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					Pojo's Pokemon Card of the Day 
					
					
                        
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							Houndoom #10/95     
							 Call of Legends 
							
							Date Reviewed: 
							Jan. 31, 2011 
                            
							
							Ratings
                            & Reviews Summary 
							 
							Modified: 3.00 
							Limited: 3.60 
							
							Ratings are based
                            on a 1 to 5 scale.  
                            1 being the worst.   
							3 ... average.   
							5 is the highest rating. 
							
							
							Back to the main COTD 
							Page 
							   | 
                         
                        
                          
                            Combos With: 
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          Baby Mario 
			2010 UK 
			National 
			Seniors 
			Champion | 
              
						 
						
						
						Houndoom 
						(Call of Legends) 
						
						
						  
						
						
						Hello and welcome to a new week of 
						Pojo’s CotD. It’s a 
						bit of a good new/bad news week to be honest . . . the 
						good news is, there is a new set to review! The bad news 
						is that most of it is made up of translations of 
						unplayable (but cool and collectible) JPN
						promos, and a lot of reprints 
						from the most recent sets. 
						
						
						  
						
						
						Take today’s card, for example. This is an alternative 
						art reprint of Houndoom 
						Undaunted which we reviewed as recently as last 
						September. Looking back on my previous effort, I was 
						massively over-generous due to my blatant love of the 
						Pokémon. 
						
						
						  
						
						
						After all, it’s a low HP Stage 1 that only gets an 
						attack boost (a very nice one, mind you) against the 
						type of Pokémon (Fighting) that will obliterate it next 
						turn. The second attack does decent damage with a bonus 
						discard from your opponent’s hand, which could be enough 
						to make a semi-competitive hardcore disruption deck with 
						cards like Cyrus’s Initiative and 
						Weavile UD but . . . to be honest; I would put it 
						in the fun/League/casual deck category rather than the 
						tournament viable one. 
						
						
						  
						
						
						Never mind Houndoom . . . I 
						still love you. Maybe next time I’ll be rewarded with a 
						competitive card that features you. In the meantime, I 
						can enjoy seeing this in my binder. 
						
						
						  
						
						
						Rating 
						
						
						  
						
						
						Modified: 2.5 (I refuse to score a 
						Houndoom lower) 
						
						
						Limited: 3.5 (properly good . . . cheap attacks and 
						Special Dark Energy is in the set) 
				 | 
             
            
              | 
          virusyosh | 
              
						 Welcome back, Pojo readers! I hope that those of you 
						that went to a Call of Legends prerelease this weekend 
						enjoyed yourselves. We are beginning to review certain 
						cards from the new set this week, and our first is going 
						to be Houndoom. 
						 
						Houndoom is a Stage 1 Darkness-type Pokemon, and is a 
						reprint of Houndoom from Undaunted. Darkness Pokemon 
						haven't seen much play lately except for setup Pokemon 
						like Sableye SF and Spiritomb AR, but that may change 
						given Gengar Prime's new-found popularity with the 
						release of the Lost World Stadium card. Houndoom has 90 
						HP, which is just about average for a non-evolving Stage 
						1, and should be just enough for it to be able to take 
						more than one hit, unless it is being attacked for 
						Weakness. Weakness to Fighting means that Machamp and 
						Promo Toxicroak G will probably OHKO. Resistance to 
						Psychic is excellent against Gengar and Uxie Lv. X. 
						Finally, a Retreat Cost of 1 is totally payable, 
						 
						Houndoom has two attacks: Fire Counterattack and Dark 
						Roar. Fire Counterattack starts off at 20 damage for 
						[D], but does 60 more damage if your opponent has a 
						Fighting type Pokemon in play. While 80 damage for a 
						single Energy is fairly good, most of the time your 
						opponent will simply switch into their Machamp and Take 
						Out/Champ Buster for the return KO. However, this attack 
						is excellent in Limited, as there are many Fighting 
						types in Call of Legends, and most of them have around 
						80 HP. Additionally, 80 damage will take out most of the 
						Pokemon in Call of Legends, barring the set's namesake 
						legendaries and Stage 2s. 
						 
						The second attack, Dark Roar, does 50 damage for [DD] 
						and your opponent must discard a card from their hand. 
						With two Special Darkness Energy you're up to 70 damage 
						with hand disruption, which is pretty decent, especially 
						in Limited. However, the damage output is still a little 
						low, so you may still need an Expert Belt, PlusPower, or 
						Crobat G to secure the KO. 
						 
						Modified: 2/5 I wouldn't say that Houndoom is good right 
						now, but I think that this card may eventually be useful 
						next format if Lost World/Lostgar really takes off as a 
						Tier 1 deck. The ability to deal decent damage to Gengar 
						Prime with Dark Roar (it's OHKO'd with two Special 
						Darkness Energy) may make this a relatively useful tech 
						against that deck, especially with the hand disruption. 
						However, as it stands right now, Houndoom's low HP 
						somewhat lets it down right now, so you may want to hold 
						off before using it. 
						 
						Limited: 3.75/5 Both attacks are really good here, 
						although they are a bit Energy-intensive. However, with 
						all of the various Fighting types running about (Hitmonlee, 
						Tyrogue, and Hitmonchan come to mind), Fire 
						Counterattack is very viable, and Dark Roar's hand 
						disruption is great. 
				 | 
             
            
              
          Mad Mattezhion  
 Professor Bathurst League Australia | 
              
						 Houndoom (Call of Legends) 
						  
						Hello Pojo readers! Welcome to a brand new week of Pojo 
						CotD reviews! We are now getting some cards from the 
						Call of Legends expansion, so we can stop flogging the 
						bottom end of the Triumphant release. 
						  
