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Pojo's Pokemon Card of the Day
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Top 10 New Pokémon Cards
of 2010
#5 - Smeargle
Undaunted
Date Reviewed:
Jan. 10, 2011
Ratings
& Reviews Summary
Modified: 4.10
Limited: 2.60
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Combos With:
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Baby Mario
2010 UK
National
Seniors
Champion |
#5 Smeargle (Undaunted)
Hello, and welcome to the second part of our countdown
of the best new Pokémon cards of 2010, here on
Pojo’s
CotD.
We kick off the week with the card in the number five
position: Smeargle UD. This
card has proved to be somewhat of a surprise hit with
players: when it first appeared, it was immediately
obvious that the Portrait PokePower had a lot of
potential, but it wasn’t quite as clear how players were
going to make the best use of it.
Basically, ANY card that allows you to break one of the
fundamental rules of the game has got to be worth
serious consideration, and
Smeargle fits into this
category by effectively allowing you to play two
Supporter cards on your turn by using Portrait to look
at your opponent’s hand and copy the a Supporter they
have. Sure, there is a chance that your opponent won’t
be holding a Supporter, or (even worse) have one that
will hurt you (usually Judge), but the potential
benefits of Portrait make it well worth the risk, and
the sneaky look at your opponent’s hand is always
something you can use to your advantage.
So far, Smeargle has seen
most use as a tech, especially in SP decks. Simply
attach an Unown Q to give it
free retreat and you have a great chance of copying
something useful without wasting an attack. I’m also
seeing a few decks running the maximum number of copies
and playing Smeargle as an
outright starter: it’s a useful way of kick-starting a
Machamp Prime deck and is
a chancey-but-potentially-superior
alternative to Sableye in
decks like Gyarados
and Sablelock (Smearglelock?).
Yeah, the attack sucks, and it isn’t exactly a tough KO
for any deck, but no-one plays
Smeargle for any reason other than Portrait. It’s
one of the best utility techs we have and the most
playable starter we’ve seen since
Spiritomb AR.
Rating
Modified: 3.5 (conservative players will prefer
Sableye, but when Portrait
comes good, it’s better)
Limited: 1.5 (Supporters in your opponent’s hand?
Unlikely)
Combos with
Unown
Q
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Mad Mattezhion
Professor Bathurst League Australia |
Smeargle (HS Undaunted)
Hello everyone, we’re back for a new week with the upper
half of our Top 10 cards for 2010 and we have some
brilliant cards lined up!
Sorry to everyone for being so late with my reviews of
the bottom half, but I am all caught up now. Now I just
have to write up the other reviews I have missed (don't
hold your breath... you'll turn blue!).
Now we get to number 5 on the list, Smeargle. It isn’t
often that a soft and somewhat dippy-looking Pokémon
gets any kind of respect in the TCG (Chatot MD was the
last that I can think of) so it is quite surprising to
see so much love heaped on the hippie painter (the
Secret Wonders version was also played occasionally, so
maybe Smeargle has a secret fan back at Pokémon HQ).
So, why is this card so well appreciated that it made it
to the Top 10? Let’s find out.
Smeargle is a Colourless Basic with 70 HP, Fighting
weakness and a retreat cost of 1 (no resistance), with a
brilliant Poke-power and a truly terrible attack. Put
simply, the 70 HP is half of what makes this card
playable, because it means that Smeargle is safe from
anything except Donphan and Machamp SF for the first
turn or 2. The weakness could be better, but Donphan and
Machamp would normally get an easy OHKO on Smeargle even
without the weakness. Gengar SF and Luxray GL can take
the artist out but they need a little help to do so (one
less Crobat G drop to worry about later) while Garchomp
C can turn Smeargle into an easy prize, but to be honest
it means that Garchomp has burned a DCE against a
non-essential target which gives you one more turn with
your other techs. What I really don’t like is the
retreat cost, because you have to burn a card of some
variety to get Smeargle away from the Active Slot (but
then maybe free retreat would have been unbalanced).
