Shelmet
11/101 (Noble Victories)
We reviewed the counterpart to today’s card (Karrablast)
last week. If anyone read that review, they will find
this one fairly predictable.
What we have here is an evolving Grass Type Basic with
60 HP – not bad I suppose. The Fire Weakness shouldn’t
make much difference with that kind of HP, but a first
turn Reshiram with Double
Colourless and a PlusPower
will KO this in one hit . . . and that is something to
bear in mind. Apparently, Shelmet
is a snail Pokémon, and in case we needed to be reminded
of that fact, the designers have given it an appalling
Retreat cost of three. It’s a snail, so it’s slow, see?
Like Karrablast,
Shelmet has a Mysterious
Evolution attack. If Karrablast
is on the field, you can search your deck for a Pokémon
that evolves from it (Accelgor),
and place it on Shelmet.
This would be a pretty good option if it wasn’t for the
Karrablast condition, which
seems aimed at forcing you into playing a gimmicky and
synergy-free Accelgor/Escavalier
deck . . . which is a terrible idea. Aside from that,
all Shelmet has to offer is
a Generic Ram attack: 10 damage for one Grass Energy.
Hardly worth the trouble really.
If you want to play Accelgor,
though, this is the card you are going to have to use.
Find out tomorrow if that’s something you would want to
do.
Rating
Modified: 1.25 (Why couldn’t it have had a nice normal
Ascension attack?)
Limited: 2.25 (the gimmicky
Accelgor/Excavalier
deck is not bad here)
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