Pokemon Home
Pokedex
Price Guide Set List
Message Board
Pokemon GO Tips
Pokemon News
Featured Articles
Trading Card Game
- Price Guide
- Price Guide
- Card of the Day
- Professional Grading
- Killer Deck Reports
- Deck Garage
- William Hung
- Jason Klaczynski
- Jeremy's Deck Garage
- Johnny Blaze's Banter
- TCG Strategies
- Rulings Help
- Apprentice & Patch
- Apprentice League
- Spoilers & Translations
- Official Rules
- Featured Event Reports
- Top of the World
- An X-Act Science
- Error Cards
- Printable Checklist
- Places to Play
Nintendo Tips
- Red/Blue
- Yellow
- Gold & Silver
- Crystal
- Ruby & Sapphire
- Fire Red & Leaf Green
- Emerald
- SNAP
- Pinball
- TCG cart
- Stadium
- PuPuzzle League
- Pinball: Ruby/Sapphire
- Pokemon Coliseum
- Pokemon Box
- Pokemon Channel
GameBoy Help
- ClownMasters Fixes
- Groudon's Den
- Pokemon of the Week
E-Card Reader FAQ's
- Expedition
- Aquapolis
- Skyridge
- Construction Action Function
- EON Ticket Manual
Deck Garage
- Pokemaster's Pit Stop
- Kyle's Garage
- Ghostly Gengar
Cartoon/Anime
- Episode Listing
- Character Bios
- Movies & Videos
- What's a Pokemon?
- Video List
- DVD List
Featured Articles
Pojo's Toy Box
Books & Videos
Downloads
Advertise With Us
- Sponsors
- Links
Chat
About Us
Contact Us
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
|
|
Pojo's Pokémon Card of the Day
|
|
Typhlosion Prime
HGSS
Date Reviewed:
July 29, 2011
Ratings
& Reviews Summary
Modified: 3.75
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
|
Combos With:
|
Baby Mario
2010 UK
National
Seniors
Champion |
Typhlosion
Prime (HeartGold
SoulSilver)
Typhlosion
comes from the very first batch of Primes we got when
HGSS was released. From the start, it looked like it
should be a playable card: good HP, a useable attack,
and an Energy accelerating Power. As Powers go, Energy
acceleration is right up there with the best: anything
that allows you to break one of the fundamental rules of
the game (in this case, one Energy
per turn), is most definitely worth consideration.
Add to this the fact that the HGSS
Ninetales works perfectly with
Typhlosion (discard an
Energy to draw, then attach it using Afterburner), and
it was clear that this was a card with real potential.
The trouble was that, like the other HGSS Energy
accelerating Prime, Feraligatr,
Typhlosion
did not have a top notch partner to take advantage of
its Power. Sure there was Charizard
AR, but then you were looking at setting up two Stage 2s
and a Stage 1 to make the deck work. In a format full of
super-fast SP decks with power-locking capabilities, not
to mention Gyarados
SF, that was never going to
be a tier 1 prospect.
But, while Feraligatr still
waits for something worthy of its Rain Dance to come
along, Typhlosion seems to
have found the right playmate. The Black and White set
brought us Reshiram: a Basic
Pokémon with Stage 2-like HP and damage output that
needed Energy acceleration to support continued use of
its Blue Flare attack. The synergy with the
Typhlosion/Ninetales
combo was both obvious and powerful.
The real question, of course, is: is
Typhlosion better than
Ability Emboar? After all,
Emboar has the advantage of
being able to attach multiple Energy
per turn without placing a damage counter on the
recipient. In my opinion, both decks are viable, but
Typhlosion just has the
edge. With no need to run a bunch of Energy recovery
like Fisherman and Retrieval, the deck has more room for
consistency cards, while Typhlosion
definitely eclipses its rival when it comes to being
used as a secondary attacker.
At the recent US National Championships,
Typhlosion-based decks were
only outnumbered by Yanmega
variants in the top cut (though they were a
very distant
second). The deck has a solid match up against Stage 1
decks, and most of its Basics have 60+ HP, making it
relatively safe from a first turn
donk. I can see Typhlosion
being a useful Prime for the foreseeable future.
Rating
Modified: 3.75 (finally found its
soulmate in Reshiram)
Combos with . . .
