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Pojo's Pokemon Card of the Day
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Potion
Date Reviewed:
July 12, 2011
Ratings
& Reviews Summary
Modified: 1.75
Limited: 3.00
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Baby Mario
2010 UK
National
Seniors
Champion |
Potion
Next up for an errata review is that
classic staple of theme and new player
decks alike: Potion. This card was
released in the original Base Set and
along with Switch is the only card ever
to remain modified legal throughout the
history of the game (I think) . . . and
now, after 12+ years, they have seen fit
to change it.
Errata
The wording of Potion now heals 30
damage from 1 of your Pokémon
instead of 20 damage.
Why was it changed?
Presumably to give some point to the
card’s existence. Potion may very well
be in all new player and theme decks
from the start, but it is also
practically the first card to be dropped
once players start to get a clue about
deckbuilding.
Healing has rarely been a massive factor
in Pokémon (with some notable
exceptions) due to the prevalence of
OHKOs and even when it has been good,
it’s because there have been better ways
to accomplish the task than Potion such
as Gold Berry,
PokeHealer,
Nidoqueen RR, or Life Herb.
Upping the damage removed to 30 makes
Potion as good as a
Moomoo
Milk in the hands of a player with
exactly average luck.
What effect will it have?
Not much right now. The only use I have
seen for Potion is in a few decks with
Typhlosion
Prime for Energy acceleration, where
Potion is used to heal the 10 damage
from using Afterburner. In this case,
the change makes no difference. In the
future, it’s just possible that the
enhanced effect will make Potion
playable in a deck that focuses on
tanking and healing strategies as a more
conservative alternative to
Moomoo Milk.
For that to happen though, the format
will need to shift away from being so
OHKO dominated.
Rating
Modified: 1.75 (it’s improved, but still
very niche and there is usually a better
alternative)
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Mad Mattezhion
Professor Bathurst League Australia |
Potion (Black & White)
Hello Pojo readers, wlecome to a special
event! Today, we are doing a 2 for 1
deal where you get 2 CotD reviews for
the price of 1! That's right, there have
been two uploads today (the other card
is Great Ball) so prepare yourself for a
great moment in Pojo history!
Now that I'm finished the introduction
and built up your expectations, I'm
going to leave you hanging and skip the
review...
Psyche!
Now that I'm finished having a laugh at
your expense (while you are sitting
there, shaking your head and wondering
how people like me are alllowed out in
public) I'll get down to business.
Potion is an Item card that is as old as
the game itself. Released as 94/102 in
the original release of the Poke'mon TCG
(the infamous Base Set). Alongside
Switch, Potion has always been available
and has never been rotated out of the
Modified (or the earlier Constructed)
format. Despite this incredible
longevity, Potion has never been used in
a tournament viable deck with any
success. I don't think we have ever
reviewed it either, so today is a 'first
ever' on two counts.
Potion's effect is simplicity itself:
remove 2 damage counters from one of
your Poke'mon. Due to the fact that this
amount was, at most, half of the
damage that most attackers would deal in
a single hit, noone ever considered
devoting precious deck space to such a
weak card (unless your collection was
small). With the release of new sets
after Base Set, the average damage yield
continued to climb and the number of
competing cards (either more powerful
healing cards or other Trainer cards
that were more useful in general) also
increased. Although Potion has been
reprinted roughly once a year (as well
as being included in pretty much every
theme deck ever made) the circumstances
have never improved. But now we can
rejoice, for the faithful (those of us
with enough Potions to build a deck
containing nothing else, simply for
giggles) have been rewarded at long
last!
Unlike the other cards this week, Potion
has been reprinted rather than given an
erratum (but this is only due to the
proud tradition of reprinting Potion so
it still fits in with this week's theme)
which changes the effect to healing 30
damage rather than 2 damage counters.
'Healing damage' and 'removing damage
counters' mean the same thing as far as
the rules are concerned, so the big
change is that Potion is now a whopping
50% more powerful!
This is a major game changer, because
the current average damage for a main
attacker is... north of 100 damage,
which according to my previous argument
means that Potions is still damned near
useless because we still have an
abundance of more effective cards and a
shortage of deck space. Dang it!
Still, all is not lost. If you only
consider the healing cards available to
us at the moment, Potions is the most
powerful of the cards which are
completely reliable and don't have a
drawback. Both Life Herb and Moo Moo
Milk can heal more damage but are
subject to coin flips, while Blissey
Prime is liable to discard many of your
important energy. If you want healing,
then running 4 Potionwith a maxed-out
line of Junk Arm as well is the best
option, finally giving the unloved
bottle a home.
Oh wait, we have Serperior BW for that.
Foiled again!
While Potion remans an exceptionally
terrible card, the power boost is long
overdue and shows that behind it all,
the powers-that-be who rule Poke'mon
still care deeply about their creations.
