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Pojo's Pokemon Card of the Day
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Top 10 New Pokémon Cards
of 2010
#8 Donphan Prime
HGSS
Date Reviewed:
Jan. 5, 2011
Ratings
& Reviews Summary
Modified: 3.83
Limited: 4.60
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
|
Baby Mario
2010 UK
National
Seniors
Champion |
#8 Donphan
Prime (HeartGold
SoulSilver)
Anyone who has suffered through my
reviews for the past year will know what
I think of Stage 1 Pokémon as a main
attacker in this format . . . they suck.
They can’t match the speed of Basic
Pokémon, and they lack the power and
durability of Stage 2s.
There are two exceptions to that rule:
Gyarados SF
and the #9 card on our top 10 list,
Donphan
Prime. So, why is
Donphan an exception?
Simply because it
does have the power and durability
of a Stage 2 Pokémon. With 120
HP, a PokeBody that reduces damage done
to it by 20, and an attack that does 60
for a single Fighting Energy, it’s
actually tougher to KO and can hit
harder and faster than the vast majority
of Stage 2 Pokémon. This card is
nicknamed ‘Donkphan’
for a reason.
Donphan
decks have been moderately successful in
the past, but never really reached the
top tier. There are a few reasons for
this: players have learned how to deal
with a poor match up against them (Crobat
G’s Toxic Fang works well), and that 60
for one Earthquake becomes less and less
effective as longer games progress
(Heavy Impact will do 90 damage, but for
the very steep cost of three Fighting
Energy). The main thing keeping it in
check, however, is the continued
presence of
Gyarados in the metagame: its
ability to hit
Donphan for Weakness
and Resist its attacks means that
the match up is close to an
autoloss for
the Donphan
player.
Nevertheless,
Donphan does still see play here
and there and it can be an uncomfortable
experience for players who aren’t
prepared to face it.
Rating
Modified: 3.25 (It’s a beast early game
tank, but it can be countered)
Limited: 4.5 (it’s hard to think of
anything better for this format)
|
conical |
1/5/11: Donphan Prime(HGSS)-#8 Card, 2010
Given that Donphan is one of my favorite Pokemon, I was
thrilled not only to see a good Donphan, but a good
Donphan that also fit the style of such a Pokemon.
Really, one look at Donphan should tell you what it does
best: it's tough, and it hits stuff. Would you rather
have a Donphan based on finesse?
That said, Donphan has never been the most successful
deck. It's had success, sure, but despite having an
advantage over Luxchomp, it's never reached the hype it
had prior to its release. That said, unlike yesterday's
card, Jumpluff, it has been the most consistent
archetype from HGSS. A state championship here, high
placings at Regionals and US Nationals there, and
various other successes are what Donphan has
accomplished.
Right now, it's not a smart play, due to Gyarados'
revival, but in areas where people still play heavy
Luxchomp, Donphan can dominate.
Modified: 3.75/5
Limited: 5/5(Oh man, you pull this in Limited, and get
it out, and then you basically win.)
|
Otaku |
Donphan
Prime is #8 on our Top 10 of 2010
countdown, a bit lower than I had it,
though maybe my placing was due to a
guilty conscience.
While I said it would make for a
great deck I think I scored it a little
low, so let’s start from the beginning.
Being a Fighting Pokémon is pretty nice:
it is the most common Weakness in
Modified. Being a Stage 1 Pokémon
makes it fairly easy to get into play,
and as we’ll see for once isn’t a kiss
of death. As a Stage 1 Pokémon,
120 HP is great. Water Weakness x2
is not, but Rain Dance decks weren’t
anywhere near as popular as I was
expecting the first time we reviewed
this card.
You still need to be careful, but
thanks to the Poké-Body even with your
Weakness it still takes a solid 70
points of damage from a Water Pokémon to
OHKO
Donphan Prime.
Certainly not an impossible
amount for Water decks, but at least it
will have to be the main attacker.
Lightning Resistance -20 isn’t much, but
there’s that Poké-Body again: so -20
becomes -40, allowing you to shut down
most minor attacks and making it
incredibly hard for Lightning Pokémon to
score a OHKO on
Donphan. Anchoring the bottom
stats is a Retreat Cost of four.
This is massive, and you will have to
pack something to switch out Donphan
or just accept that it isn’t retreating.
Exoskeleton is a solid Poké-Body since
the small drop in damage is combined
with good HP and potent low Energy
attack, Earthquake. Earthquake
lets Donphan hit for a solid 60
points of damage and minimal Energy.
The downside is it will hit your Benched
Pokémon for 10 points of damage.
Of course if they are more Donphan…
the wording on Exoskeleton should
protect them. You can also drop
two more Energy to power up Heavy
Impact, which hits for a flat 90.
You probably won’t use it much, but it
is nice to have.
All the attacks require Fighting
Energy, which is a bit of a drag:
Donphan can’t make use of most
Special Energy cards like Double
Colorless Energy, except to pay for
its Retreat Cost. So while none of
these abilities are revolutionary, they
do compliment each other and allow
Donphan to hit hard and fast.