Smeargle is also splashable, but not because of the
Colourless typing.
Now the attack. Tail Rap is terrible, costing [c][c] for
2 coin flips. Each Heads result equals 20 damage, and
based on the current curve the optimum result of 40
damage isn’t enough to justify the investment of 2
energy (or a DCE if you are desperate and/or crazy), let
alone an attack that deals 20 damage on average with a
25% chance of completely failing. Chatot MD got
guaranteed damage with an added effect for the same
cost, and the unexpected bonus of being able to trap
Spiritomb PA in the Active Slot until your opponent
screams with frustration (always, ALWAYS funny to watch)
Since we know the attack should absolutely never be
used, now let’s discuss the Poke-power. This is truly a
work of art, and I must say that I underestimated the
subtle brilliance of this move even after giving the
card a glowing review the last time it was on our
agenda.
The simply named Portrait has 2 effects and an
astounding number of bonuses with only 1 major and 2
minor drawbacks. Precise wording below:
“Once during your turn, before your attack, if Smeargle
is your Active Pokemon, you may look at your opponent’s
hand. If you do, choose a Supporter you find there and
use the effect of that card as the effect of this power.
This Power can’t be used if Smeargle is affected by a
Special Condition.”
Okay, so if Smeargle is your Active you can sneak a peek
at your opponent’s hand and copy one of their Supporter
cards for your own use. This means that Smeargle is best
used as an Active Pokemon at the start of the game
(though it can still be used effectively later on).
Based on how Gardevoir SW was lauded for its Telepass
Poke-power as well as the Psychic Lock attack, we can
assume that copying an opponent’s Supporter is an
excellent thing to do and seeing what your opponent has
planned is even better, allowing you to plan your moves
accordingly.
The main drawback is that you have to copy a Supporter
you find, even if you don’t want to. This will mainly be
the case if your opponent is holding a Judge or
Cynthia’s Feelings as the only Supporter in their hand,
forcing you to accept a shuffle-draw that will more than
likely leave you at a disadvantage with a smaller hand
than you had before using Portrait. However, if there
are other Supporters in your opponent’s hand alongside
the Judge/Cynthia’s/other shuffle-draw you don’t want to
copy, then you can choose that Supporter even if you
can’t use the effect (for example, if it was a choice
between Judge and Twins, you could say you are copying
Twins and then not use the search if you have equal or
less prizes, just to avoid copying the other Supporter).
The same would apply to other cards with some kind of
undesirable penalty like Sage’s Training and Engineer’s
Adjustments if you are low on energy (or just don’t play
any Energy that turn and say you can’t discard). In all
honesty though, the best way to avoid getting disrupted
by unwanted shuffling is to play out your hand as far as
is feasible before using Portrait (play all of your
basics and attach the energy and tools before going any
further) and then accepting the risk. In the end you are
still scaring your opponent into playing their
Supporters out before they really know what they want,
which is especially satisfying if they had 2 or more
Supporters you wanted to copy.
The other drawbacks are the need for Smeargle to be
Active to use Portrait (using Smeargle from the bench
would be completely unbalanced) and having to rely on
the contents of your opponent’s hand (if they have a bad
start, then they are slowing you down too).
But the benefits more than make up for the drawbacks.
Inside information is crucial in some decks (anyone like
playing Gengar SF or the Prime?) and always useful, and
getting to effectively use 2 Supporters at the start of
the game is always good (3 if you have extra Smeargle
available and some way to move them around). More than
that, you are using a power that doesn’t rely on being
played from the hand, so Smeargle doesn’t fall prey to
hand disruption and can start the game for you. But the
truly brilliant thing about Smeargle is that you aren’t
attacking to get the effect!
Maybe you aren’t seeing just how cool this is, so I’ll
elaborate. There are 4 dedicated Starters in the current
format: Chatot MD, Sableye SF, Spiritomb PA and Smeargle
UD.
