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Pojo's Pokemon Card of the Day
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Rare Candy
Black & White
Date Reviewed:
July 11, 2011
Ratings
& Reviews Summary
Modified: 4.20
Limited: 5.00
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Combos With:
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Baby Mario
2010 UK
National
Seniors
Champion |
Rare Candy
Hello and welcome to Errata Week on
Pojo’s
CotD. An
errata is
what happens when the Pokémon
Powers-That-Be decide to change the
wording on a card from that which is
printed. This can happen for basically
two reasons: either they wish to change
the way that a card is used, or the
card’s original translation was
inaccurate or somehow did not reflect
the way it was intended to be played. We
will have examples of both this week.
It’s worth noting that if they issue
errata for a card
you don’t require a reference in order
to play it. It is assumed that
everyone is aware of the change.
Nevertheless, you should always be
prepared for people who aren’t, and
alert a judge if there are any disputes
at a tournament
Because this is a different sort of
review week, I’ll be doing my reviews a
bit differently. First I will give the
errata text (thank you to
PokeGym’s
Compendium for that). Then I’ll explain
why I think it has been altered (this
will often be speculation). Then I will
talk about the effect of the change.
So . . . on to our first card (and it’s
a big one).
Errata
The wording of Rare Candy is now as
follows, "Choose 1 of your Basic Pokémon
in play. If you have a Stage 2 card in
your hand that evolves from that
Pokémon, put that card on the Basic
Pokémon. (This counts as evolving that
Pokémon.) You can't use this card during
your first turn or on a Basic Pokémon
that was put into play this turn." So
now it can't be used on your first turn,
and it can't be used on a Pokémon played
this turn.
Why was it
changed?
The objective here
seems to be to slow the game
down, and
maybe to make Evolution decks a bit less
powerful. The ability to suddenly
produce a complete Stage 2 line from
nowhere was often devastating,
especially when you consider that many
also had a great attack
for only one Energy
(Kingdra LA,
Machamp SF,
Gengar SF .
. . I’m looking at you). This may be an
indication of very powerful Stage 2s to
come: even as things stand, we have some
very powerful support and attacking
Stage 2s such as Ability
Emboar and
Magnezone.
What effect will
it have?
Like I said, it
really hurts evolution decks. Evolving
Basics will now have to sit out a turn
on the Bench, making them extremely
vulnerable to Pokémon Reversal (for now)
and Pokémon Catcher (confirmed for the
next set). Stage 1 decks are also
somewhat affected: you can no longer use
a Rare Candy to get a
Donphan
Prime or a CInccino
set up and swinging for big damage in a
single turn. With evolution decks
(especially Stage 2s) already feeling
the hurt from the rotation of Broken
Time-Space, this is another significant
blow to their ability to keep up to
speed at a time when some very powerful
Basics are being released (see the
Unova
Legendaries for details).
However, with some of those
Basics requiring Stage 2 support (such
as Reshiram
from either
Typhlosion Prime or
Emboar), it
looks like the big winners from the
change may be Stage 1 decks. The fact
that the Top 16 of US Nationals was
dominated by them gives a pretty good
indication.
Rating
Modified: 4 (the
nerf is
significant, but it’s still a staple as
long as Stage 2 decks are playable)
|
Mad Mattezhion
Professor Bathurst League Australia |
Rare Candy (HS Unleashed)
Alright! It's a new week of Item cards on Pojo!
Technically, it's actuallly a week for cards that have
been given an erratum to fit in with B&W-on rules, but
most of them are Trainers (which are now Item cards,
though the difference seems to be purely cosmetic). Tune
in tomorrow for something really special!
Never fear, today's review is a great card in it's own
right. Read on to learn what we love about Rare Candy!
To start with, Rare Candy is an Item so it can be played
as often as you like, because you like. However, the
tradeoff is that Rare Candy is nigh on impossible to
search out and can be blocked by Vileplume UD and
Teddiursa CL, as well as any past or future cards that
inflict Item lock.
Knowing what we do about Items, the one-off effect is
what determines whether or not it sees play. The effect
of Rare Candy is to evolve a Basic Poke'mon into its
matching Stage 2 form without having to play the Stage
1, provided that the Basic Poke'mon would be allowed to
evolve normally.
The obvious use for this card is to accelerate the
evolution of your Poke'mon by allowing you to shave a
turn off the time needed to get your Stage 2 into play.
The other benefit is not needing the Stage 1 card,
giving you another way to evolve if you can't get the
middle stage into your hand in order to evolve manually.
Less obvious benefits of this card are the element of
surprise, evolving faster than your opponent thinks you
can (although veteran players are well aware of Rare
Candy so it won't be much of a surprise), and the saving
you make on deck space because you could run less of the
Stage 1 Poke'mon in your deck (or even none).
Admittedly, this usually works out to be a one-for one
trade, but it is still a definite plus.
The main problem that any player has with Rare Candy is
that all of the effects I have written are for the new,
post-errata version of Rare Candy. While still good,
this Rare Candy doesn't hold a candle to the old
version, which had all of the same advantages of being
an Item card but also allowed you to evolve a Basic to a
Stage 1 or Stage 2 as soon as you had put it into play.