In fact,
Donphan Prime basically ruined the
grading curve for the rest of the class:
while single Energy attacks don’t
have to hit for 60 points of damage
but they do need to be near that ratio.
Donphan
seems designed for first and second turn
Knock Outs. Risk an Expert Belt
and you all but guarantee you’re scoring
a KO second turn. Your opponent
will eventually take Donphan
down, but you should have a second and
third ready to go by then. A few
copies of PlusPower to help with
extra large Pokémon and all you’re
really going to have to worry about are
rival speed decks and Water decks.
In my original review I worried
about adding some healing to
Donphan Prime decks, and by HS –
Triumphant we actually got what we
needed in
Seeker and
Machamp Prime: a strong tag partner
that can transfer Energy while forcing
Donphan Prime to the Bench, which
sets up for
Seeker to bounce and heal it.
Ratings
Modified:
4.5/5 – As stated, I see the foundation
of a speedy, almost cheap feeling deck.
Well have to see if better players will
figure out what best goes with it and
run it.
Limited:
4.75/5 – Just watch Weakness and that
Bench damage: you don’t want to lose
because you can’t get Donphan out
of a Water Pokémon’s way or because you
KO’d your own Bench.
|
virusyosh |
Happy midweek, Pojo readers! Today we have reached #8
on our Top 10 Cards of 2010 countdown. Today's Card of
the Day is notable because it can tank as well as hit
hard. It was popular early in the year with the release
of HeartGold and SoulSilver, but its popularity has
waned a bit in recent months (at least in my area).
Today's Card of the Day is Donphan Prime.
Donphan is a Stage 1 Fighting Pokemon. Fighting types
are rather common nowadays, with Machamp being a popular
and effective deck and Promo Toxicroak G seeing play as
a revenge killer against Luxray GL Lv. X. In fact,
Donphan makes a great partner to Machamp Prime, but
we'll get to that later. 120 HP on a Stage 1 is
fantastic, allowing Donphan to take a few hits. Water
Weakness is terrible, as Gyarados and Kingdra Prime will
be able to do massive damage to you (Kingdra needs a bit
of help to OHKO, though). Lightning Resistance is also
great, significantly lessening the damage you will incur
by the likes of Luxray GL Lv. X and Magnezone. Finally,
a Retreat Cost of 4 is absolutely horrible - don't even
think about paying it.
Donphan has a Poke-Body and two attacks. The Body,
Exoskeleton, reduces any damage Donphan receives in an
attack by 20, effectively giving it resistance to every
type. This Body is very good, as it stops many would-be
KOs and forces your opponent to hit you very hard.
Unfortunately for Donphan, its main rival Gyarados can
still OHKO through Exoskeleton with minimal investment.
The first attack, Earthquake, is one of the major
selling points of this card. Earthquake deals an
excellent 60 damage for a single Fighting Energy, with
the side effect of dealing 10 damage to each of your
Benched Pokemon. 60 damage for 1 has made this a popular
card to build a donk deck around, that is, to attempt to
beat your opponent on your first turn of the game. This
attack also combos really well with Machamp Prime's
Champ Buster, as the additional damage to your Bench
from Earthquake will make the Champ Buster attack more
powerful.
Heavy Impact, Donphan's second attack, is not nearly
as good as Earthquake, dealing 90 damage for [FFF]. 90
damage for 3 isn't bad by any means, but it isn't quite
enough to hit the top threats of the current Modified
metagame, and has a very heavy Fighting Energy
commitment. If you want to use something that can hit
hard for 3 or more Energy, use Machamp SF or Machamp
Prime.
Modified: 3.25/5 The current Modified metagame isn't
exactly Donphan's time to shine with the resurgence of
Gyarados, but it still can be a contender if played
correctly. 120 HP with damage reduction is nothing to
scoff at, Earthquake OHKOs Luxray GL Lv. X in most
circumstances, and very few Pokemon will like taking 60
damage every turn quickly. However, there are a few
drawbacks. First of all, repeating Earthquakes will
really take a toll on your Bench, making snipers like
Garchomp C Lv. X and Gengar SF more effective. Secondly,
with Heavy Impact being rather lackluster, Donphan
doesn't really have much of a late-game. This can be
remedied by throwing it into Machamp builds, as you can
hit fast and hard early game, while you wait to build up
your Machamp Prime on the Bench. Once your Donphan is
about to get KOed, use Fighting Tag to switch out
Donphan Prime for Machamp Prime, and then hit your
opponent with a very powerful Champ Buster. I wouldn't
recommend playing Donphan on its own quite yet however,
and Gyarados and Kingdra are very unfavorable matchups,
and both of those decks are fairly common right now.
Limited: 4.25/5 Donphan Prime rips through the rest
of the HeartGold & SoulSilver expansion. Earthquake is
absolutely ridiculous in Limited, and Heavy Impact can
also win games if you can build up the Energy for it. A
Stage 1 with high HP and damage reduction makes this all
even better. The only real drawbacks are Earthquake's
residual damage and Donphan's massive retreat cost, but
if you are really lucky and pull a Blissey Prime too,
that will really help there.