By dedicated starter, I mean a Pokemon that can be used
in different archetypes to start the game on a high,
rather than a card which is okay to start with because
you’re going to evolve it later anyway. Basically, a
splashable non-evolving Basic with a great setup attack
(an evolving Basic that is splashable with a great setup
attack could also make the grade, but I have never seen
any printed).
Why do these 4 cards fall into this category? They can
use their particular setup effect for FREE! No energy or
trainer investment necessary! No breaking up your list
with clunky support techs or one-off cards! Just lovely,
consistency-boosting attacks on splashable Pokemon that
can make or break the early game and set you up for the
win!
But wait, I just said attack, didn’t I? Smeargle DOES
NOT ATTACK. Put simply, if you can drop a Switch/Warp
Point, or better yet an Unown Q (that Quick Poke-power
really makes Smeargle’s day!) to get Smeargle away from
the Active slot, then you still have an attack to use.
This works especially well if you can put out another of
the above starters I mentioned, or if you have an
attacker (or better yet a disruptor like Gastly SF or
Dialga G) ready to bring the hurt!
To cap it all, you can later bring Smeargle Active again
(typically after your previous Active has been KOed) and
repeat the trick to get more information/possibly
recover by hitting something useful (hello Twins!),
especially if you used Unown Q to give free retreat to
Peeping Picasso, or if you are stalling and need some
cannon fodder.
Truly, the ability to still attack after using Portrait
is what makes Smeargle worthy of its Top 10 placement.
It made number 2 on my personal list, right below
Donphan Prime who was surprisingly low in the countdown,
I wonder why?
I will finish by giving a list of good Supporters to
copy if you find them. Bebe’s Search is obviously good
for your setup, as are Pokemon Collector and Cyrus
Conspiracy (which has the added bonus of grabbing you a
Supporter for yourself to play on the same turn!) wile
Professor Oak’s New Theory would give you a fresh hand
of 6 cards (probably more than you had after playing out
your hand, or otherwise welcome because you hand must
have been unusable).
Cyrus Initaitive is another great pick, as you can
disrupt your opponent and get rid of the card before
they can drop it on you! Unless you flip all tails
and/or they have Sableye Active, in which case you will
probably still suffer some disruption (but less than if
you had left the Initiative to your opponent, pun
intended). Draw supporters are all good worth copying if
you don’t find search cards (yes, even Bill and Mom’s
Kindness, and surprisingly Buck’s Training too because
you haven’t attacked yet), seeing as how you aren’t
burning your own Supporter use (said loss of your
Supporter use for the turn being the main reason we call
the cards crappy in competitive play).
To end this epic of fanboy worship, I will conclude by
stating that Smeargle is awesome and I expect all
players worth their game to have at least 3 in their
collection (I already use 4, I got very lucky at the
pre-release by pulling 2 of them and did some excellent
trading that day). The loss of Unown Q in the next
rotation (whenever that may be, but I pray to the gods
of gaming that it won’t be until September, do you hear
me! Praise be to the holy dice!) will hurt Smeargle’s
playability a little, but the loss of Chatot, Sableye
and Spiritomb will probably make up for that. Now the
final score:
Modified: 4.5 (not for every deck and not without its
drawbacks, but the number of ways Smeargle can used and
abused by different decks means I have to give it a high
score. Called me biased, but there is good reason for
it!)
Limited: 3 (only a few supporters to copy, but it is
still good to know what your opponent is holding and the
retreat cost is low)
Combos with: Unown Q, Gengar SF, Gengar Prime
|
conical |
1/10/11: Smeargle(Undaunted)-#5 Card, 2010
Hooray, it's the top 5 cards of 2010! Which are also the
5 cards better than the cards we reviewed last week.*
*Released this year. And not a reprint. Yeah.
