Pokemon Home
Pokedex
Price Guide Set List
Message Board
Pokemon GO Tips
Pokemon News
Featured Articles
Trading Card Game
- Price Guide
- Price Guide
- Card of the Day
- Professional Grading
- Killer Deck Reports
- Deck Garage
- William Hung
- Jason Klaczynski
- Jeremy's Deck Garage
- Johnny Blaze's Banter
- TCG Strategies
- Rulings Help
- Apprentice & Patch
- Apprentice League
- Spoilers & Translations
- Official Rules
- Featured Event Reports
- Top of the World
- An X-Act Science
- Error Cards
- Printable Checklist
- Places to Play
Nintendo Tips
- Red/Blue
- Yellow
- Gold & Silver
- Crystal
- Ruby & Sapphire
- Fire Red & Leaf Green
- Emerald
- SNAP
- Pinball
- TCG cart
- Stadium
- PuPuzzle League
- Pinball: Ruby/Sapphire
- Pokemon Coliseum
- Pokemon Box
- Pokemon Channel
GameBoy Help
- ClownMasters Fixes
- Groudon's Den
- Pokemon of the Week
E-Card Reader FAQ's
- Expedition
- Aquapolis
- Skyridge
- Construction Action Function
- EON Ticket Manual
Deck Garage
- Pokemaster's Pit Stop
- Kyle's Garage
- Ghostly Gengar
Cartoon/Anime
- Episode Listing
- Character Bios
- Movies & Videos
- What's a Pokemon?
- Video List
- DVD List
Featured Articles
Pojo's Toy Box
Books & Videos
Downloads
Advertise With Us
- Sponsors
- Links
Chat
About Us
Contact Us
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
|
|
Pojo's Pokemon Card of the Day
|
|
Electabuzz #33/102
HS Triumphant
Date Reviewed:
Jan. 24, 2011
Ratings
& Reviews Summary
Modified: 1.50
Limited: 2.00
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
|
Combos With:
|
Baby Mario
2010 UK
National
Seniors
Champion |
Electabuzz
(Triumphant)
Hello and welcome to a new week of
reviews on Pojo’s
CotD. We are
now fully recovered from doing the top
10, so we can bring you a full week of
cards!
We kick off with
Electabuzz from Triumphant. I
don’t know about you, but I always feel
a bit sorry for those
unevolving
Basics that have been given Stage 1s
(see also Lickitung,
Chansey, and
Magmar). The
original forms used to be the main
event, but now they are reduced to the
supporting role of being there to get
out the evolved version.
Not that there’s much reason to
want to get out an
Electivire
TM: it’s easily KO’d, has obscene Energy
costs, and its big attack is very easy
to play around. Just supposing you did,
at some point, find yourself wanting to
use one though, what could the Basic
contribute?
Well, it has a decent 70 HP, so will
possibly survive an early turn if it has
to (unless it runs into a Fighting
Pokémon). Unfortunately, it also has a
horrible Retreat Cost, so it will
have to either survive or be knocked
out . . . no-one is going to waste a
switching Trainer or
(especially) two Energy to get it back
to the Bench.
Electabuzz
has a one Energy attack, which is
desirable on a Basic, but unfortunately
it only does 10 damage . . . making it
unlikely to have any impact on the game.
Its second effort costs an absurd [L][L][C]
(yeah, like you will get time to stack
three Energy on a 70 HP Basic), does a
poor value 60 damage, AND make you
discard all Lightning Energy attached on
a coin flip! Seriously, the attack would
be terrible even without the potential
discard: with it, it’s just sad.
Honestly, I’d rather use the PL reprint
of ye olde
Base Set Electabuzz
which at least has a coin flip for
Paralysis. Until we get a decent
evolution though, there is absolutely no
need to play either.
Rating
Modified: 1.25 (bad Basic, apart from
the HP)
Limited: 1.5 (still doesn’t do very
much)
|
virusyosh |
Welcome back once again, Pojo viewers! Today we will
begin another COTD week by reviewing more cards from the
HS Triumphant expansion. Today's Card of the Day is
Electabuzz.
Electabuzz is a Basic Lightning Pokemon. Lightning
Pokemon that are commonly played these days in Modified
include Luxray GL Lv. X and the occasional Magnezone
deck, although Electabuzz (and Electivire by extension)
probably won't fit into a deck with either one of those.
