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Pojo's Pokémon Card of the Day

 

Amoonguss #10

Noble Victories

Date Reviewed: Dec. 6, 2011

Ratings & Reviews Summary

Modified: 1.67
Limited: 3.75

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National
Seniors
Champion

Amoonguss 10/101 (Noble Victories)

Hello and welcome to the new week on Pojo’s CotD. We have some interesting cards from the new Noble Victories set for you this week.

We kick off with Amoonguss . . . the Pokémon whose name (when you combine it with the Basic form) is literally a joke: there’s a Foongus Amoongussgeddit? But will the card itself be worth more than a cheap laugh? Let’s find out . . .

Amoonguss is a 90 HP Grass Type Stage 1 with the predictable (and fairly terrible) Fire Weakness (though it honestly makes little or no difference when it’s facing a Reshiram). Water Resistance is neat though: Kyurem’s Glaciate will do a mere 10 damage per turn to this mushroom. The Retreat cost of two is enough to make you want to put a Switch or two in any deck running Amoonguss.

Toxic is Amoonguss’ first attack, and for the low cost of a single Grass Energy, you get to Poison the Defending Pokémon. What’s more, they take place two damage counters between turns, so you are getting double the usual effect. Is this useful? Well, it’s ok for the cost, and sometimes there are advantages to being able to inflict a Status Condition (Magnezone and Typhlosion Prime can’t use their PokéPowers, for example). As a main attacking strategy though, it leaves a lot to be desired as the damage output is low, and the opponent can always retreat.

There are more low-cost Status Conditions to be inflicted with Body Slam. For two Energy of any Colour (so you could do it with one Double Colourless attachment), you get Body Slam. This has a mediocre damage output of 30, but does give you a coin flip for Paralysis (the best Status Condition there is, as it effectively creates a lock). Yes, you could use Victory Star Victini to increase the chances of success to 75%, but to be honest there are much better ways to abuse Fliptini and Paralysis attacks.

Amoonguss isn’t completely hopeless, but it is hopelessly outclassed by other Pokémon. Want to inflict huge Poison damage? Use Crobat Prime (not that anyone does). Want to cause Paralysis and use Fliptini? Then Vanilluxe and even Lilligant EP are far better choices. For this reason, I don’t see this Amoonguss being among the cards you will see at a major tournament.

Rating

Modified: 1.75 (nice Status effects, but you can do better elsewhere)

Limited: 4 (heck yes. Status rules in this format. It’s cheap, splashable, and you could pull a Fliptini to go with it)

virusyosh

Welcome back, Pojo readers! I hope that all of you had great weekends. We're going to continue reviewing more Noble Victories cards this week, to be sure to check back to see what we think of the cards from the newest set. To start things off, today's Card of the Day is Amoonguss.

Amoonguss is a Stage 1 Grass Pokemon. As I've stated many times before, Grass Pokemon don't do so well in Modified due to Fire running rampant, so in order for a Grass-type to see a lot of play, it either has to have something very special about it, and/or not have a Fire Weakness. Amoonguss has a fairly average 90 HP, which is just about what we'd expect from most Stage 1s. Unfortunately, Amoonguss doesn't have a Stage 2, so 90 HP is as good as we're going to get. Fire Weakness is bad, making Amoonguss susceptible to Reshiram, Typhlosion Prime, and Emboar. Water Resistance is fairly nice against Kyurem, Suicune/Entei LEGEND (although it's a Fire-type too) and a few other rare Water-types, such as Blastoise, Beartic, or Vanilluxe. Finally, a Retreat Cost of 2 is a bit expensive, so try to use Switch whenever you can to retreat Amoonguss.

Amoonguss has two attacks, both of which are fairly standard for a Grass-type. Toxic Poisons the Defending Pokemon for a single Grass Energy, but places two damage counters in between turns instead of one. This attack is fairly good for Limited as it is fairly difficult to retreat without major setbacks in game tempo, but the attack isn't quite so good in Modified as it doesn't do any other damage and Poison is a traditionally weak condition in this format (with a few exceptions). Body Slam is Amoonguss's other form of offense, dealing 30 damage and Paralyzing on a coin flip for two Colorless (or a Double Colorless). Once again, fairly good for Limited, but not powerful enough for Modified.

Modified: 1.5/5 Amoonguss doesn't have what it takes to compete where. Low HP, disappointing Weakness, and lackluster attacks make for a card that won't see much play in Modified any time soon.

Limited: 3.5/5 Amoonguss is fairly good in Limited. Toxic is fairly nice to slowly KO the opponent, and Body Slam can be used to keep them Paralyzed while they take Poison damage. This works especially well if you pull a Victory Star Victini along with Amoonguss, as you'll be more likely to Paralyze them. Body Slam also has Colorless Energy requirements, making it easy to splash into a deck if you need another evolutionary line.


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