Every last one of them.
*sigh*
Yes, that includes Base Set Gastly and
Watchog BW.
To all of you who made it to the end of
this review, thankyou for tolerating my
sense of humour. However, I must warn
you that there is no antidote for my
terrible jokes so you can expect your
monitor to shatter in the next few
minutes...
Maybe this warning should have been
written up at the beginning of this
article?
Modified: 1 (noone with a collection
bigger than a single theme deck has ever
used Potion in even a semi-competitive
environment. I doubt that will ever
change)
Limited: 3 (it's an Item, and it heals
you. You can probably find a use for
this card at the prerelease)
Combos with: Papier Mache. Or you can
wallpaper a room with them. Or even use
them to line your compst heap. Maybe you
can send me a Potion with your hate mail
to heal some of the electronic beatdowns
I will shortly receive from my dark
masters?
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Otaku |
Continuing our week of
cards that received
errata, we come to a
card we have
never reviewed before!
Making it more
astounding, it has been
a card that has both
been with the game since
the very beginning (the
Base Set) and very
rarely rotated out of
Modified.
I speak of
Potion.
Originally a
“normal” Trainer and now
a Trainer-Item, it
enjoys the fact that it
is easy to play, though
not easy to search.
It can be
recycled with
Junk Arm or the
single Energy attack
“Pickup” on
Lillipup (Black &
White 80/114), but
the former is too pricey
given the effect and the
latter just isn’t a
worthwhile Pokémon line
to play.
The only limits
to playing Item cards
comes from actually
getting them into your
hand or actual card
effects; either being
unable to carry out any
part of the effect text
on the Item or when
facing a card that
blocks Item usage like
Vileplume (HS:
Undaunted 24/91) and
its Allergy Flower
Poké-Body.
So what did
Potion originally
do?
Back in the Base
Set it allowed you to
remove up to two damage
counters from one of
your Pokémon, and
eventually printings
started stating that you
had to remove two
damage counters if able
and one if the Pokémon
only had a single
counter on it.
This fine
distinction seems quite
trivial but occasionally
did matter, usually when
fine-tuning damage
counters for an effect
or when another effect
made it desirable to
play Trainers for no
effect; again that would
usually be to carefully
control your hand size
due to another effect.
So what does
Potion do now?
The wording of
Potion now heals 30
damage from 1 of your
Pokémon instead of 20
damage. (Apr
11, 2011
TPCi Announcements;
May 5, 2011
PUI Rules Team).
If I understand
correctly, TPCi is
looking towards using
more keyword terms, like
healing, to reduce the
amount of text on a
card.
This is a common
TCG practice, and
“healing 30 damage”
takes up just a little
less room than “remove 3
damage counters”.
It is quite nice
that they have scaled up
how much it recovers
since both maximum HP
and average HP scores
are higher than they
were when the game
began.
Of course, since
Pokémon HP scores have
not gone up in scale to
each other, neither can
this increase in the
amount of damage healed
be in scale to all of
them.
So is it worth playing?
Surprisingly yes,
though in very select
circumstances.
In general it is
a filler card, mostly
for those whose card
pool or skill is
extremely lacking.
If your deck is
excellent at reducing
damage to next to
nothing or does damage
to your own Pokémon via
a means other than an
attack (which
Defender could
block),
Potion should be
considered.
There are
“better” healing cards
in that there are cards
that remove more damage
counters.
The catch is that
right now Modified is
such that you’ll usually
take very little damage
or practically get
OHKO’d.
This means you
risk wasting the
“better” healing cards
in one of two ways:
using them when you’ve
got very little damage
on you or wasting them
because your guys keep
getting KO’d before you
think they really need
the healing.
When you just
need to reliably handle
periodic bits of damage,
Potion is a great
fit.
Oh, and of course
it’s great for Limited
play where thanks to
average HP scores and
damage output being
lower, healing effects
are disproportionately
stronger.
Ratings
Unlimited:
1/5 – The best options
are all still available
here.
Modified:
2/5 – This is a general
score.
Potion belongs in a
select few decks, but is
functional anywhere.
Limited:
5/5 – Run it as healing
is on par with draw and
search power in this
format!
Summary
For years I dismissed
Potion as worthless.
Then I got
pounded on by guys like
Vince, Will, and Joe
from
Marshalltown,
IA.
They showed me
that it was more than
just a filler card after
we got EX: Team Aqua
Vs Team Magma.
Since then I
learned it was a useful
filler card, especially
for beginners, and there
really were decks that
just needed to heal a
small hunk of damage a
few times a game for
devastating returns.
Of course I am still
selling my former
possessions on eBay
here. Pojo.com is
not responsible for any
transactions.
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