Number 5 on the list is Smeargle, a card which, until
Undaunted was released, had very little hype, hype that
it likely deserved. Anything which allows a player to
play multiple supporters in a turn should merit some
degree of attention, especially one that allows you to
look at your opponent's hand. Sure, you could Portrait,
and find no supporters, or a lone Cynthia's Feelings,
but if your opponent has zero supporters, or one they
didn't need at the moment, they won't set up soon
anyway. At any rate, it has people's attention now, and
it has proven to be a very handy tool in many decks,
like Luxchomp and Gyarados. Which, if you haven't been
paying attention to the metagame, are two of the best
decks in the format right now.
The card isn't great besides that; the HP is average for
an unevolving basic, Tail Rap is pretty mediocre attack
(except maybe in Luxchomp mirror), and given the lack of
Supporters in Limited, it's not great in that format,
but in Modified, it can make for an excellent
consistency boost.
Modified: 4.25/5
Limited: 2/5
|
Otaku |
Number five on our countdown is Smeargle from HS
– Undaunted, another card I left of my list, and now
somewhat regret.
Smeargle
is a Colorless Basic Pokémon with 70 HP.
Being a Basic is usually quite good, making it
fast and efficient (in terms of deck space), and being
Colorless is moderately useful for Type-matching.
The HP is enough that it will take a main
attacker to take it down, outside of Weakness.
Smeargle has the traditional double Weakness to
Fighting Pokémon, but most of the time the downside is
limited to
Donphan Prime not needing the single
PlusPower it
would have otherwise required for the OHKO.
The lack of
Resistance is more annoying because it feels so lazy
than for lost opportunity: decks aren’t especially slow
and hitting for 90 isn’t that hard for most competitive
decks. The
single Energy Retreat Cost matters greatly for this card
because of its Poké-Power, which I’ll get to.
It makes abusing the Poké-Power challenging, but
not impossible.
The
Poké-Power is a once-per-turn affair that let’s you see
your opponent’s hand, then the Power copies the effect
of a Supporter of your choice you find there if
Smeargle is
your Active Pokémon.
If this was a card with a free retreat, it’d be a
must run: anytime you opened with it you could score a
free peak at your opponent’s hand with the change of
either a second (or third) Supporter for your turn or
any Supporter use on your very first turn.
If you want to invest a bit heavily in the card,
you can still get the effect off twice a turn fairly
painlessly: even manually retreating isn’t that bad if
you’re trading a single Energy attachment for a
seriously great Supporter.
After all, you’d know from the first use of the
Poké-Power if it was worth a second shot.
Even
if you whiff and there are no Supporters in hand, you
still enjoy the benefits of looking at your opponent’s
hand, letting you know ahead of time if you should play
a disruption card, or if you have to play defensively to
keep from losing right away, or to play aggressively
because you can safely push for the win.
There is a slight risk that they will have a
Supporter you really didn’t want to play, because the
effect is not beneficial.
A useful example is you have
Smeargle and
one Basic Pokémon in play, with
Smeargle as
your Active.
You have a Stage 2 that Evolves from the Benched
Basic and Rare
Candy in hand.
If you use Portrait first, you might hit only a
shuffle and draw card, especially
Judge it can
horribly backfire.
If you use Portrait after using the
Rare Candy to
Evolve, won’t it be awful if the only Supporter in your
opponent’s hand is
Seeker?
The
attack is one level removed from being straight forward.
(CC) to flip two coins and score 20 per heads.
It’s weak considering
Smeargle
doesn’t Evolve, but given the potency of Portrait that
might be intentional.
Especially since you can burn a Double
Colorless Energy to power-up in one go, it is still
an option.
An Unown
Q can give
you a free Retreat Cost and if you’re spamming their
draw and/or search Supporters you should easily be able
to get an Unown Q
or two and a spare
Smeargle.
For
Limited play it is a good pull… because it is incredibly
valuable to see what your opponent has.
This way you can see how best to counter your
opponent’s set up.
Being a large Basic Pokémon with a Colorless
attack is also useful, and if you do find a Supporter in
their hand, all the better!
Ratings
Modified: 4/5
Limited:
4/5
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