Since Rare Candy has not yet been reprinted in a B&W set
(although I expect it will be soon) the old text is
still written on all of the cards. If you have purchased
a B&W theme deck then there will be a slip of paper with
the errata printed neatly for your convenience but
otherwise you will just have to remeber that if you are
playing by the new rules, Rare Candy follows the rules
at the start of this review. If you remeber back to the
days of Base Set, Rare Candy now works exactly like
Poke'mon Breeder. Still a good card, but now Rare Candy
has been heavily nerfed.
Modified: 4 (Rare Candy is still an integral part of any
deck running multiple Stage 2 lines, but we all miss the
old effect even if we agree it had to be changed to
maintain the balance)
Limited: 5 (playing Stage 2 Poke'mon in Limited is
always hard but usually worth it, so anything that makes
it easier is gold. The only problem is that I doubt
anyone will be holding a HS Unleashed draft because the
set was released over a year ago. In the unlikely event
someone tries to prove me wrong, another wusetion would
be whether to use the rules for the previous formats, or
for the B&W onward format. What would you do?)
Combos with: any and all Stage 2 Poke'mon worth playing.
|
Otaku |
Welcome to Errata Week on Pojo!
I like to think of this week as
sort of a giant Public Service
Announcement for the Pokémon Community
at large.
I mean, it wasn’t until I went to
write the CotDs for this week that
all the errata all finally stuck in
my head; I’d always remember all but one
of the cards.
We open with the erratum that
fundamentally changed the game, that of
Rare Candy.
When first released all the way
back in EX-Sandstorm
Rare Candy revolutionized the game
by allowing you to instantly Evolve a
Basic Pokémon into either its Stage 1 or
Stage 2 form.
The reason this was so
strategically important was because it
allowed the largest, most powerful
Pokémon to see play first turn!
Later cards like
Pidgeot (FireRed/LeafGreen
10/112) showed how obscenely broken this
could be, and I doubt most of us would
want to see what an
Emboar (Black & White 20/114)
deck would be like with
Rare Candy still working as it used
to but available first turn!
So now, now
Rare Candy is treated as if it reads
“Choose 1 of your Basic Pokémon in play.
If you have a Stage 2 card in your hand
that evolves from that Pokémon, put that
card on the Basic Pokémon. (This counts
as evolving that Pokémon.) You can't use
this card during your first turn or on a
Basic Pokémon that was put into play
this turn.”
What this change did was allow
TPC to restore to us the use of first
turn Trainer cards as well as level the
playing field again between Basic, Stage
1, and Stage 2 Pokémon (or at least
equally well made, fully Evolved
versions).
Sadly since
Rare Candy has been re-released so
frequently (and recently), they couldn’t
just rotate out all sets that had it:
the last printing was as recent as
HS: Unleashed!
This is sad because the change in
text turns it into
Pokémon Breeder.
This only matters for Unlimited
play, but matter it does to those who
enjoy that format: after years of
stagnation, between
Rare Candy and
Broken Time Space that format was
getting pretty interesting and about as
balanced as I think it could be.
Keeping Modified healthy is much more
important, and if it weren’t for one
other fact, I’d be completely at ease.
Like I said, last time we looked
at this card I said I wished we would
have
Rare Candy for better balance, but I
also said that was only good “as long as
we don’t have cards like
Gust of Wind or
Double Gust”.
The upcoming
Pokémon Catcher is virtually
identical in cost, usage, and effect to
Gust of Wind.
So in all formats you have it available,
you’ll run
Rare Candy (though you could use
Pokémon Breeder if you felt like it
in Unlimited).
In Constructed formats I don’t
recommend maxing it out unless it is for
more than one Evolution line: you should
have at least a few of the Stage 1 due
to devolution tricks or Trainer denial
and its wasted space to run some of the
Stage 1 and four copies of
Rare Candy for a single Stage 2.
It is still a great card and a
staple for decks with a Stage 2 Pokémon:
even getting them into play one turn
faster is amazing.
If there are multiple Stage 2
lines, this allows you to “share” the
slots for the Stage 1!
This is also true of Limited
play, where the card is somehow even
better: often it is hard to pull a
complete line but this one automatically
fills the gap between Basic and Stage 2.
Ratings
(Stage 2 using decks only)
Unlimited:
4/5 – I can honestly see attempting to
use
Broken Time Space instead.
Modified:
4.5/5 – It is this or the actual Stage
1, and even a single turn of
acceleration is well worth it!
Just remember you’re vulnerable
to being devolved.
Limited:
5/5 – Unless you lack a Stage 2!
Summary
I really am torn about
Rare Candy having its effect altered
to basically match
Pokémon Breeder.
I don’t think there was any other
practical way to handle this, but
besides hurting Unlimited a little, it
also makes the upcoming
Pokémon Catcher very scary since it
might make Stage 2 Pokémon incredibly
hard to play successfully.
Until then it remains a needed
change to balance the format.
Of course I am still selling my former
possessions on eBay
here. Pojo.com is not responsible
for any transactions.
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