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Pojo's Pokemon Card of the Day
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Krokorok #64
Black & White
Date Reviewed:
June 20, 2011
Ratings
& Reviews Summary
Modified: 2.13
Limited: 3.33
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Baby Mario
2010 UK
National
Seniors
Champion |
Krokorok
#64/114 (Black and White)
Hello and welcome to the week of reviews
here on Pojo’s
CotD.
We kick things off with
Krokorok,
the Stage 1 of the
Krookodile line.
Krookodile
has been getting a fair amount of love
from some players recently and, although
I don’t think it’s a top tier
competitive card, I do understand the
attraction. One of the things
Krookodile
has going for it is a very solid
evolutionary line. We looked at the
Basic, Sandile,
last week and
now it’s time to check out the Stage 1 .
. . usually the weak link in any
evolution chain.
This time though . . . what we have is
not bad for what it is. A reasonable 90
HP and Resistance to Lightning mean that
an active Krokorock
has a decent chance of taking a hit. The
Water Weakness could be an issue if
Water decks and techs
rise up to
counter the likes of
Reshiram and
Donphan but
right now that’s just speculation. Who
knows? Maybe the threat of
Zekrom will
keep Water decks out of the
meta?
Luckily, Krokorock
has another survival trick up its
sleeve. Torment is a less powerful
version of
Krookodile’s attack of the same
name. For one Energy
of any Colour you do 10 damage and get
to prevent one of the Defending
Pokémon’s attacks next turn. Of course
there are ways of playing around the
effect (simply bring up a different
attacker), but if the opponent can’t
retreat to another Pokémon for whatever
reason (no switching card, no Energy to
pay the cost), then it could give
Krokorok a
turn of immunity against cards with a
single attack (Magnezone
Prime, Ability
Samurott,
Donphan to all intents and
purposes), or at least restrict the
opponent to using a lesser attack. That
10 damage, though weak, could also work
in your favour when you evolve into
Krookodile
as its Krookoroll
attack does 40 more damage against
Pokémon that already have damage
counters on them.
We will move on from
Kookorok’s
very mediocre second attack (it’s called
‘Bite’, and it’s every bit as generic
and vanilla as it sounds), gloss over
the retreat cost of two (eh, you’ll be
playing Switch), and come to the
conclusion that, as evolving Stage 1s
go, Krookorock
is pretty good. Not in its own right
(you would still rather Rare Candy into
Krookodile),
but good in the sense that it can
survive if it has to, while at the same
time paving the way for the evolution to
hit hard.
Rating
Modified (HGSS-on): 2.25 (one of the
better evolving Stage 1s out there)
Limited: 2.25 (good typing, and Torment
can annoy your opponent a lot)
|
virusyosh |
Welcome back, Pojo readers! I hope that all of you
had good weekends. This week we are continuing our
reviews of Black and White by reviewing a few more of
the cards from the set. We'll start things off with
Krokorok.
Krokorok is a Stage 1 Fighting-type Pokemon. Aside from
Donphan and Machamp, Fighting-types aren't all that
common, although that could change with the perceived
dominance of Magnezone Prime in HGSS-on Modified.
Additionally, Krokorok's evolution, Krookodile, is
thought to have a nice niche against many prominent
threats in the metagame, therefore Krokorok may see some
play. 90 HP is pretty good for an evolving Stage 1,
meaning that it should be able to survive early-game as
well as possibly take a hit later on. Water Weakness
isn't that bad - yet. Lightning Resistance is excellent,
due to the fact that it forces Magnezone to remove three
Energy with Lost Burn to OHKO, or use the relatively
rare (for that deck, anyway) PlusPower. A Retreat Cost
of 2 isn't great, but is somewhat expected. Be sure to
use Switch.
This Desert Croc Pokemon has two attacks, Torment and
Bite. Krokorok's Torment costs a single Energy of any
type and deals a rather weak 10 damage, but also
disables one of your opponent's Pokemon's attacks,
forcing them to either choose another attack or retreat
if they don't have one. Torment definitely has some
merit in a metagame full of very common Pokemon with
only one attack (Magnezone, Feraligatr, Emboar,
Typhlosion, Kingdra) or Pokemon that rely primarily on
one attack (Donphan, Jumpluff, Cinccino). Even better is
that Krookodile has this too, meaning that you can start
the lock early with Krokorok and continue once you
evolve.
Bite, the second attack, does a vanilla 50 damage for
[FCC]. While unimpressive, it can be used to finish off
a Tormented opponent. However, by the time Krokorok has
three Energy attached to it (or a Fighting and a Double
Colorless), chances are it will already be a Krookodile.
Modified: 2.5/5 I actually quite enjoy the Krookodile
line for Modified, especially because Water decks are
relatively uncommon right now and they match up pretty
well against Magnezone as well as other common threats.