Ninetales
HGSS, Reshiram
|
virusyosh |
Happy Friday, Pojo readers! Today we are ending our
week of reviewing Primes by reviewing Typhlosion Prime,
which saw quite a bit of success at the recent North
American National Championships.
Typhlosion is a Stage 2 Fire Pokemon. With the
popularity of Reshiram, Typhlosion, and Emboar and the
lack of a strong Water-type counter, Fire Pokemon have
made a very strong resurgence in our current Modified
metagame. 140 HP is just about average for a Stage 2,
but the value is high enough to survive a weak hit or
two, and even some stronger ones: for example, Magnezone
Prime has to remove three Energies in order to OHKO with
Lost Burn, and both Reshiram and Zekrom need two
PlusPowers to secure the knockout. Water Weakness isn't
so bad right now, but with all of the hype that Beartic
is getting from Emerging Powers, may become more of an
issue in the future. No Resistance is indeed
unfortunate. Finally, a Retreat Cost of 2 is payable,
but chances are you'll want something like Switch to get
Typhlosion out of the Active Position if the need
arises.
Typhlosion has a Poke-POWER and a single attack, both of
which are useful and see play in some popular decks.
Afterburner allows you to attach a Fire Energy card from
your discard pile to one of your Pokemon once per turn,
with the additional cost of placing a damage counter
onto that Pokemon. This Power has great synergy with
many other Fire-types, who usually have high-powered
attacks with significant Energy discard requirements.
Reshiram is a natural partner for Typhlosion in this
regard: after using Blue Flare (Energy cost: RRC) for a
powerful 120 damage and discarding two Fire Energies,
the Reshiram player can use Afterburner in addition to
their Energy attachment to power up Reshiram again and
use Blue Flare again. This "Reshi-phlosion" combo is one
that is well known throughout the metagame, and once set
up, can be absolutely devastating.
Flare Destroy, Typhlosion's attack, deals a decent 70
damage for two Fire and one Colorless, with the added
effect of discarding an Energy from Typhlosion AND the
Defending Pokemon. While the damage output is less than
stellar compared to big hitters like Reshiram, Zekrom,
and Magnezone, 70 damage is still a serviceable number
in Modified, and the Energy discard can work wonders
against any opponent that isn't Yanmega, especially if
the opponent has something like a Double Colorless
Energy. Finally, with the possible release of Crush
Hammer in the next set, an Energy removal deck based
around Typhlosion may be viable, although many powerful
threats in the metagame are very good at Energy
acceleration.
Modified: 3.5/5 Typhlosion is an excellent Pokemon to
use in a Fire deck, especially with Reshiram as stated
earlier. Many Fire decks also run Emboar with its
Inferno Fandango Ability instead, which allows for
multiple Fire Energy drops per turn without dealing
damage to your Pokemon. However, this requires having
Energies in hand, therefore making Typhlosion a slightly
better combo piece, especially if you're running
Ninetales and/or Reshiram. However, whether or not you
use Typhlosion or Emboar as your form of acceleration is
mostly a matter of personal preference, as both are
quite effective at what they do. It is worth noting,
however, that although Emboar has more HP and does
slightly more damage, Typhlosion has a lower Retreat
Cost and the potential to discard Energies.
Limited 4.5/5 Typhlosion is great in HGSS Limited,
taking out many threats that aren't Feraligatr very
easily. As a Stage 2 it's a bit hard to get out, but if
you do, the acceleration Typhlosion provides as well as
the Energy discard make Typhlosion a top pick here, if
you can draft the lines.
Combos With: Reshiram BW, Ninetales HS/CL
|
Otaku |
Let me wish a happy (Happiny?)
34th Wedding Anniversary to
my parents, Gene and Birdie Lee. :D
Now for the card, and since I am in a
celebratory mood:
From beginners’ ranks
Arise leader of the flames
Old power made new
Yeah, on my second try I finally got the
haiku right, serving the dual purpose of
referring
Typhlosion “Prime” and Rodimus
Prime.
As a Stage 2 Pokémon it will
eat up deck space and is hard (but not
impossible) to run as TecH. Almost as
obvious (but still needing to be touched
upon) is that
Typhlosion is a Fire-Type,
providing it some advantages.
