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Pojo's Pokemon Card of the Day
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Relicanth #69/95
Call of Legends
Date Reviewed:
Feb. 18, 2011
Ratings
& Reviews Summary
Modified: 1.75
Limited: 4.25
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Combos With: See Below
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Baby Mario
2010 UK
National
Seniors
Champion |
Relicanth
(Call of Legends)
Relicanth
is a card of a type that we haven’t seen in the game for
a long while: the drawpower
starter.
They used to be very popular. Remember Holon’s
Castform and
Lickitung δ from Dragon
Frontiers? Both were awesome Pokémon to start with
because thanks to their card-drawing attacks. These
days, for a starter to be worthwhile playing it has to
have some game-breaking ability like Trainer Lock and
Evolution search (Spiritomb
AR) or let you use two Supporters per turn (Sableye
SF, Smeargle UD,
Jirachi RR).
Yep, all the while we have Uxie
to fall back on, using an
attack to draw random cards off the top of your deck
just isn’t worth it anymore. It’s a shame as
Relicanth is pretty decent
at it too: With Prehistoric Wisdom, just send an
unwanted card to the Lost Zone (just make sure it isn’t
a Pokémon if you are up against a Lost World deck) and
you can draw three cards. Something else that is a shame
is Relicanth’s Retreat cost
of two. Ideally a starter Pokémon will Retreat for no
more than a single Energy: you won’t want to waste cards
on switching out after it has done its job.
Does Relicanth have anything
else going for it? Not really. Although the 80 HP is
more than decent, and the Grass Weakness shouldn’t be a
problem, no-one is going to want to use Granite Head. A
three Energy attack for 30 (even if it does have a
damage-reducing effect) isn’t especially attractive.
Basically, with Uxie around,
Relicanth just isn’t needed.
When Uxie goes and IF the
format slows to a crawl (which doesn’t look likely),
then it may be an option. For now it has no use beyond
Prerelease (where it is
completely brilliant, by the way).
Rating
Modified: 1.75 (there are better starters and we have
Uxie)
Limited: 4.75 (drawpower is
amazing in limited. Just be careful not to deck out)
|
conical |
2/18/10: Relicanth(Call of Legends)
And today, we're already reviewing commons. I guess it
happens when there's not too many new cards in a set.
Relicanth's first attack lets you draw 3 cards, at the
cost of being an attack and sending a card to the Lost
Zone. Could it be a new draw engine? Let me answer my
own question: No. Given that it's an attack, it's pretty
much inferior to a lot of draw engines, most notably
Uxie, Ninetales HGSS, and Magnezone Prime. Even if there
were no draw engines printed after this set, and if the
format was set to CL-on, this still wouldn't see play,
considering that Ninetales got reprinted in this set.
Still, it's pretty handy in Limited, given that it is
draw, and a common. It'd be risky to use this attack too
many times, as this set actually has the legitimate
threat of milling out, thanks to Mime Jr.(and if you're
running Magmortar too, then...), not to mention
accidentally Lost Zoning a couple of Pokemon may lead to
losing via Lost World as well. Thankfully, its second
attack, Granite Head, is also pretty good in Limited. It
has low damage, but the damage reduction afterwards
makes this worthwhile.
Modified: 1.75/5
Limited: 3.75/5
Combos With: Your desire to gain card advantage over
your opponent.
|
Mad Mattezhion
Professor Bathurst League Australia |
Relicanth (Call of Legends)
Hey Pojo readers! To end our week, we have a card that
will see a fair bit of play at the draft events for Call
of Legends, and then disappear back into the depths.
Relicanth rarely gets any love, and this card is not
going to earn it any new fans. Now I will reiterate the
stats.
Relicanth is a non-evolving Water type (yeah, I've
learned it's just easier use the same words everyone
else does) Basic with 80 HP, Grass weakness, a retreat
cost of 1 and 2 attacks. Obviously, despite the lack of
Grass Pokemon in Modified at this time Relicanth isn't
going to survive longer than the first 2 turns, so the
attacks had better be useful.