That being said, I obviously wouldn't use Krokorok on
its own. It's obviously meant to be used here in a deck
with Krookodile.
Limited: 3.5/5 Krokorok is quite good in Limited, even
if you only get it by itself. Torment will undoubtedly
make your opponent's life difficult, and Bite is great
here even as a standard attack. Just look out for
Water-types, and you should be fine.
|
Otaku |
Oh I love this song!
“…while all the other kids were
rockin’ round the clock, we were hoppin’
and boppin’ to the
Krokorock!”
Krokorok
is a Stage 1 Fighting-Type Pokémon that
Evolves from Sandile and into
Krookodile, both cards the CotD
staff has already reviewed separately.
Fighting is a bid odd right now:
people expect Donphan Prime
and/or Machamp Prime decks, but
not much else seems to be able to anchor
a deck.
There isn’t a lot of Fighting
support, but as always Fighting is one
of the most common Weaknesses in the
game, a huge boon to Fighting-Types and
it is especially important to note that
many Lightning-Type Pokémon are Fighting
Weak.
There are many potent and
promising Lightning-Type decks, be they
current or up-and-coming.
Resistance can be a bit of a pain
as Fighting Resistance is also common
there, but that is only relative to
other types of Resistance: a lack of
Resistance is still so common that it
will only occasionally matter for type
matching purposes.
Being a Stage 1 that can further Evolve
means Krokorok should be about on
par with a non-Evolving Basic in terms
of overall usefulness: any stronger and
the ability to then further Evolve would
render non-Evolving Basic/Stage 1 cards
obsolete.
In terms of HP, this makes its 90
feel a little short: I generally prefer
100 HP, especially since this has a
beefier Basic Pokémon in Sandile:
Evolving just adds 20 HP!
Krookodile has a 140 HP,
meaning becoming a Stage 2 adds 70 HP;
it should have been easy to balance that
out a little more.
Water Weakness could prove
problematic for Krokorok, as Fire
looks to be quite popular for early
HGSS-On Modified, and if Fire is popular
Water becomes the natural counter.
Lightning Resistance is quite
welcome, even though most Lightning-Type
Pokémon that are expected to see play
will still be able to OHKO Krokorok,
at least it keeps weaker supporting
members of that Type from having an easy
time.
The two Energy required to
retreat is severe enough you’ll probably
want to run Switch to conserve
Energy, but if you absolutely have to,
you’ll likely be able to manually
Retreat more often than not.
Krokorok
has two attacks.
The first is Torment, and for an
“opening” attack it looks solid.
One of any Energy can fuel it,
making it fast and easy to use.
It only does 10 points of damage,
but allows you to select one of the
Defending Pokémon’s attacks and prohibit
the opponent from using it next turn.
The effect is easy enough to
bypass as your opponent needs merely to
Evolve or change out their Active
Pokémon, and if your opponent has access
to two great attacks it doesn’t help
much.
Fortunately for Krokorok
many Pokémon have a single attack or
single affordable attack and many times
this will force your opponent to burn
resources, attack in an ineffectual
manner, or score a “soft-lock” where
your opponent can’t afford to attack at
all!
It might be weak, but it is more
than mere filler and I feel quite well
designed.
The second attack, Bite, is much less
impressive, but serves its purpose.
It does 50 points of damage (and
nothing else) for (FCC).
This is a bit weak, but
fortunately the Energy requirements
allow you to fully use Double
Colorless Energy, and that makes a
world of difference when you view Bite
alongside the benefits of type-matching
and/or Torment use.
Torment shuts down a Magnezone
Prime from attacking unless your
opponent specifically makes a play to
counter the effect, and likewise forces
a Zekrom player to rely on
Outrage.
Outrage is a good attack, but not
so much when your opponent is only doing
20 points of damage each turn and is
resistant to your Type.
In either case once the Defending
Pokémon has 100 or less HP, you drop a
Double Colorless Energy and Bite
for the KO, or Evolve and go for the KO,
depending upon the circumstances.
Sandile
has a beefy 70 HP (for a Basic), same
bottom stats, and has an attack
requiring just (F) to do 10 and block
retreating, and if you’re desperate you
can meet the (FCC) requirement for its
version of Bite to do 30 points of
damage just as easily as you can for the
stronger Bite of Krokorok.
Krookodile itself has the
same stats but with 140 HP, a three
Energy Retreat Cost, and of course being
a Stage 2, and continues the theme of
interrelated attacks.
It has Torment for (CC) with the
same effect but doing 30 points of
damage, and for (FFCC) does 60 damage
with the added effect of doing another
40 points of damage if the Defending
Pokémon already had any damage counters
on it.