Most are from synchronicity with
other Fire Energy using and/or
manipulating Pokémon: if there is
something in the current Modified card
pool that specifically assists Fire-Type
Pokémon, I couldn’t find it. 140 HP
seems to be the new average for Stage 2
Pokémon in the Black & White
sets, though as a Pokémon from the
previous block this is actually a little
more impressive and shows that TPC
really was thinking ahead with the
execution of the HeartGold/SoulSilver
block. While the HP is good, Water
Pokémon will douse this card's flames
pretty quick due to Fire Weakness. Right
now that isn't a huge problem because
Water decks can't seem to find their
flow, but my understanding is we should
be getting some new support that fixes
that next set. The lack of Resistance is
common and doesn't detract from the
card's usefulness, but also feels a bit
lazy in design. The two Energy Retreat
Cost is high enough you won't want to
pay but low enough you'll usually be
able to; still you might want to make
room for an extra Switch just in
case.
So on top of a solid foundation, what do
the effects of this card add? A Poké-Power
and an attack: Afterburner and Flare
Destroy. The Poké-Power is why you'd
consider running this card: Afterburner
has appeared more than once and this
latest iteration works well, allowing
you once per turn to search your discard
pile for
Fire Energy and attach it to one of
your Pokémon. That Pokémon then has a
damage counter placed upon it. The
damage received only tends to be an
issue during a tight match-up; most of
the time it will prove negligible or can
possibly be turned to your advantage.
Afterburner is a very potent effect
because it can allow a deck to
constantly cycle through the same Energy
cards over and over again, thus freeing
the deck up to run more Pokémon or
Trainer cards, while also providing
Energy acceleration.
The former is useful, the second
is powerful, and the two together are
amazing!
Flare Destroy pales in comparison: for
(RRC) this attack deals a respectable 70
points of damage with a mandatory
effect. Said effect is that you must
discard an Energy card from
Typhlosion
and from the Defending Pokémon, unless
you were unable to: the wording is such
that if one or both Pokémon in question
lacked Energy, the damage would still go
through. I am hard pressed to think of a
scenario where the Pokémon using Flare
Destroy would lack the Energy, though.
The damage yield is enough to
two-hit KO most Pokémon and OHKO those
that are on the small side.
On the small or injured Pokémon
removing one of their Energy won’t
matter since you’re OHKOing them.
Otherwise it can prevent a
counter attack while robbing your
opponent of a past Energy attachment
(hopefully one they don’t have many
copies of).
Most commonly attackers either
have some form of Energy acceleration or
low cost attacks, which makes me really
wish this effect was optional.
Since it isn’t, the attack really
strikes me as being neither good nor
bad.
Unfortunately,
Typhlosion
Prime
doesn't get a lot of help from the rest
of its line or alternates, though at
least in the case of the latter neither
is it getting pushed out by them. There
are two Cyndaquil: HeartGold/SoulSilver
61/123 and HS: Call of Legends
55/95. No contest here: while the
HeartGold/SoulSilver version has
underpowered vanilla attacks, it has 20
more HP. The smaller version doesn't
even have better attacks, just a little
more creative but still underpowered
single attack. There are two currently
legal Quilava, but one is a
reprint of the other. You get an
underwhelming 80 HP, but the attacks
give decent damage for the Energy going
into them. As it is small and just gives
decent damage, only attack if you have
to, but that's better than pure filler.
You'll want to use Rare Candy for
at least your first
Typhlosion
anyway, just so it can be in play on
your second turn. Speaking of
Typhlosion,
the other legal
Typhlosion (HeartGold/SoulSilver
32/123; HS: Call of Legends
35/95) isn't a bad card, but it is just
a pure attacker with only 130 HP. The
attacks are nicely spaced and priced at
50 points of damage for (RC) and 120 for
(RRC) and discarding two Energy: this
could have been brutal had it come out
even just a few years ago. If you find
yourself desperately needing an extra
beatstick and not desperately needing a
fourth Afterburner, you could run it in
your deck for a decent return.
That’s a big “if” on top of an
unlikely situation.
