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Pojo's Pokemon Card of the Day
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Riolu #50
Call of Legends
Date Reviewed:
Feb. 22, 2011
Ratings
& Reviews Summary
Modified: 1.75
Limited: 2.25
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Baby Mario
2010 UK
National
Seniors
Champion |
Riolu
(Call of Legends)
Hello, and welcome to a short week of reviews here on
Pojo’s
CotD. This is due to Veterans Day in the US.
This week two Pokémon make their debut on
CotD; apparently this is the
first time a Riolu has ever
been reviewed. You will have to wait until Friday to
find out what the other one is . . . it’s a bit of a
shocker!
Being an evolving Basic makes Riolu
completely dependant on its evolution for playability.
There are a couple of semi-interesting
Lucario around, but they
suffer from the usual Stage 1 problem of neither being
fast enough nor powerful enough to compete with SP or
evolution decks. That said,
some people have been showing an interest in the
Lucario from Call of
Legends, which has some serious attack potential (but
probably takes an autoloss
against Lost World decks).
If you do decide to build a Lucario
deck, is this the Basic of choice though? The short
answer is no. Elsewhere you can find
Riolu with more HP, cheaper
attacks, and +10 Psychic Weakness
instead of x2. Although Riolu
CL does have a decent-ish
attack (20 for [F] but can’t use it next turn) the
Fighting Energy requirement is a bit of a drawback in a
Lucario CL deck, which wants
to power up its big attack fast with Double Colourless
Energy.
Considering this Riolu is
relatively weak, and has poor synergy with the best
version of its evolution, you should really look
elsewhere.
Rating
Modified: 1.25 (Use the Riolu
from Platinum instead)
Limited: 1.75 (cheap attack, but don’t play it unless
you also pull Lucario)
|
virusyosh |
Welcome back, everyone! Today we continue our COTDs
with more cards from the new Call of Legends expansion.
Today's Card of the Day is Riolu.
Riolu is a Basic Fighting Pokemon. Fighting types in
Modified are mostly dominated by Donphan Prime, Machamp
SF/Prime, and Promo Toxicroak G, with a few lesser-used
exceptions. Riolu has 50 HP, which is average for an
evolving Basic. Psychic Weakness means that Gengar will
probably OHKO easily, no Resistance is no Resistance,
and a Retreat Cost of 1 is decent: you can afford it, or
use something with Warp Point, Warp Energy, and Unown Q.
This particular Riolu has a single attack: Tumble Down
does 20 damage for [F], and Riolu can't attack during
your next turn. 20 damage for a single Energy is decent,
but not attacking the next turn isn't very good.
Fortunately, the only time that Riolu will normally be
attacking is on the first turn of the game, and will
probably be a Lucario at any other time than that, so it
isn't really much of an issue. In Limited, 20 damage for
[F] is great, although Hitmonlee can do it without the
not attacking next turn drawback. Even still, if you
draft a Lucario or many other Fighting type Pokemon,
Riolu is definitely worth running.
If you are building a deck in Modified, which Riolu
should you run? I personally recommend either the
Legends Awakened or Platinum versions, as those have 60
HP and only a +10 Weakness to Psychic, whereas the
Unleashed and Call of Legends versions have a double
Weakness (and this particular version only has 50 HP).
All of the attacks are rather vanilla damage dealing
attacks, so that's not a huge deciding factor.
Modified: 2/5 If you're running Lucario in a deck, the
Call of Legends Riolu is decent, since it does 20 damage
for a single Energy. However, both the Legends Awakened
and Platinum versions have more HP and a better Weakness
modifier, so those are probably better choices here.
Limited: 3/5 20 damage for a single Energy is good,
although not being able to attack next turn is not.
Still, Riolu can be good if you draft many Fighting
types, or a Lucario.
|
Otaku |
I’ll start this review by… wishing my
sister, Jennie Strom, a Happy Birthday!