Sadly, they aren't. Granite Head is the terrible second
attack that costs [w][c][c] and deals a measly 30 damage
with a 30 damage reduction on Relicanth during your
opponent's next turn (subject to the usual loopholes
such as forcing a switch, placing damage counters and
other tricks of the trade). You will never get enough
energy on to Relicanth to use this attack in a normal
game, and you probably won't do it in a Limited match
either, because you'll be focused on building a benched
attacker.
Prehistoric Wisdom is a nice reference to Relicanth's
ancient origins as a bony fish, and is also nice nice
attack for drawing cards. Usually attacking to draw
cards usually isn't a good idea, but at a Limited event
you can't be picky about where you get your cards so it
is worth a look. The effect is that, for the cost of [c]
and sacrificing one card from your hand to the Lost
Zone, you get to draw 3 cards. In a Limited event this
means you are drawing 10% of your deck each turn (if you
include the draw at the start of your turn) which gives
a big boost to the consistency of whatever deck you
happen to be running.
Obviously, in Modified you want to be using your attack
for something better than a sacrifice-and-draw effect
unless the sacrifice also helps you set up, but losing a
card to the Lost Zone is nothing short of terrible due
to the no-retrieval clause in the rulings about the Lost
Zone. As such, Prehistoric Wisdom gets the gong but in
Limited you have plenty of fodder you can waste for a
chance at a quicker setup, especially as you have very
few alternatives for draw. Just don't sacrifice too many
Pokemon or Lost World could become a major problem.
Relicanth is great for the prerelease and such Limited
fodder cards are necessary in every set, so I'm not
going to rant about this card being a useless piece of
set-filler and instead I will say that Wataru Kawahara
has made this unattractive fish look quite impressive
with the emerging wormholes in the water. I really like
the way the ripples were drawn and it looks like
Relicanth is swimming for its life with fear on its
fishy face. That is a major feat since Relicanth doesn't
even have its eyes open, or variable facial expressions,
so full marks!
Modified: 2 (if there are future playable Pokemon
cards printed that get damage bonuses for Energy or
Trainer cards being in the Lost Zone, then this could
become a viable starter Pokemon. Until that day, it will
just look pretty in the binder like so many other cards
from Call of Legends)
Limited: 4 (any boost to consistency in Limited games
leads to victory, so go for it)
Combos with: Nothing I can think of, but only time will
tell what the Lost Zone will mean for the Pokemon
Trading Card Game
|
virusyosh |
Happy Friday, Pojo readers! I hope that all of you
had good weeks. Today we end our Card of the Day week
with yet another new card from the Call of Legends
expansion. Today's Card of the Day is Relicanth.
Relicanth is a Basic Water Pokemon. Water types are
rather common in the metagame, with Gyarados and Kingdra
seeing a fair amount of play. However, there is a bit of
a deterrent, as most Water types are weak to Lightning,
making them easy prey for the likes of Luxray GL Lv. X
and Magnezone. However, Relicanth is lucky in this
regard, being weak to the very uncommon Grass type
instead. Unfortunately, Relicanth still has a slightly
low 80 HP for a non-evolving Basic (it's in Dragon Rush
range), no Resistance, and a rather hefty Retreat cost
of 2.
Relicanth, much like most of the other cards from this
week, is a non-evolving Basic. This means that in order
for it to see play, it should have either a great attack
or act as a good support Pokemon. Relicanth's two
attacks give it a decent support option. The first,
Primal Wisdom, allows you to remove a card from your
hand to the Lost Zone in order to draw 3 cards. This
provides for some very good draw power in Limited, but
it isn't so good in Modified. Why? In Modified, attacks
that draw cards tend to be too slow, as it will likely
be the case that Relicanth will just get Knocked Out on
your next turn anyway. Another possible reason this card
probably won't see much play is because of the Lost Zone
requirement: any card you remove isn't coming back. In
Limited, this is a great source of draw power, even if
it is just for a few turns. Just make sure that you
don't put something in the Lost Zone you'll need later!
The second attack, Granite Head, deals a rather subpar
30 damage for the massive cost of [WCC], but it also
reduces any damage done to Relicanth during your
opponent's next turn by attacks by 30. This attack is
too expensive for the damage output in Modified, but in
Limited, it can be decent.
Modified: 1.5/5 I don't see Relicanth making a splash
here anytime soon. The attacks are too slow and its HP
is just a bit too low. Maybe next format, but even then,
probably not.