So now for the obvious question: why run
this over Emboar (Black &
White 20/114)? There actually are a
few reasons. I've already stated one:
this card won't constantly need to use
other cards to recycle Energy, as it
does so itself, and thus can get by with
less Energy in the deck overall. This in
turn frees up space for other cards.
While not a huge boon, Typhlosion
Prime has
better synergy with Ninetales (HeartGold/SoulSilver
7/123; HS: Call of Legends
17/95): discard a Fire Energy for
Roast Reveal to draw three cards, then
attach it to a Pokémon in play with
Afterburner. Reshiram (Black &
White 26/114, 113/114) even can make
use of the damaging nature of
Afterburner, since it will happily use
Outrage (which does more damage based on
the amount of damage on Reshiram)
in addition to its Energy hungry Blue
Flare attack. Both those Pokémon can
function in an Emboar deck, and
it is hard to say in which they work
better.
What I think really helps this card most
amounts to speculation. In general, we
don't go long in this game without a
counter to the inherent non-attack based
effects of Pokémon. I doubt it will be
long before we get something that easily
shuts down Abilities just by being in
play and/or that can attack Pokémon for
more damage (or all Pokémon at once)
that have Abilities. If that
happens, suddenly
Typhlosion
has a real reason to see play: there
most certainly are counters for Poké-Powers,
but unless Emboar decks ditch a
lot of their current supporting Pokémon
they'll have both Abilities and Poké-Powers.
Typhlosion
builds can run completely without
Abilities. There is even a remote
possibility of running
Typhlosion
with Emboar. Why? First
they might both offer Energy
acceleration but in different ways, and
while multiple
Typhlosion are nice, once
you have one Emboar (Black &
White 20/114) you don't need
another. The amount of deck space it
would take is immense, but with this
build you don't need as many
Fire Energy cards. You could even
still maintain two brutal attackers as
Reshiram is a Basic Pokémon and
the other Emboar (Black
& White 19/114) is no slouch as long
as it has Energy raining down on it or
being re-attached from the discard pile.
Of course the challenge is making
such a build fast and reliable in the
set-up department, and only 60 cards.
So what about the Unlimited format?
Unless I missed a reversal of the ruling
that cards which affect Pokémon Powers
also affect both Poké-Power and Poké-Bodies,
the tricks available to
Typhlosion
Prime
aren't apt to be more useful than
Emboar (Black & White
20/114). Still you should be able to
build at least a medium functioning deck
with it, something that not only can
beat other established Unlimited
decks.
I wouldn’t expect it to win a
tournament (should you actually find
one) and if someone insists on playing
decks that win (or lock a player down)
first turn,
Typhlosion is toast.
In Limited of course this card is
phenomenal: it is much harder to run but
the payoff is immense.
Everything about it becomes
stronger! This set's Cyndaquil
and Quilava are good for Limited
play if you are already running Fire
Energy and at least "alright" if you
can make room for about five
Fire Energy in your deck. There is
even another
Typhlosion that, while not
especially good for constructed play is
ferocious in Limited and more
importantly makes it just a little
easier to pull a fleshed out line.
In fact, that’s the only real
reason
not to run it: an incomplete line.
Ratings
Unlimited: 3.5/5
Modified: 4/5
Limited: 4/5
Summary
Emboar (Black & White
20/114) burns brighter and hotter, but
Typhlosion
Prime
provides a sustainable, controlled burn.
I’ve hear a lot of players
thinking about shifting to it over
Emboar, but we’ll have to see if
that holds true.
Being able to conserve Energy
while at the same time attach it more
quickly really is phenomenal, and a
skilled player will find several minor
combos that add up to a major advantage.
|
Mad
Mattezhion |
Typhlosion Prime (HeartGold/SoulSilver)
Here is a Prime that is dear to my heart. Before the
last rotation I had a lot of success at League with a
CharPhlosion deck using Spiritomb as a starter (I never
got to try it out at a tournament because I was always
playing a Speed Gengar/SP hybrid build but I imagine it
would have justified its existence) so I've always
though it was good. However, the new format has
definitely changed the field for the Johto firebreather.
Typhlosion is a Fire type Stage 2 with 140 HP, Water
weakness, a retreat cost of 2, a Poke-power and an
attack.
