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Pojo's Pokemon Card of the Day

 

Dewott - #29

Black & White

Date Reviewed: May 23, 2011

Ratings & Reviews Summary

Modified: 2.15
Limited: 2.80

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National
Seniors
Champion

Dewott #29/114 (Black and White)

Hello, and welcome to a short week of Water Pokémon reviews here on Pojo’s CotD.

We kick off the week with Dewott, and evolving Stage 1 that you hope will become Samurott as soon as possible. Not that there is anything particularly terrible about this Dewott, he’s just typical of this type of Pokémon. He has a respectable 90 HP, predictable Lightning Weakness, and an acceptable retreat cost of one.

Dewott also comes with two attacks. The first, Water Gun, does a vanilla 30 damage for two Energy of any colour. That’s on the bad side of average as far as damage output goes, and has poor synergy with his Stage 2 evolution, Samurott, which works best with a lot of Water Energy attached. Even so, it’s still better than the other option, Razor Shell: for [W][W][C] you get 40 base damage and a coin flip for an extra 20. Even if you hit the flip, you aren’t really getting full value for a large Energy investment and, let’s face it, by the time you get three Energy on a Dewott, you should really have evolved him already.

So in Modified play, Dewott is a pretty standard evolving Stage 1 with nothing really to recommend it, except for the fact that it can evolve into something much better. You certainly wouldn’t want to be attacking with it unless it meant getting a KO on a weak or weakened Fire Pokémon. In limited, it can function adequately as a counter to all the Fire in the set, I suppose. But it will still get destroyed by Reshiram.

Rating

Modified (HGSS-on): 1.5 (Be honest, you would rather be holding a Rare Candy than this card)

Limited: 2.25 (ok HP, and Colourless attack make it splashable. Please excuse the awful pun)

conical
Deck Garage

5/23/11: Dewott(Black & White)
 
I've seen the point made on a couple of Pokemon sites that evolving Stage 1s are generally the least likable Pokemon, since they generally have neither the cuteness of the basic nor the sheer awesomeness of the fully evolved Pokemon. They're like the awkward teenage stages of Pokemon, am I right? This doesn't apply much to today's Pokemon, but I wanted to throw it out there.
 
The card itself is pretty blah, or vanilla, to use a non-slang word. Water Gun is basically one of the Samurott's first attacks, only without the handy bench damage as well. Then there's Razor Shell, which is a pretty cool attack name, but aside from that, you really shouldn't be attaching 3 energy to an evolving Stage 1 anyway, unless you're desperate. Or you're playing aggro Dewott for some unfathomable reason. Either way, it's not going to work. It might be better for evolving because of the HP advantage over the other Dewott, but considering that in an HGSS-on format, the only snipers are Blastoise and Suicune/Entei Legend, the extra 10 HP probably won't make a difference.
 
Modified: 1.75/5
Limited: 2.5/5

virusyosh

Greetings, Pojo readers! I hope that you all had good weekends, and that you all did well if you attended a Battle Road. We are doing more Black and White reviews this week, starting with Dewott #29.

Dewott is a Stage 1 Water Pokemon. Gyarados is very common in our current MD-on, but aside from that, not many other Water Pokemon see a lot of play. In the upcoming HGSS-on, Water will probably be a great type to play given the popularity of Emboar and Reshiram, although Zekrom and Magnezone could be major issues. 90 HP for an evolving Stage 1 is great, meaning that Dewott should be able to take at least one unboosted hit before going down, Reshiram and other really big hitters notwithstanding. Lightning Weakness is bad due to the amount of Zekrom and Magnezone that will be around, and is bad right now due to Luxray GL Lv. X. No Resistance is too bad, and a Retreat Cost of 1 is decent, and can be paid easily.

Dewott has two solid, albeit unspectacular attacks. Water Gun deals a vanilla 30 damage for two Colorless Energy, and Razor Shell starts at 40 damage for [WWC], but can do 20 more damage if you get heads on a coin flip. This attack is rather expensive for its cost, but since you'll rarely be attacking with Dewott in Modified anyway, this isn't such a big deal.

Modified: 3/5 If you are planning on running a Samurott deck, this is the Dewott you'll want to use. The other one is decent, but this one is less energy-intensive and has more HP. The attacks are nothing spectacular, but then again, they don't have to be.

Limited: 3.5/5 Dewott is great here. There's a lot of Fire in Black and White, and Dewott can stand on its own as a solid attacker even if you don't have Samurott, given that Water Gun has Colorless Energy requirements and Razor Shell can seriously dent most Fire-types if not OHKO them outright. Definitely worth running if you pull a few Oshawotts and can find room for the Water in your build.

Mad Mattezhion
 Professor Bathurst League Australia

Dewott 29/114 (Black & White)
 
Here we are for a new week on Pojo. Today we have an evolving Stage 1 by the name of Dewott, who has appeared on 2 cards in the Black & White set. Today's review is on the first version, followed by the second version tomorrow, both of which have a shot at seeing play if Samurott 31/114 proves to be usable.
 
The stats are: Dewott is a Water type evolving Stage 1 with 90 HP, Lightning weakness, a retreat cost of 1 and two attacks.
 
The HP is the most attractive feature, as Dewott is mostly a stepping stone to Samurott so being able to survive a hit while waiting to evolve is very important. The retreat cost is negligible (considering the energy acceleration available) and the weakness is expected but still hurts (damn that Zekrom!). The attacks are almost worthless, but I'll mention them anyway.
 
Water Gun is an acient standard in the TCG, and in this case it simply does a vanilla 30 damage for [c][c] (as opposed to adding da,age for extra energy like it usually does). For the cost it is slightly below par and using Double Colourless Energy is a waste considering the cost of Samurott's attacks and the fact that most Water decks will use Feraligatr Prime to speed things along anyway.
 
Razor Shell is more or less the same. For [w][w][c] you deal 40 damage with 20 damage extra for a successful coin flip. Again it is overpriced for the damage (especially because of the flip) but energy acceleration makes that less of an issue. That or you can just evolve.
 
Despite the mediocre attacks, this Dewott will be the card most Samurott players use simply because of the HP being better than the other version. As a transition stage, you could do a lot worse, but you'll want a few Rare Candy in your deck to avoid the problem altogether.
 
Modified: 3.5 (Samurott looks set to counter all of the Fire decks likely to spring up so a dependable evolution line will help a lot)
 
Limited: if you get Samurott then this is a must have, but otherwise I wouldn't worry about it unless you don't have any better options.
 
Combos with: Samurott 31/114


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