This constant synergy makes the
slightly low HP of Krokorok its
only real shortcoming.
I think there is some sort of
“control” deck for the Krookodile
line, just waiting for the proper dance
partners.
The current, almost expired
format was just too fast for such a
strategy, and thanks to valuable type
matching the fastest decks of the next
format should run a touch slower against
this Pokémon line.
That could be just the kind of
break it needs.
I am sorely tempted to try this for
Unlimited, because there are some
fantastic control options here, and the
fact that Krokorok is a Stage 1
and can fill in until its Evolve form
shows up might actually allow it to be
fast enough.
Then I remember that “Baby”
Pokémon will horribly undermine this
strategy.
Otherwise it is a format with
less Evolution so as long as you use
Trainer-denial (like Neo Genesis
Slowking), your opponent will often
find him- or herself “Krok-locked”
by Torment as so many attackers are
relying on just one brilliant attack in
this format.
It does help that Krookodile
does 30 points of damage with its
version of Torment, enough to KO a Baby
Pokémon.
Then the effect helps if Focus
Band were to keep them alive.
You just might want something
like Broken Ground Gym to nix the
free Retreat Cost of many Baby and Basic
Pokémon… after you’ve used Broken
Time Space to fill your field with
Slowking and Krokorok/Krookodile.
In Limited play I’d consider this a good
pick.
You do need to be running at
least some Fighting Energy to
make it work, but both Sandile
and Krokorok only need one, so
even a 1-1 line of it could get by in a
deck with five Fighting Energy.
If you are running a deck with a
significant Fighting-Type presence, then
it becomes practically a must run: using
Fighting Energy lightly so that
it can be available for the more
demanding Energy requirements of some
other Pokémon.
The Retreat Cost will be a bigger
problem, but the nature of this format
significantly ups the potency of this
entire line’s other stats as well as the
effects and damage yield of its attacks.
If you do get a Krookodile
it becomes even better!
Ratings
Unlimited:
2/5
Modified (MD-On):
1.75/5
Modified (HGSS-On):
2.25/5
Limited:
3.25/5
Summary
This was actually a good card to review:
I confess at first I mistook it for
filler, but when you really look at it
you find a fairly well designed Stage1
Pokémon.
With a little more HP, the common
theme in the attacks and desirable type
matching might have made this an obvious
choice for the next format, and if the
proper partner Pokémon can be found it
still might become said obvious choice.
If those scores don’t seem to
indicate that, remember that this is an
intermediary Stage 1 Pokémon, something
players normally would skip!
Please don’t skip over my eBay offerings
here.
Pojo is in no way responsible for
any transactions, and merely is kind
enough to let me link to my auctions.
|
Mad Mattezhion
Professor Bathurst League Australia |
Krokorok (Black and White)
Here we have the middle section of the Krookoroll line,
which is giving rogue deckbuilders a headache while they
try to make a tournament viable deck with it. Good luck!
I consider myself a rogue builder, but my approach is to
use something tried and true as the core of my deck and
go absolutely crazy with the tech cards, so I'm going to
steer clear of Krookoroll and simply pack enough Switch
cards to get around Torment, while praying that noone
successfully matches Vileplume UD to Krookoroll.
On with the review. Krokorok is a Fighting type evolving
Stage 1 with 90 HP, Water weakness, Lightning
resistance, a retreat cost of 2 and two attacks.
Krokorok seems to follow the same patter as Whirlipede,
having the same HP (we hoped for more but it's good
enough) and the same retreat cost as well as evolving
from a similar basic. The main diference is the
resistance, which is enough to force a Magnezone Prime
to burn 3 energy for an OHKO (unless they use Pluspower),
and the first attack.
Unlike Whirlipede, Krookorok's Torment is quite useful.
In the event you don't use a Rare candy to evolve
straight to Krookoroll, Krokorok can still start the
Torment lock with its attack. While the damage is lower
(only 10 points), you also pay less energy (just a
single colourless energy is needed).
The second attack is Bite, and aside from dealing 50
damage instead of 30, it is a carbon copy of Sandile's
Bite attack. Part of what makes this line workable is
the ability to abuse DCE on all of the stages of
evolution, so this attack is better than I expected.
While the damage for Bite is less than you want for a
main attack, Krokorok is still a standout amoung
evolving Stage 1 Poke'mon because it can contribute
something more than simply being a stepping stone.
Modified: 3.5 (a lot of Poke'mon wish their Stage 1 was
this useful)
Limited: 3 (Torment is great here, but the low damage
gives your opponent plenty of time to build a
replacement attacker for when you take a KO and the
Torment Lock is broken. Hopefully you'll evolve to
Krookoroll before that happens)
Combos with: Krookoroll BW |
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