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Pojo's Pokémon Card of the Day
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Top 10 Cards of 2011
Countdown- #7 -
Emboar #20/114
Black & White
Date Reviewed:
Dec. 29, 2011
Ratings
& Reviews Summary
Modified: 4.00
Limited: 3.87
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
Back to the main COTD
Page
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Combos With: See Below
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Baby Mario
2010 UK
National
Seniors
Champion |
#7 Emboar BW
When the spoilers for the first set in the Black and
White Block started to appear, one card that got
everyone’s attention was the #7 card on our countdown:
Emboar #20 aka
AbilityBoar aka the Good
Emboar.
The reason for the hype and spiralling cost of this
card? That would be the Inferno Fandango Ability.
Yes, this was Base Set Blastoise’s
Rain Dance, only for Fire Pokémon, and we all know how
Energy-demanding Fire Pokémon tend
to be. But there was more: Inferno Fandango could attach
unlimited amounts of Fire Energy from the Hand every
turn, yes, but it could attach them
to any Pokémon
Type (unlike Feraligatr
Prime who could only Rain Dance on to Water Pokémon,
severely restricting its use). Not only did this make
for a very effective (and blindingly obvious) combo with
Reshiram, but it also meant
that several other attackers that needed mass Energy
drops suddenly became viable for the first time (Rayquaza
& Deoxys LEGEND) or even
more powerful (Magnezone
Prime). In fact, in Magnezone’s
case, it made the deck powerful enough for David Cohen
to take the biggest prize of all with it at the World
Championship.
Since its heyday in San Diego,
Emboar has seen a steady decline in play. In the
end, Typhlosion Prime won
the battle to be Reshiram’s
partner of choice in most decks, largely because it’s
just much more efficient to recycle Energy from the
Discard Pile than it is to keep drawing it into the
hand. Even so, Emboar decks
are still something of a force in the
metagame: the fact that they
fuel some of the biggest hitters out there (Magnezone,
RDL, The Other Emboar) means
that the card is likely to always be around somewhere.
After all, Energy acceleration is one of the most
game-breaking things a Pokémon can do.
Rating
Modified: 4 (Typhlosion
Prime may have stolen some of its thunder, but you can
never write off a card like Emboar)
|
virusyosh |
Hello hello, Pojo readers! Today we are going to
continue our Cards of the Year countdown with #7 on our
list. This is a card that saw a lot of play toward the
end of the last tournament season and the beginning of
our current season, but has tapered off dramatically as
the months progressed. Today's Card of the Day is Emboar
(#20) from Black and White.
Emboar is a Stage 2 Fire Pokemon. Fire Pokemon were once
a very common sight in Modified, but now with the
release of Kyurem, the type's usage has somewhat
dwindled. Emboar has a hefty 150 HP, meaning that it
should be able to take at least one or two unboosted
hits before being Knocked Out. Water Weakness is a
problem against Kyurem, Vanilluxe, and Beartic; no
Resistance is unfortunate; and a Retreat Cost of 4 is
ridiculously huge, and you shouldn't pay it unless you
absolutely have no other way of staying in the game. Use
something like Switch instead.
Emboar has an Ability and a single attack. Inferno
Fandango is the main reason Emboar sees a lot of play,
acting as a Fire-type Rain Dance that can drop as many
Fire Energy as you like onto any of your Pokemon (not
just Fire-types). This Ability saw a lot of play with
Magnezone Prime in Magneboar this year, and this
combination was good enough to win the Masters Division
of Worlds. That being said, Emboar can also pair up well
with any other Fire Pokemon or Pokemon requiring
acceleration, making Reshiram another good partner for
it, as well as Hydreigon if you're able to get both
Stage 2s up and running. Inferno Fandango is frequently
compared to Typhlosion Prime's Afterburner in terms of
Fire-type acceleration, and both have their various pros
and cons. Inferno Fandango has no limit of attachment
per turn, but you must have the Energy in your hand,
whereas Afterburner can only be used once but makes use
of the discard pile, allowing for easier rebounds off of
KOs. However, once Typhlosion Prime rotates, Emboar will
likely be the go-to Fire-type accelerator in Modified.
Heat Crash, Emboar's only attack, does a relatively
unimpressive 80 damage for two Fire and two Colorless
Energy. 80 damage for 4 is rather uninspiring, but if
you have the Energy in hand to power it up and need to
get a KO, it can be used in a pinch. Most of the time,
however, Emboar will likely sit on the bench, dispensing
Fire Energies around your board with Inferno Fandango.
Modified: 3/5 Emboar's Inferno Fandango is still
powerful enough to standout in Modified, however the
format has taken an unkind turn for the Mega Fire Pig.