;)
Riolu
from Call of Legends is a Basic
Fighting-Type Pokémon, most notable for
Evolving into
Lucario.
Looks like we are already winding
down for this set, because this is our
first
Riolu review ever… and that is the
main reason to look at this card.
It has 50 HP, which makes it
smaller than three other Modified Legal
Riolu.
It is Psychic Weak like all
Riolu, but the older versions (three
of which are still legal) only suffer
Psychic Weakness +10 while today’s card
has it at the damage doubling level.
At least it enjoys the dubious
benefit of being so small that most of
the time that Weakness won’t matter.
No versions have Resistance
(pity) and all have a single Energy
Retreat Cost, the latter being easy to
pay or eliminate with
Unown
Q.
The Call of Legends
Riolu has a single attack, Tumble
Over.
Tumble Over requires a single
Fighting Energy to use and hits for 20
points of damage and…
Riolu can’t attack during your next
turn.
This is rather underwhelming.
Either TPC just wasn’t thinking
when they designed this, or they assumed
a
Lucario they were releasing around
this time was going to be really good
and so decided
Riolu should be a bit underpowered.
I mean, it is a Pokémon that can
Evolve just one more time, so a slightly
higher HP and/or useful abilities
shouldn’t break it.
If we compare it with other
Modified Legal versions, this is the
obvious dud.
The only other version with a
single attack has a Poké-Body that
blocks Paralysis on
Riolu.
Every other version (including
the one with a Poké-Body) has superior
attacks, though they are just “fair”
attacks and not especially good.
Still, two decent attacks are
better than one decent attack and rarely
useful Poké-Body and either one is
better than one weak attack.
If you’re using a
Riolu, go the Platinum
version due to its 60 HP and slightly
less problematic Weakness (Psychic +10).
It also looks to have the best
combination of attacks: for no Energy
you can hit for 10 points of damage and
for (CC) you can hit for 20 (or 30 if
you get “heads” on the coin toss).
Ultimately the card’s own
abilities should scarcely matter since
Lucario is a Stage 1 and the best
Modified legal versions I’ve seen of it
all can attack with a single Energy
attachment.
Thanks to
Broken Time Space, that means a good
Riolu will only need to do something
if your build is poor, if you open with
it, or if your luck is horrid; the rest
of the time you’ll drop it and instantly
Evolve into
Lucario.
In Limited play, I’d skip this unless
you need filler and can afford the room
for Fighting Energy.
Even for Limited play, the HP and
attack just aren’t good.
Ratings
Modified:
1.5/5 – While every other version of
Riolu does it better,
Riolu exists to Evolve into
Lucario so being sub par doesn’t
hurt its score that much.
The lack of a breakout
Lucario on the other hand, does.
Limited:
2/5 – Pure filler.
You guessed it: still selling off my old
collectibles, toys, and other items on
eBay.
Click
here!
Just remember that Pojo.com is in
no way responsible for any transactions.
|
conical |
2/22/11: Riolu(Call of Legends)
Really, the amount of Riolu that have been printed
shouldn't be so surprising; what is surprising is how
bad most of them are. Apart from Riolu DP, which some
hype for its donking potential, the only other one that
stands out is a POP promo, which had a nifty
anti-paralysis Body. Every other Riolu, however, has had
nothing but vanilla attacks, with maybe a coin flip for
extra damage or something.
Really, this Riolu is no different. It does F for 20.
Yawn. Even this attack, however has a downside, as Riolu
cannot attack next turn. Even when compared to the
blandness of the other Riolus, this one doesn't quite
cut it, given that it has less HP than the others as
well. If I were to pick a Riolu to use(which may be
important, depending on how Palkia/Lucario does), I
would go for Riolu PL, since it the best overall stats
and can do damage for no energy. As for this one, well,
maybe it has its uses in Limited. Such as evolving into
Lucario(a solid Limited choice, to be sure)
Modified: 2/5
Limited: 2.25/5
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