						However, the first card for the week is a bit of a 
						letdown: reprints are all well and good, but reprinting 
						a card that was released only 2 sets ago doesn’t make 
						much sense and it stops the card being fun to review 
						because nothing has changed since last time. 
						  
						Houndoom has the rare distinction of being better than 
						the Prime release, as it actually has useful attacks 
						with comparable HP (though the HP count is still too low 
						to justify use as a main attacker, especially with the 
						Fighting weakness). It has some use in decks that like 
						to play Dark energy and have serious problems against 
						decks that like to run cards such as Donphan Prime, the 
						Machamp twins and Relicanth SV. 
						  
						Houndoom is an evolving Stage 1 of the Dark element with 
						90 HP, Fighting weakness, Psychic resistance, a retreat 
						cost of 1 and 2 attacks. Obviously, the attacks have to 
						be great to warrant a slot because Houndoom, despite 
						being awesome in every respect, is not going to survive 
						a serious hit. On the plus side, the Psychic resistance 
						means that the pixie trio, Gengar SF and any Unowns will 
						have trouble dealing any considerable damage (there are 
						plenty of other Psychic techs and attackers I could add 
						to the list but they are either rarely played nowadays [Gardevoir 
						PL] or deal indirect damage [Craobat G, etc]). 
						  
						Fortunately, the attacks are both worth using in a 
						support role to the main attacker. Fire Revenge is the 
						first offering and deals 20 damage for [d]. This isn’t a 
						great return for your investment even with Special Dark 
						energy but there is a bonus: if your opponent has a 
						Fighting element Pokemon in play (not necessarily in the 
						Active slot) then the attack deals an extra 60 damage. 
						With Special Dark energy, Expert Belt, Pluspower and/or 
						some Crobat G drops you can reach the necessary level of 
						damage to take out Donphan Prime and Machamp SF in one 
						hit (Machamp Prime is harder to take out unless you get 
						really lucky draws, and you can forget about an OHKO if 
						you target has Expert Belt themselves). 
						  
						This is a huge advantage to a Fighting-weak deck, but 
						you will need a lot of draw power to get the extra 
						resources for the OHKO, or you are going to have to 
						accept that Houndoom will be wiped out by the return hit 
						ad hope to finish the job with your next Pokemon. 
						  
						Dark Roar is the second attack, and while it is nowhere 
						near as hyped as the first attack it is what makes 
						Houndoom a viable combo with Weavile UD. For the 
						investment of [d][d] you get 50 damage and your opponent 
						has to choose one of the cards form their hand to 
						discard. Normally this wouldn’t be all that big a deal 
						(it would even help a Gyarados deck or one of the 
						energy-attached-from-the-discard decks out there) but 
						with the widespread popularity of Judge and the help of 
						Weavile UD’s Poke-power, you can severely reduce your 
						opponent’s hand size to the point where forcing another 
						discard or any sort from the hand really hurts. 
						  
						Houndoom is good card that performs its role admirably, 
						and it has received a slight boost from the release of 
						Seeker (which made Weavile more playable) but the fact 
						remains that Houdoom has been released into a format 
						with a number of brilliant Fighting attackers that will 
						make mincemeat out of the demon dog. Again I say that 
						the return of Claydol (or other brilliant, must-have 
						Fighting element tech) and a strong mono Dark deck would 
						make this Houndoom into a beast, but until then it will 
						have to sit in the binder 90% of the time. 
						  
						Just a though on the reprint, maybe Call of Legends will 
						still be legal after the HGSS cards rotate out? The 
						future game may be much kinder to Houndoom. 
						  
						Modified: 3.5 (it’s good, but the metagame is not kind 
						to this card. At least the stats allow this card to be 
						easily manoeuvrable or it would definitely never see 
						play) 
						Limited: 3 (cheap attacks but it isn’t splashable, and I 
						don’t know how well it will do against an opposing 
						Active Fighting Pokemon) 
						  
						Combos with: Judge, Weavile UD, Cyrus’ Initiative 
				 | 
             
            
              | 
          conical | 
              
						 1/30/11: Houndoom(Call of Legends) 
						  
						Time to start reviewing Call of Legends cards. 
						  
						...Yup. 
						  
						Today is Houndoom, which might look similar to a 
						Houndoom released in a set 5 months ago. This is because 
						it is that same card, and yeah, there's a lot of 
						reprints this set, and some or most of them make little 
						or no sense. But anyway, Houndoom still has that Fire 
						Counterattack...attack, which is pretty good against 
						fighting decks. Honestly, while some of the reprinted 
						cards merit some new discussion, Houndoom does not. 
						Nothing in the metagame has changed enough that it sheds 
						new light on Houndoom.  
						  
						So let's talk about the art instead. One common theme 
						with many of the reprinted cards is that much of the new 
						art is still by the same artist, and Houndoom is no 
						exception. In the original Undaunted print, Houndoom is 
						inside a cave, possibly barking or threatening an 
						intruder in some way. In the CL print, Houndoom is 
						charging into what is likely the same cave. The two 
						pictures could possibly tell a story of a Houndoom 
						defending its turf against an unknown foe, but it's far 
						more likely that I'm over-analyzing this. 
						  
						Modified: 2.75/5 
						Limited: 4/5(Fighting is very popular this set) 
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