70 HP is decent for an evolving Basic, as it probably
won't be donked. It is, unfortunately, still under the
80 mark that Garchomp C Lv. X can hit with Dragon Rush.
Fighting Weakness will make Donphan Prime and Machamp
Prime hurt you quite a bit. Metal Resistance is fairly
nice, as Dialga G will do less damage to you, as will
the random Steelix Prime. Finally, a Retreat Cost of 2
is average, but I still probably wouldn't recommend
paying it. Use Warp Point, Warp Energy, or Switch
instead.
Electabuzz has two attacks, neither of which are that
notable. Light Punch deals 10 damage for a single
Colorless Energy, which is perfectly average for its
price. The second attack, Shock Bolt, deals 60 damage
for 2 Lightning Energy and a Colorless, with Electabuzz
discarding all Lightning Energy attached if you flip
tails. Again, this attack does perfectly average damage,
but the discard is fairly bad.
Modified: 1/5 Electabuzz does everything in a fairly
average manner, so it is probably better to use the
reprint of Base Set Electabuzz if you decide to run
Electivire in a deck.
Limited: 2/5 Electabuzz is a high HP Basic with a decent
Resistance and a Colorless attack. However, Shock Bolt's
discard is rather unsustainable in Limited, so you may
just want to throw this into your deck if you need a few
more Pokemon or if you pull an Electivire.
|
conical |
1/24/11: Electabuzz(Triumphant)
Call of Legends prereleases start next weekend, but for
now, we have more Triumphant uncommons. Let's roll.
As I mentioned in an earlier review of an evolving
basic(I think it was Magmar), the best attacks any
evolving basic can have are attacks that somehow speed
up the overall strategy of the evolutionary line, like a
Call for Family attack, or if nothing else, something
that can buy a turn or two until you can evolve it, such
as most status-inducing attacks. Electabuzz has neither
quality to its attacks, however. Light Punch is a
vanilla 10 damage for any energy, and Shock Bolt deals
60 damage for its 3-energy attack, which I guess is
decent damage for an evolving basic, but it has the
downside of discarding all energy attached to Electabuzz
on a coin flip. I suppose it could combo well with
Electivire TRI's Plasma attack, but there's far better
ways to get energy into the discard that Shock Bolt
isn't worth using except in very rare scenarios. Still,
it at least has one attack for a single energy, which
makes it better than the Makuhita UDs of the world.
The only other Electabuzz in the format is Electabuzz
PL. Long-time players might recognize that Electabuzz PL
is a reprint of the original Base Set Electabuzz, and
while its days as a Haymaker force are long over, it's
clearly the superior choice of basic over this
Electabuzz. The chance of paralysis on Thundershock
makes Electabuzz's chances of living an extra turn
somewhat better, while Thunderpunch at the very least is
reasonably costed, though with some downsides. The only
advantage today's Electabuzz has over the original is
that it has Metal resistance, which doesn't do much for
it. Still, I said that it was better than Makuhita, and
it is, so I'll give a slightly higher score.
Modified: 1.5/5(Makuhita had a 1.25)
Limited: 2.25/5
|
Otaku |
Electabuzz
from HS-Triumphant is a Basic Lightning-Type Pokémon
that can further Evolve into
Electivire,
and sometimes (via special effects) be played as a Stage
1 on top of
Elekid.
This makes it potentially more versatile than a normal
Basic, and even when being run as a “Stage 1” it enjoys
a few of the advantages of being a Basic, like being
easy to search out.
Right now no
Elekid with
text enabling
Electabuzz to be played as an Evolution are Modified
Legal anyway.
It has a solid 70 HP, which is okay since it can
Evolve.
Outside of the first or second turn, it won’t survive a
hit from a serious attacker.
The Fighting Weakness x2 makes sure almost any
Fighting-Type can take it out in one hit, and while the
Metal Resistance -20 won’t be useful all the time, it
will come in handy for a few matches quite frankly any
Resistance is a relief with how often it is skipped.
Two Energy to retreat is technically average in
that it is high enough you really don’t want to have to
pay it, but if you find you must you usually can.
Light Punch is poor, doing just 10 points of damage for
a single Energy: for such a small amount we are used to
the attack being free.