Limited: 3/5 Relicanth is a solid draw in engine in the
slow Limited format. In addition, if you draft a Lucario,
Relicanth makes a great partner for Lucario in Limited,
although you still should look out for Lost World.
Combos With: Lucario (in Limited, not recommended in
Modified with Lostgar).
|
Otaku |
Fishy ending!
We end the week with a
Relicanth.
This is a Basic Pokémon, of
course, and as I keep saying this is a
great format to be a Basic Pokémon in:
even if you’re not one of the crazy
powerful and/or support Pokémon SP
cards, their existence keeps many of the
Evolutions that would crush other Basic
Pokémon from seeing the kind of play
they theoretically should.
It is not unlike how an
antibiotic kills off the common, most
overall fit form of a bacterium while
allowing a resistant strain that is
technically unfit (because it can’t out
compete the normal strain) to thrive by
removing that competitor for food,
living space, etc.
There, I’ve worked in something mildly
educational and realized I’d littered
this review with needless exposition, so
its time to make things a bit more
concise: 80 HP is nice and solid for a
Basic Pokémon while Grass Weakness is
one of the less problematic Weaknesses
to possess. The lack of Resistance is
similar; frustratingly common but as
such not having much impact on the game.
The Retreat Cost of two Energy is
tolerable: you really won’t want to have
to pay it, but you can if you must.
Sadly this means it can’t use the
common trick of
Unown Q to Bench itself easily like
some other current, popular Basic
Pokémon.
The meat of this card is its first
attack.
Prehistoric Wisdom requires just
one of any Energy and it allows you to
choose a card from your hand and send it
to the Lost Zone, then draw three cards.
This attack isn’t especially good
on its own, sets up an important combo
when partnered with
Mew Prime.
This allows the deck to have up
to eight useful “opening” Pokémon
between
Relicanth and
Mew Prime itself.
I don’t think you’d want to run a
full count of
Relicanth, but at least it is an
option.
If you’re not familiar with the
deck that utilizes this, it is a
Lost World variant: use Prehistoric
Wisdom or
Mew Prime’s first attack to send a
Gengar with the Hurl Into Darkness
attack to your Lost Zone.
Now
Mew Prime’s Poké-Body will allow it
to use Hurl Into Darkness to look at
your opponent’s hand and send a number
of Pokémon you find there to the Lost
Zone, up to the number of Psychic Energy
attached to
Mew Prime.
None of the Pokémon in the deck
are huge, but that’s okay: the speed
with which you should be sending your
opponent’s Pokémon to the Lost Zone
should allow you to play
Lost World long before your opponent
takes his or her sixth Prize.
That is how you should use the card, as
the second attack, Granite Head, is
nearly worthless in Modified: you pay
(WCC) and only hit for 30 points of
damage, and if your opponent doesn’t use
one of the common tricks to get around
attack effects, you’ll reduce the damage
they do by 30 points after applying
Weakness and Resistance.
This is only important if you
already had something on it to provide
Water Energy and can drop a
Double Colorless Energy to attack
for a quick Prize.
Given that this is a card that
should be played in an off-type deck
that should be quite a rare occurrence.
Most other constructed decks are not
going to want to use this card, since a
card sent to the Lost Zone is just that:
lost.
It isn’t like your discard pile
where they are easy to recycle back to
hand or deck.
In Limited play, any draw power
is useful, and having a large, easy to
splash Basic Pokémon is great.
As always, Limited has lower HP
scores and damage output so that 80 HP
lasts longer and Granite Head’s
secondary effects become much more
useful, possibly blocking all damage
your opponent can dish out if their set
up is weak.
Ratings
Modified:
3.5 – This is a
deck specific rating, only
applicable to
Mew Prime/Lost World decks.
For general usage, it would only
be about a 1.75/5.
Limited:
4/5 – Just be careful not to set up for
an opponent to win with
Lost World.
You should be able to avoid
removing Pokémon until it is obvious
whether this is a concern.
Enjoy your weekend, and feel free to
check out my eBay auctions
here.
Right now I am focusing on
selling off my collection of
Transformers accumulated over most of my
life.
Just remember that Pojo is in no
way responsible for any transactions and
are merely kind enough to let me link to
my auctions.
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