Modified is becoming increasingly populated with
powerful Basic Pokemon like the Dragon trio, the
Musketeer trio, and Tornadus, meaning that Stage 2s must
either be incredibly disruptive or stand out incredibly
well in order to see a lot of play. Unfortunately,
Emboar has very stiff competition in Typhlosion Prime as
a Fire-type accelerator, and Typhlosion sees more play
due to its fantastic synergy with Reshiram as well as
its ability to rebound off of KOs. Additionally, Water
Weakness and a gigantic Retreat Cost hurt Emboar, as it
is a very common Pokemon Catcher target while sitting on
the bench.
Limited: 3.75/5 Emboar can easily accelerate all of your
Pokemon to victory, however as a Stage 2, it can be
difficult to get out. Having an attack that costs 4
Energy is also somewhat of a drawback for Limited,
although 80 damage for 4 in Limited is actually pretty
good. Unfortunately, you should still watch out for
Water-types (like Samurott) and the Dragons, which still
could give you problems in Black and White Limited.
Combos With: Magnezone Prime, Reshiram BLW, Hydreigon
NVI
|
Mad Mattezhion
Professor Bathurst League Australia |
Top Card #7: Emboar 20/114 (Black & White)
For the seventh card on our Top 10 countdown for 2011,
we have possibly the most broken energy accelerator of
them all! Today's card is the awe inspiring FanBoar.
Being a Stage 2 is tough in this format but it isn't a
death sentence, and the 150 HP goes a long way towards
making Emboar viable. The Water Weakness can be
problematic against Feraligatr and friends but for the
most part you'll want to keep Emboar safely on the Bench
anyway. The retreat cost is nothing less than expected
but 4 energy is still far too steep a price to pay, so
you'll need Switch and Junk Arm to deal with those
horrible occasions where Emboar survives being dragged
up by Poke'mon Catcher but you can't pull it back make
room for your attacker. The Fire typing is almost
irrelevant in this case because it against rather than
with them, but I'm still glad that Emboar was designed
this way instead of a Poke'mon from a different type. It
does help if you face Royal Healing Serperior or
Cobalion NV though.
The lone attack is the amusingly named Heat Crash, which
is a vanilla 80 damage for [r][r][c][c]. Nothing special
or eye catching, but since it can be powered up in a
single turn it isn't the worst attack I've seen. Still,
if you are attacking with Emboar then you're probably
taking on water and about to sink into oblivion,
although that 150 HP will buy you a turn or two to swim
for the surface and save yourself.
Inferno Fandango is the star attraction on this card,
which is an Ability that allows you to attach as many
Fire energy from your hand to your Poke'mon as you like.
The most important part is what the Ability doesn't say,
because you aren't restricted to just Fire type Poke'mon
(unlike Feraligatr's Rain Dance, which is restricted to
Water type Poke'mon). This means that ou are free to use
FanBoar to power up Colourless attacks as well as Fire
type attacks, a major advantage for building a more
flexible deck.
For example, you can use Inferno Fandango to pay for the
Outrage attack on any of the Unova Dragons, you can
completely power up a Tornadus, you can drop lots of
energy to burn with Magnezone Prime's attack and
dropping lots of energy to pay for Rayquaza & Deoxys
Legend's attack just became a lot easier.
But there are other uses for the Ability too. In a pinch
you can drop a few [r] energy to pay for a retreat cost
to save a valuable Poke'mon, but by far my favourite
trick is to match FanBoar with the Shuckle Promo HGSS15.
Shuckle has a Poke-body called Fermenting Liquid which
has the effect of drawing a card every time an energy is
attached to Shuckle from your hand. Effectively every
[r] energy in your hands means another card from your
deck which adds up very quickly, proving especially
helpful for finding those powerful but currently
unsearchable cards like Pluspower, Poke'mon Catcher and
Rocky Helmet. Then, once you've played as many energy as
possible you can use Seeker or Super Scoop Up to return
those energy to your hand and do it again for even more
cards! And when you run out of SSU and Seekers for that
trick, you drop a Shaymin UL to move those valuable
energy to your attacker (R&D Legend is especially good
for this trick) before unleashing doom on your
opponent's head!
Warning: if that Shuckle is still holding those energy
at the end of the turn, you are in for a world of hurt.
Trust me, you don't want to make that mistake!
So, going back over the list we have a massive Bench
sitter that will take a lot of sniping to remove with
the power to fuel your various attackers with as many
energy as you can draw, which by the way is something
this Poke'mon does very well in combination with a pair
of easily searched Basic Poke'mon. Sounds like a winner
to me!
Modified: 5 (your opponent will want to destroy Emboar
quickly but the gigantic HP makes that very difficult,
and the energy acceleration is the best I've ever seen)
Limited: 4 (it's a Stage 2 with a lacklustre attack but
this set had some good search and draw Trainers so that
isn't such a big problem, plus the other Emboar and
Reshiram both make great partners)
Combos with: Shuckle HGSS15, Interviewer's Questions,
Energy Retrieval and Fisherman
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