At least it is there so you can do something with
a single Energy and that matters because the second
attack, Shock Bolt, requires you flip a coin when you
use it and if it comes up tails, you must discard all
Lighting-Type Energy attached to
Electabuzz.
You’re investing (LLC) into the attack and quite
frankly even without that drawback 60 points of damage
is a bit low.
Factoring in you’ll average losing one Energy
every turn and stockpiling is a bad idea since in
reality it’s all Lighting-Type Energy every turn, it
really should be hitting for almost 80.
Electabuzz
needs to be a fast attacker and/or a self-builder (for
its own sake or for
Electivire).
I’d much rather use the
Platinum
version, which looks to be a reprint of the Base Set
version. It
lacks any form of Resistance, but for a single
Lightning-Type Energy it can hit for 10 and Paralyze on
a successful coin toss, and for another Energy of any
type you can hit for at least 30 points of damage.
You have to flip a coin and if it comes up tails
you might do 10 points of damage to yourself, but if it
comes up as heads you hit for an extra 10 to the
Defending Pokémon.
This isn’t brilliant but it certainly is better.
In either case you’d just want to play it as a
stepping stone for
Electivire in
Modified, and it has a single Energy attack well worth
using (though its main attack is iffy).
In Limited play, its solid stats and decent damage will
make it a solid pick as long as you can afford to run a
Lightning Energy
heavy deck.
If you can’t, then not only will it be hard to power up
Shock Blast but if you get tails, you’ll have to settle
for a single good hit.
Since it isn’t a guaranteed OHKO (or even close),
that is not good enough.
Ratings
Modified:
1.75/5
Limited:
2/5
Click
here for a listing of my current eBay auctions!
|
Mad Mattezhion
Professor Bathurst League Australia |
Electabuzz (HS Triumphant)
There isn’t a lot to say about this yellow critter since
it was last playable when the Haymaker deck ruled the
game in the days of Base Set. That being said, this guy
looks like a hangover made solid, so props to TOKIYA
[sic] for giving us something thought-provoking to look
at. Despite the flaws in the design of this card,
Electabuzz as a Pokémon is halfway between intimidating
and awesome, and the artwork stays faithful to that
look.
The stats: this is a non-evolving Basic of the Lightning
element with 70 HP, Fighting weakness, Metal resistance,
a retreat cost of 2 and a pair of pretty useless
attacks. Electabuzz won’t be easy to donk but it isn’t
going to take a serious hit either, and it is in the
easy-snipe range. Evolve quickly.
Now the attacks. I know I said they were crap, but they
aren’t completely useless when put into the context of
reversing power creep and the lack of better options.
Light Punch does pretty much what it says on the tin.
For a single energy of any kind you get 10 vanilla
damage. Since free attacks have been removed in the HGSS
block, except for on Baby Pokémon, this is about as good
as we can expect, though a flip for a Special Condition
like Paralysis at no extra cost would be both balanced
and in keeping with the spirit of previous Electabuzz
cards. More damage or effects would be nice, but damage
is damage and anything is better than nothing when
recovering from a bad start (which would be the only
reason you would have Electabuzz Active and attacking in
the first place).
Shock Bolt is more of the same. For [l][l][c] you get 60
damage and a flip to discard all Lightning energy
attached to Electabuzz if you get a Tails result. The
cost means you will only ever use this attack if both
you and your opponent have had bad starts because
Electabuzz will be KOed if your opponent gets set up,
while you would be using a better attacker if you have
managed to recover. In this unlikely scenario, having
the option for a second heavier attack would give you
the advantage if you have a hand choked full of energy
(and nothing else of use). Still, the possible discard
means you won’t usually get more than one shot at this
attack.
Simply, put, this guy is only worth playing if you run
Electivire TM since it isn’t an attacker or tech in its
own right. No-one plays that Electivire at the moment so
Electabuzz is destined for the binder. Even if a
playable Electivire becomes available in a new set, most
players with a large collection will prefer the reprint
from Platinum (the same Electabuzz that was popular in
Haymaker, by the way) because it does have a flip for
Paralysis with its single-energy first attack.
Modified: 2 (it has some things going for it, but it is
still below average)
Limited: 2.5 (it could deal some decent damage, and will
actually be useful if you pull a lot of Lightning
Pokémon, as well as the fact that Electivire is the
promo for the set release, but the discard is still a
killer)
Combos with: nothing that I can see |
|