely massive on a Basic, matching the value of 
						Kyurem's trio brethren Reshiram and Zekrom as well as 
						keeping Kyurem from being Knocked Out in a single hit. 
						Metal Weakness is somewhat of a problem against Cobalion, 
						which has seen play exclusively to combat Kyurem (as 
						well as Vanilluxe). Sadly, Kyurem has no Resistance, and 
						has the standard dragon trio Retreat Cost of 2, which is 
						easily payable if you absolutely must.
 
 Kyurem, much like its counterparts Reshiram and Zekrom, 
						has Outrage and its signature move. Outrage deals 20 
						damage plus 10 more damage for each damage counter on 
						Kyurem for two Colorless Energy (most commonly a Double 
						Colorless). Outrage is an important move on all of the 
						commonly-seen legendary dragons in Modified, but is most 
						important on Kyurem because it is usually Kyurem's most 
						damaging attack. Outrage is easily powered up through 
						weak attacks and Rainbow Energy attachments, and should 
						easily KO or significantly dent one or two of your 
						opponent's Pokemon before Kyurem goes down.
 
 Glaciate, Kyurem's signature move, deals 30 damage to 
						each of your opponent's Pokemon for two Water and a 
						Colorless. While 30 damage may not sound like a lot, 
						this damage adds up VERY quickly, and can easily KO most 
						common bench sitters after two or three attacks. 
						Additionally, if your opponent has a full Bench, Kyurem 
						will put 180 damage onto the board with this attack, 
						making the damage output better than that of Reshiram or 
						Zekrom.
 
 Modified: 4/5 Kyurem is a fantastic Basic that will 
						continue to see a lot of play for quite a while. 130 HP 
						is massive, and both Outrage and Glaciate are very 
						powerful attacks. Kyurem is most often seen in Six 
						Corners and Cobalion/Kyurem/Electrode, but can also be 
						seen paired with Feraligatr Prime. The dragons should 
						continue to dominate Modified for quite a while (even 
						with the release of Mewtwo-EX), so you should expect to 
						see Kyurem around for quite some time.
 
 Limited: 5/5 A 130 HP basic with a powerful Colorless 
						attack and ridiculous spread ability is always a great 
						choice, even if you're not playing very much Water. If 
						you pull Eviolites to go with it, even better.
 |  
              | Mad Mattezhion Professor Bathurst League Australia
 | Top Card #10: Gothitelle 47/98 (Emerging Powers)
 It's that lovely time of year again when the review crew 
						gets together and argues about which of this year's 
						cards are powerful enough to review again a la Hall of 
						Fame. I'm proud to be a part of this process and with 
						further ado, we give you the tenth card on the list: 
						Gothitelle!
 
 The stats are on the weak side for an attacking Stage 2, 
						with 130 HP being the baseline rather than the upper 
						limit that it was a few years ago. Still, Gothitelle 
						will survive most attacks if it hasn't been previously 
						damaged, and it is truly the only poke'mon that doesn't 
						fear Pluspower (which currently is the most popular it 
						has been since its heyday back in Base Set). The 
						Weakness to Psychic is only a major factor in mirror 
						matches or aginst MewBox, since Rayquaza & Deoxys Legend 
						would score a 1HKO regardless and all of the other (even 
						marginally playable) Psychic Poke'mon I can think of 
						would still fall short of taking Gothitelle down in a 
						single hit. The retreat cost is reasonable although it 
						will be a setback if you have to pay it due to the 
						nature of the attack, so either Switch or Metagross UL 
						would be useful to conserve precious energy. In the end, 
						Gothitelle isn't made of glass but it isn't quite 
						invincible either, so have a backup plan ready in case 
						Gothitelle falls.
 
 There are good reasons for building a deck around 
						Gothitelle however, or it wouldn't be on this list. The 
						first is Magic Room, a nasty Ability that stops your 
						opponent from playing Item cards whilever Gothitelle is 
						Active. The first and most broken way to abuse this 
						power is to get Gothitelle into play as quickly as 
						possible (hopefully with a turn 2 Rare Candy) so that 
						your opponent won't have time to use any Item cards at 
						all. Between consistency staples like Poke'mon 
						Communication and utility cards such as Poke'mon Catcher 
						that nearly everyone uses, Magic Room will render a 
						decent chunk of any deck completely useless. Better yet, 
						the effect is completely one-sided so you still have 
						your own trump cards like Rare Candy and Pluspower to 
						play as much as you like.
 
 Unfortunately, it isn't easy to set up Gothitelle 
						quickly enough to shut off all of your opponent's Items 
						before they can be used. In this case, Magic Room loses 
						some of its disruptive power but still gives a strong 
						measure of protection to Gothitelle itself. Since 
						neither Catcher nor Poke'mon Reversal can force a switch 
						while Magic Room is in effect and the usual damage 
						calculation tricks like Pluspower, Eviolite and Rocky 
						Helmet won't work, Gothitelle becomes a major pain to 
						remove and limits your opponent's ability to recover 
						from succesful attacks.
 
 More importantly, with Pluspower out of the picture, 
						Gothitelle is nigh on impossible to destroy in one hit. 
						The only Poke'mon that can properly exploit the weakness 
						is Mew Prime or another Gothitelle (the rest don't deal 
						enough damage even with the Weakness) and aside from 
						that, only a handful of Poke'mon can deal enough damage 
						for a clean KO. As such, if the Gothitelle player has a 
						way to fully heal their Poke'mon (generally a Reuniclus 
						and a Dragon, along with either Max Potion or Seeker) 
						then you will be completely outgunned until your 
						opponent runs out of healing cards, which probably won't 
						happen until after you are beaten.
 
 However, Gothitelle needs a second ingredient to be 
						considered one of the Top 10, which comes in the form of 
						Madkinesis. At the cost of [c][c][c], Madkinesis deals 
						30 damage plus 20 more damage for each [p] energy 
						attached to Gothitelle. Technically this is a lousy 
						attack which requires 5 energy to reach the necessary 
						130 damage to take out most main attackers, even more if 
						you want to take out the biggest Poke'mon around (a 
						whopping 8 energy to take out Tyranitar Prime, for 
						example). However, since Gothitelle is so hard to KO, it 
						is a lot safer to build up energy than is the norm for 
						the game, and Gothitelle can also take advantage of some 
						energy acceleration from a combination of Jirachi UL and 
						either Shaymin UL or Mismagius UL. The combo is a bit 
						clunky but Gothitelle can stick around long enough for 
						it to matter so it's better than it looks, at least on 
						paper.
 
 Gothitelle sets up slower than most decks, but makes up 
						for it by being nigh unstoppable on the offensive. As 
						long as you don't lose all six Prizes before Gothitelle 
						hits the table, you can claw your way back to take 
						victory. Be careful though, as cards like Kyurem, 
						Rayquaza & Deoxys Legend, Tyranitar Prime, Mew Prime and 
						the soon to be released Mewtwo Ex can seriously ruin 
						your day with their raw power capable of breaking 
						through Gothitelle's defenses!
 
 Modified: 4 (as long as you can anticipate your 
						opponent, you can win with Gothitelle, but be prepared 
						to suffer if Gothitelle goes down becuase building a 
						replacement is a nightmare)
 
 Limited: 4.5 (Magic Room works well here to stop your 
						opponent using Catcher, Max Potion and Great Ball, but 
						be aware that Gothitelle won't hit as hard without the 
						support available in constructed formats since you'll 
						likely be running a multitude of energy types in 
						Limited)
 
 Combos with: Reuniclus BW, whichever Dragon has the best 
						Outrage attack for your metagame and a backup plan 
						against Mewtwo and Mew.
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