The HP is exceptional because Typhlosion is intended to
sit on the Bench and support your attacker, so this
monster will be safe from most snipers (even Blastoise
UL will need 2 shots) and will probably survive a heavy
hit if it gets dragged Active by Poke'mon Catcher. The
weakness is nothing unexpected, although it will prove
to be a problem if a Rain Dance archetype ever becomes
viable. The retreat cost is actually quite low,
especially since the Poke-power allows for energy
acceleration from the discard pile and you won't often
have Typhlosion Active anyway. All in all a great set of
stats that means Typhlosion won't be a liability,
although you'll need a lot of deck space because the
lower stages aren't very good at surviving (I use a
3-3-2 line myself).
If you are able to make the investment to put Typhlosion
in your deck, you get quite a nice set of effects.
Afterburner is the Poke-power, which has the effect of
taking 1 [r] energy out of your discard pile and
attaching it to one of your Poke'mon, at the cost of
placing a damage counter on them as well. Before
considring the effect, it is great to know that the only
currently legal card that can block Poke-powers is
Grumpig TM (which does make an appearance in some Mewbox
builds) so you will usually be completely free of
disruption. Unfortunately any Special Conditions will
ruin your day but if Typhlosion is on the Bench that
shouldn't be a problem.
Since many Fire Poke'mon have a high-discard high damage
attack (Reshiram and BlitzBoar are the latest models in
a long tradition stretching back to the original
Arcanine, Ninetales and Charizard from Base Set) this
power is invaluable for continuing your attacks without
having to rely on one-shot Items and Supporters to
recycle your energy. Even better, this attachment
doesn't cancel out your manual attachment for the turn
so you can power up an attacker quicker than you usually
would. To top it all off, the power stacks so for every
Typhlosion Prime you have you can attach another energy
(but a small downside is you also have to place the
extra damage counters).
Afterburner combos extremely well with the Ninetales
from HeartGold/SoulSilver and Call of Legends, since you
can discard an energy with Ninetales' Roast Reveal
Poke-power turn after turn to draw cards and then
immediately attach the energy to your attacker to
quickly power up your attacks. Reshiram makes an
excellent third piece to this combo because not only
does it cost very little deck space (leaving more room
for extra Ninetales and Typhlosions or consistency
cards) but it can use the damage counter penalty to its
advantage with Outrage. Known as a ReshiPhlosion build,
the deck is enjoying quite a lot of success due to the
advantage of energy acceleration along with its own
reusable draw power (most decks have to rely on one-shot
cards for draw).
However, if your Reshiram gets beaten up and you don't
have a spare on the Bench you can use Typhlosion's
attack in a pinch. Flare Destroy costs [r][r][c] as well
as an [r] discard (Afterburner helps a lot). The payoff
is 70 damage, which is enough to 2HKO most Poke'mon but
isn't all that impressive, especially for the cost. The
added effect is much more useful, as you get to choose
an energy attached to the Defending Poke'mon to discard
which will hopefully slow your opponent down by a turn,
giving you time to draw into a Revive and get you
Reshiram back. This is especially true if your opponent
is relying on Rescue Energy or Double Colourless Energy
but doesn't work so well if you are facing a deck with
it's own energy acceleration engine (mirror matches are
fun!).
You could try working Typhlosion into other archetypes,
such as MagneBoar and any deck that runs Rayquaza &
Deoxys Legend, but the problem of deck space is a lot
harder to solve. The ability to pull energy back without
Fisherman or Energy Retrieval is quite tempting though
so if you are in a roguish frame of mind then I suggest
you take a crack at it. The results should be
entertaining if nothing else (and isn't that why we play
Poke'mon in the first place?).
I'm not convinced Typhlosion is versatile enough to fit
into another archetype so the combo potential is
limited. Still, Typhlosion Prime is the best partner for
Reshiram which guarantees it will be seen at tournaments
until it rotates out.
Modified: 4.5 (a powerful combo piece that serves as a
decent backup attacker, balanced out by mediocre lower
stages and a heavy price in deck space)
Limited: 4 (if you draft enough Fire, or better yet a
Ninetales then you will do extremely well with
Typhlosion attacking and providing energy support, and
hopefully you also drafted enough Trainers to make
searching your deck a little easier than in most Limited
events)
Combos with: Reshiram BW, Ninetales HGSS |
|