Combos With: Machamp Prime
|
Mad Mattezhion
Professor Bathurst League Australia |
Donphan Prime (HeartGold/SoulSilver)
This is the card that ranked number #1 on my list; I’m
surprised to see it here! Still, it made the cut and I
think everyone expected it to.
Just like yesterday’s card, Donphan is built for donking.
Unlike yesterday’s card, Donphan is still strong and
thanks to the release of Machamp Prime it now is even
stronger!
The curriculum vitae: a Fighting type Stage 1 with 120
HP, Water weakness, Lightning resistance, a retreat cost
of 4, a Poke-body and 2 attacks. Quite simply, Donphan
combines 2 things rarely seen in Pokémon: tanking and
speed. Being a Stage 1, it is possible to easily get
Donphan into play even under the effects of Trainer lock
and disruption, while the Pokebody provides great
defence to complement the high HP and great resistance.
Be sure to pack several options for free retreat though:
Flygon RR and Machamp Prime’s Fighting Tag power are
both good ideas, as well as Switch/Warp Point.
Now the abilities and attacks. Exoskeleton is the
aforementioned Poke-body and it simply reduces incoming
damage by 20 (after applying weakness and resistance).
Admittedly it would be more useful if it was applied
before weakness and other damage boosting effects, but
I’m not going to complain. It is a solid effect and will
let Donphan soak quite a few early hits, or at least one
big hit from a non-Water Pokémon (damn that Gyarados!),
maybe even 2 hits or more with sufficient healing (hello
Poke Healer +, can you fix my booboo?).
Next is Heavy Impact (even though it is actually the
second attack). For the heavy cost of [f][f][f], you
deal 90 damage. Nothing fancy, this attack is pure
vanilla and would normally earn a gong, especially as it
is on a Stage 1 Pokémon. However, it serves as a
higher-damage alternative for the much better first
attack for those annoyingly common occasions when your
damage is being reduced by resistance. Seen in that
light, it isn’t completely crap though you won’t use it
if you have better options. Now the real prize…
The appropriately named Earthquake is the main reason
Donphan has become so successful and justified the hype
surrounding the card. For the low, low price of [f], you
deal 60 damage with the downside of dealing 10 damage to
each of your own benched Pokémon (though Exoskeleton
will protect benched Donphans, and effects like
Manectric PT’s Electric Barrier and Special Metal energy
will protect your other benched Pokémon). Machamp
Prime’s Champion Buster attack can make that downside an
upside instead, but you still have to be careful if you
are using any low HP techs (Uxie LA and Azelf LA spring
to mind).
Put simply, Earthquake set the new benchmark for single
energy attacks. Sure, Luxray GL can manage the same
trick but Levelling up is a bit more difficult than
simply evolving and you also need a Pokémon Tool (Energy
Gain) to pay for the attack. Worse, Charizard PA, Kindra
LA and Jumpluff HGSS can deal even more than 60 damage
for a single energy (up to 80 damage, 80 damage with a
20 damage snipe and up to 120 damage respectively, more
if they are wearing the dreaded Expert Belt).Nidoqueen
RR and other Stage 2 Pokemon can also deal 60 or more
damage for a single energy with a little help. So why
the fuss?
Donphan needs 3 cards. That’s all. No extensive setup,
no lucky flips. Just a Basic, an evolution card and an
energy, which is pretty simple even when you are
suffering from heavy disruption and denial (whether it
be of trainers, Poke-powers or some other kind of lock).
Donphan comes out, Donphan stomps the squishy Pokémon
that your opponent has Active and then Donphan repeats
the process until you have your Machamp or other
attacker powered up and ready to roll.
Donphan may lack the stopping power to go toe-to-toe
with the heaviest attackers out there, but the havoc and
prizes you can reap early on are well worth the deck
space and there are a number of options for combos with
high-investment high-damage attackers. Just watch out
for Crobat G which will put a serious crimp on your
style by both remaining out of donking range and using
Toxic to quickly whittle away your health (especially
annoying when you can’t switch out). Also worthy of
mention in the undesirable match-up category is Dialga
G, who will also stubbornly soak damage while shutting
off your Trainers, Stadiums (Broken Time Space is a
favourite of Donphan players) and Poke-bodies (the loss
of Exoskeleton really affects Donphan’s playability). At
least their common partner Luxray GL is on the
easy-to-eliminate list with Donphan taking 40 less
damage and dishing out double the punishment.
Mwahahahaha!
Oh, by the way, a fully powered Gyarados will make
mincemeat out of Donphan so watch yourself, or the sight
a Magikarp will stop making you laugh and start making
you curse the day you started playing this game. Maybe
tech in a Magnezone Prime with a few Junk Arm to clear
you hand out for good draw?
Modified: 4 (there are several bad matchups, but Donphan
is popular for several good reasons)
Limited: 4.5 (easy to play and brutal, just watch out
for the mirror match and don’t overdo it on the bench
damage, okay?)
Combos with: Machamp Prime, Flygon RR
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