Chikorita
#53/95 (Call of Legends)
Although this theme week isn’t exactly being spent
looking at top tier cards, it is at least looking at the
Basic forms of playable cards (which is hopefully
relevant).
Or at least it was until today.
Totodile
(sort of), Phanpy,
Cyndaquil and even
tomorrow’s card all have playable evolutions.
Unfortunately, Chikorita
doesn’t. I don’t think I’ve ever seen any of the
modified legal Meganium used
outside of a pre-release or a theme deck. Oh well . . .
it may be that someone out there sees something in the
card and wants to build a deck with it. If so, should
this be the Chikorita they
use?
Once again, I’m going to say ‘no’, and once again this
is down to HP. Although Chikorita
CL isn’t quite as bad as Cyndaquil
CL in that respect, its 50 HP is still 10 short of what
you get with the HGSS version. A 50 HP Basic isn’t
exactly unplayable (if you run
Magnezone you don’t have a choice), but it is
less than desirable: Tyrogue
+ Pluspower + Junk Arm =
donk (more common than you
think) and Kindra Prime +Yanmega
Prime = a snipe off the bench. To make it worth playing
over the 60 HP Chikorita, it
would need to do something spectacular – which it
doesn’t. Nap heals 10 damage for [C], while Reckless
Charge will do 30 for [G][C],
but will also inflict 10 damage on
Chikorita when you use it.
With neither attack offering anything much to the
player, there’s no reason whatsoever not to pick the
HGSS version for the higher HP.
Rating
Modified: 1.25 (won’t be played all the while there is a
slightly better alternative)
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